;;; $8000: Tiles - enemy $DDFF/$DDBF (Crocomire) ;;;
;;; $A600: Tiles - Crocomire skeleton ;;;
;;; $B200: Tiles - Bomb Torizo's crumbling chozo ;;;
;;; $B600: Tiles - enemy $D0BF/$D07F (gunship) ;;;
;;; $C600: Tiles - enemy $F353/$F393/$F3D3/$F413/$F453/$F493/$F653/$F693/$F6D3/$F713/$F753/$F793/$F4D3/$F513/$F553/$F593/$F5D3/$F613 (space pirates) ;;;
;;; $DE00: Calculate Mother Brain rainbow beam HDMA tables ;;;
;;; $DE7F: Calculate Mother Brain rainbow beam HDMA tables - beam is aimed right ;;;
;;; $DECE: Calculate Mother Brain rainbow beam HDMA data table - beam is aimed right ;;;
;;; $DF6E: Calculate Mother Brain rainbow beam HDMA tables - beam is aimed upwards ;;;
;;; $E02C: Calculate Mother Brain rainbow beam HDMA data table - beam is aimed upwards - beam is aimed up-right ;;;
;;; $E0A6: Calculate Mother Brain rainbow beam HDMA data table - beam is aimed upwards - beam is aimed up ;;;
;;; $E124: Calculate Mother Brain rainbow beam HDMA data table - beam is aimed upwards - beam is aimed up-left ;;;
;;; $E1A6: Calculate Mother Brain rainbow beam HDMA tables - beam is aimed downwards ;;;
;;; $E216: Calculate Mother Brain rainbow beam HDMA data table - beam is aimed downwards - beam is aimed down-right ;;;
;;; $E293: Calculate Mother Brain rainbow beam HDMA data table - beam is aimed downwards - beam is aimed down ;;;
;;; $E314: Calculate Mother Brain rainbow beam HDMA data table - beam is aimed downwards - beam is aimed down-left ;;;
;;; $E396: Seal Mother Brain's wall, function = fake death - descent ;;;
;;; $E3D5: Mother Brain health-based palette handling ;;;
;;; $E434: Mother Brain body rainbow beam palettes ;;;
;;; $E6A2: Mother Brain health-based palettes - brain/body ;;;
;;; $E742: Mother Brain health-based palettes - back leg ;;;
;;; $E7E2: Shitroid colours - health-based palette - shell ;;;
;;; $E882: Shitroid colours - health-based palette - innards ;;;
;;; $E8E2: Shitroid fading to black colours ;;;
;;; $E9B4: Fade Mother Brain palette to black ;;;
;;; $ED8A: Mother Brain colours - transition to/from grey ;;;
;;; $EEDE: Transition Mother Brain palette to grey - fake death ;;;
;;; $EEEA: Transition Mother Brain palette from grey - fake death ;;;
;;; $EEF6: Transition Mother Brain palette to/from grey - fake death ;;;
;;; $EF0D: Transition Mother Brain palette from grey - drained by Shitroid ;;;
;;; $EF4A: Transition Mother Brain palette to grey - drained by Shitroid ;;;
;;; $F0E9: Transition Mother Brain palette to grey - real death ;;;
;;; $F209: Turn off lights for Shitroid death sequence ;;;
;;; $F24B: Transition lights back on for Mother Brain phase 3 ;;;
;;; $F40B: Enable earthquake type [A] for 20 frames ;;;
;;; $F41C: Handle Mother Brain body flickering ;;;
;;; $F444: Free space ;;;