;;; $8000..90FF: Item PLM graphics ;;;
    ;;; $8000: Item PLM graphics - bombs ;;;
    ;;; $8100: Item PLM graphics - gravity suit ;;;
    ;;; $8200: Item PLM graphics - spring ball ;;;
    ;;; $8300: Item PLM graphics - varia suit ;;;
    ;;; $8400: Item PLM graphics - hi-jump ;;;
    ;;; $8500: Item PLM graphics - screw attack ;;;
    ;;; $8600: Item PLM graphics - space jump ;;;
    ;;; $8700: Item PLM graphics - morph ball ;;;
    ;;; $8800: Item PLM graphics - grapple beam ;;;
    ;;; $8900: Item PLM graphics - x-ray scope ;;;
    ;;; $8A00: Item PLM graphics - speed booster ;;;
    ;;; $8B00: Item PLM graphics - charge beam ;;;
    ;;; $8C00: Item PLM graphics - ice beam ;;;
    ;;; $8D00: Item PLM graphics - wave beam ;;;
    ;;; $8E00: Item PLM graphics - plasma beam ;;;
    ;;; $8F00: Item PLM graphics - spazer beam ;;;
    ;;; $9000: Item PLM graphics - reserve tank ;;;
;;; $9100: Zeros ;;;
;;; $9800: Indirect HDMA table - power bomb explosion window 2 left ;;;
;;; $A101: Indirect HDMA table - power bomb explosion window 2 right ;;;
;;; $AA02: Palette blends ;;;
;;; $AB02: Load FX entry ;;;
;;; $AB82: Load FX header ;;;
;;; $ACC3: Room main ASM - Ceres elevator shaft ;;;
;;; $AEFD: Free space ;;;