;;; $8000..8686: Common to all enemy banks ;;;
;;; $8687: Hurt AI - enemy $DD8F (Crocomire) ;;;
;;; $8692: Crocomire constants ;;;
;;; $86A6: Instruction ;;;
;;; $86DD: RTS ;;;
;;; $86DE:  ;;;
;;; $86E8:  ;;;
;;; $86F2:  ;;;
;;; $8717:  ;;;
;;; $8752:  ;;;
;;; $876C:  ;;;
;;; $87B2:  ;;;
;;; $87CA:  ;;;
;;; $87E9:  ;;;
;;; $87FB:  ;;;
;;; $8805:  ;;;
;;; $8812:  ;;;
;;; $8836:  ;;;
;;; $885A:  ;;;
;;; $887E:  ;;;
;;; $889A:  ;;;
;;; $88D2:  ;;;
;;; $88EE:  ;;;
;;; $890B:  ;;;
;;; $891B:  ;;;
;;; $8940:  ;;;
;;; $895E:  ;;;
;;; $89A8:  ;;;
;;; $89DE:  ;;;
;;; $89F9:  ;;;
;;; $8A3A: Crocomire palette ;;;
;;; $8A5A: Initialisation AI - enemy $DDBF (Crocomire) ;;;
;;; $8B5B: Update Crocomire BG2 scroll ;;;
;;; $8C04: Main AI - enemy $DDBF (Crocomire) ;;;
;;; $8C6E: Crocomire main AI - death sequence index 0: death sequence not started ;;;
;;; $8C8F: RTS. Crocomire main AI - death sequence index 52h ;;;
;;; $8C90: Crocomire main AI - death sequence index 56h ;;;
;;; $8C95: Crocomire / Samus collision handling ;;;
;;; $8CCB: Crocomire hurt flash handling ;;;
;;; $8CFB:  ;;;
;;; $8D07:  ;;;
;;; $8D13:  ;;;
;;; $8D1F:  ;;;
;;; $8D3F: Crocomire main AI - death sequence index 4/Ah ;;;
;;; $8D47: Crocomire main AI - death sequence index 20h/26h ;;;
;;; $8D5E:  ;;;
;;; $8EE5:  ;;;
;;; $8FC2: Unused. Move enemy down by [$14].[$12] ;;;
;;; $8FC7: Instruction - shake screen ;;;
;;; $8FDF:  ;;;
;;; $8FFA:  ;;;
;;; $8FFF:  ;;;
;;; $9004:  ;;;
;;; $901D:  ;;;
;;; $905B:  ;;;
;;; $907F: Move enemy right by 4.0 ;;;
;;; $908F:  ;;;
;;; $9094:  ;;;
;;; $9099: Crocomire main AI - death sequence index 3Ch ;;;
;;; $90DF:  ;;;
;;; $9108: Crocomire main AI - death sequence index 1Eh/24h/2Ah ;;;
;;; $9136: Crocomire main AI - death sequence index 2 ;;;
;;; $916C:  ;;;
;;; $91BA: Crocomire main AI - death sequence index 8/Eh ;;;
;;; $91C1:  ;;;
;;; $926E: Crocomire main AI - death sequence index 34h ;;;
;;; $929E: Crocomire main AI - death sequence index 16h/22h/28h ;;;
;;; $92CE: Crocomire main AI - death sequence index 6/Ch ;;;
;;; $92D8:  ;;;
;;; $9341: Crocomire main AI - death sequence index 10h ;;;
;;; $93BE:  ;;;
;;; $93DF:  ;;;
;;; $93ED: Crocomire main AI - death sequence index 2Ch ;;;
;;; $943D: Crocomire main AI - death sequence index 12h/2Eh ;;;
;;; $94B2:  ;;;
;;; $94B6: Crocomire main AI - death sequence index 14h/30h ;;;
;;; $94FB: Crocomire main AI - death sequence index 18h ;;;
;;; $9506: Crocomire main AI - death sequence index 36h ;;;
;;; $950F:  ;;;
;;; $9563: HDMA object instruction list ;;;
;;; $9576: Crocomire main AI - death sequence index 32h ;;;
;;; $9580: Crocomire main AI - death sequence index 1Ah/38h ;;;
;;; $9653: Crocomire main AI - death sequence index 1Ch/3Ah ;;;
;;; $9697:  ;;;
;;; $96C8:  ;;;
;;; $97D3: Crocomire main AI - death sequence index 3Eh ;;;
;;; $9830: Crocomire main AI - death sequence index 58h ;;;
;;; $9859: Crocomire main AI - death sequence index 40h ;;;
;;; $990A: Crocomire main AI - death sequence index 42h ;;;
;;; $99E5: Crocomire main AI - death sequence index 44h ;;;
;;; $9A38: Crocomire main AI - death sequence index 46h ;;;
;;; $9A9B:  ;;;
;;; $9AA0:  ;;;
;;; $9AA5:  ;;;
;;; $9AAA:  ;;;
;;; $9AAF:  ;;;
;;; $9AB4:  ;;;
;;; $9AB9:  ;;;
;;; $9ABE:  ;;;
;;; $9AC3:  ;;;
;;; $9AC8:  ;;;
;;; $9ACD:  ;;;
;;; $9AD2:  ;;;
;;; $9AD7:  ;;;
;;; $9ADA:  ;;;
;;; $9B06: Crocomire main AI - death sequence index 48h ;;;
;;; $9B65: Crocomire main AI - death sequence index 4Ah ;;;
;;; $9B7B: Crocomire main AI - death sequence index 4Eh ;;;
;;; $9B7D: Crocomire main AI - death sequence index 4Ch ;;;
;;; $9B86: Crocomire main AI - death sequence index 50h ;;;
;;; $9BB3:  ;;;
;;; $9BBA: Crocomire main AI - death sequence index 54h ;;;
;;; $9BBD:  ;;;
;;; $9BC5:  ;;;
;;; $9BE7:  ;;;
;;; $9C19: Unused ;;;
;;; $9C3F: Unused ;;;
;;; $9C79:  ;;;
;;; $9E7B:  ;;;
;;; $A07D: Crocomire melting tiles ;;;
;;; $AC7D: Unused. Crocomire tiles ;;;
;;; $B87D: Palette - enemy $DDBF/$DDFF (Crocomire) ;;;
;;; $B89D: Crocomire palettes ;;;
;;; $B93D:  ;;;
;;; $B950: Enemy touch - enemy $DDBF (Crocomire) ;;;
;;; $B951:  ;;;
;;; $B968:  ;;;
;;; $B992: Power bomb reaction - enemy $DDBF (Crocomire) ;;;
;;; $BA05:  ;;;
;;; $BAB4:  ;;;
;;; $BADE..BFC3: Crocomire instruction lists ;;;
    ;;; $BADE: Instruction list ;;;
    ;;; $BAE8: Instruction list ;;;
    ;;; $BAEA: Instruction list ;;;
    ;;; $BBAE: Instruction list ;;;
    ;;; $BC30: Instruction list ;;;
    ;;; $BD2A: Instruction list ;;;
    ;;; $BE56: Instruction list ;;;
    ;;; $BE6A: Instruction list ;;;
    ;;; $BE7E: Instruction list ;;;
    ;;; $BF3C: Instruction list ;;;
    ;;; $BF62: Instruction list ;;;
    ;;; $BF64: Instruction list ;;;
    ;;; $BF6C: Instruction list ;;;
    ;;; $BF72: Instruction list ;;;
    ;;; $BF78: Instruction list ;;;
    ;;; $BF7E: Instruction list ;;;
    ;;; $BF86: Instruction list ;;;
    ;;; $BF8C: Instruction list ;;;
    ;;; $BF92: Instruction list ;;;
    ;;; $BF98: Instruction list ;;;
    ;;; $BFB0: Instruction list ;;;
;;; $BFC4: Extended spritemaps ;;;
;;; $CB00: RTL ;;;
;;; $CB01:  ;;;
;;; $CB05: Crocomire hitboxes ;;;
;;; $CC3D: Crocomire spritemaps / extended tilemaps ;;;
;;; $E14A..E1FD: Crocomire instruction lists ;;;
    ;;; $E14A: Instruction list ;;;
    ;;; $E158: Instruction list ;;;
    ;;; $E1CC: Instruction list ;;;
    ;;; $E1D2: Instruction list ;;;
;;; $E1FE: Crocomire extended spritemaps ;;;
;;; $E720: Crocomire hitboxes ;;;
;;; $E74A: Crocomire spritemaps / extended tilemaps ;;;
;;; $F67A: Initialisation AI - enemy $DDFF (Crocomire's tongue) ;;;
;;; $F6BB: Main AI - enemy $DDFF (Crocomire's tongue) ;;;
;;; $F6BF: RTL ;;;
;;; $F6C0: Free space ;;;