;;; $8000: FX ;;; { ; __________________________________________________ 0: Door pointer ; | ____________________________________________ 2: Base Y position ; | | _______________________________________ 4: Target Y position ; | | | _________________________________ 6: Y velocity ; | | | | ___________________________ 8: Timer ; | | | | | _______________________ 9: Type (foreground layer 3) ; | | | | | | ___________________ Ah: Default layer blending configuration (FX A) ; | | | | | | | ________________ Bh: FX layer 3 layer blending configuration (FX B) ; | | | | | | | | ____________ Ch: Liquid options (FX C) ; | | | | | | | | | ________ Dh: Palette FX bitset ; | | | | | | | | | | _____ Eh: Animated tiles bitset ; | | | | | | | | | | | _ Fh: Palette blend ; | | | | | | | | | | | | ; dddd, bbbb,tttt, vvvv, tt, ff, AA,BB, CC, pp,aa, bb ; Room $91F8, state $9261. Landing site - event "Zebes timebomb set" is set$83:8000 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 06,00, 00; Room $92FD, state $9348. Crateria mainstreet - event "Zebes timebomb set" is set$83:8010 dx 0000, 04E8,0010, FF98, 00, 00, 02,02, 00, 42,00, 00; Room $96BA, state $9705. Old Tourian escape shaft - event "Zebes timebomb set" is set$83:8020 dx 0000, 08E8,0010, FF98, 28, 04, 02,1E, 01, 38,00, 00; Room $9804, state $984F. Bomb Torizo - event "Zebes timebomb set" is set$83:8030 dx 0000, 00F0,00B8, FFF0, 30, 04, 02,1E, 00, 00,00, 00; Room $9879, state $98C4. Pre Bomb Torizo hall - event "Zebes timebomb set" is set$83:8040 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $92FD, state $932E. Crateria mainstreet - event "Zebes is awake" is set$83:8050 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $96BA, state $96EB. Old Tourian escape shaft - event "Zebes is awake" is set$83:8060 dx AB34, 0908,0000, FF80, 20, 02, 02,1E, 0B, 1F,01, 02, ; Escape room 4 - door 10000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00 ; Room $975C, state $9787. Old Mother Brain room - morph ball and missiles have been collected$83:8080 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $97B5, state $97E0. Crateria -> Blue Brinstar elevator - morph ball and missiles have been collected$83:8090 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $9A44, state $9A70. Crateria bomb block hall - event "Zebes is awake" is set$83:80A0 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $9A90, state $9ABC. Crateria chozo missile - event "Zebes is awake" is set$83:80B0 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $91F8, state $9213. Landing site - default ; Room $91F8, state $922D. Landing site - event "Zebes is awake" is set$83:80C0 dx 0000, FFFF,FFFF, 0000, 00, 0A, 02,0E, 00, 01,00, 22; Room $91F8, state $9247. Landing site - power bombs have been collected$83:80D0 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $92B3. Gauntlet east$83:80E0 dx 0000, 00C8,FFFF, 0000, 00, 04, 02,1E, 42, 00,00, 00; Room $92FD, state $9314. Crateria mainstreet - default$83:80F0 dx 0000, FFFF,FFFF, 0000, 00, 00, 28,02, 00, 00,00, 62; Room $93AA. Landing site power bombs cave$83:8100 dx 0000, 00C0,FFFF, 0000, 00, 04, 02,1E, 42, 00,02, 48; Room $93D5. Crateria save station$83:8110 dx FFFF; Room $93FE. Wrecked Ship entrance$83:8112 dx 0000, 04F0,FFFF, 0000, 00, 06, 02,18, 01, 00,06, 48; Room $9461. Pre orange zoomer hall$83:8122 dx 0000, 00B0,FFFF, 0000, 00, 06, 02,18, 83, 00,00, 48; Room $948C. Pre moat room$83:8132 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $94CC. Crateria -> Maridia elevator$83:8142 dx FFFF; Room $94FD. Wrecked Ship back door$83:8144 dx 0000, 04F0,FFFF, 0000, 00, 06, 02,18, 01, 00,04, 48; Room $9552. Forgotten highway kago shaft$83:8154 dx FFFF; Room $957D. Crab maze$83:8156 dx 0000, 01B0,FFFF, 0000, 00, 06, 02,18, 03, 00,00, 48; Room $95A8. Forgotten highway elbow$83:8166 dx FFFF; Room $95D4. Crateria tube$83:8168 dx FFFF; Room $95FF. Moat$83:816A dx 0000, 00B0,FFFF, 0000, 00, 06, 02,18, 01, 00,06, 48; Room $962A. Crateria -> Red Brinstar elevator$83:817A dx FFFF; Room $965B. Gauntlet west$83:817C dx 0000, 00C8,FFFF, 0000, 00, 04, 02,1E, 42, 00,02, 00; Room $968F. Orange zoomer hall$83:818C dx FFFF; Room $96BA, state $96D1. Old Tourian escape shaft - default$83:818E dx 0000, FFFF,FFFF, 0000, 00, 0C, 02,30, 00, 00,00, 62; Room $975C, state $976D. Old Mother Brain room - default$83:819E dx 0000, FFFF,FFFF, 0000, 00, 0C, 02,30, 00, 00,00, 62; Room $97B5, state $97C6. Crateria -> Blue Brinstar elevator - default$83:81AE dx 0000, FFFF,FFFF, 0000, 00, 00, 2A,02, 00, 00,00, 00; Room $9804, state $981B. Bomb Torizo - default ; Room $9804, state $9835. Bomb Torizo - area torizo is dead$83:81BE dx FFFF; Room $9879, state $9890. Pre Bomb Torizo hall - default ; Room $9879, state $98AA. Pre Bomb Torizo hall - area torizo is dead$83:81C0 dx FFFF; Room $98E2. Pre Crateria map station hall ; Room $990D. Crateria slope ; Room $9938. Crateria -> Green Brinstar elevator ; Room $9969. West Crateria kago hall ; Room $9994. Crateria map station ; Room $99BD. Crateria space pirate shaft$83:81C2 dx FFFF; Room $99F9. Crateria spike floor room$83:81C4 dx 0000, 07E0,FFFF, 0000, 00, 04, 02,1E, 40, 00,02, 48; Room $9A44, state $9A56. Crateria bomb block hall - default$83:81D4 dx 0000, FFFF,FFFF, 0000, 00, 00, 28,02, 00, 00,00, 62; Room $9A90, state $9AA2. Crateria chozo missile - default$83:81E4 dx 0000, FFFF,FFFF, 0000, 00, 00, 28,02, 00, 00,00, 62; Room $9E9F, state $9ECB. Morph ball room - event "Zebes is awake" is set ; Room $9F11, state $9F3D. Old Kraid entrance - event "Zebes is awake" is set ; Room $9F64, state $9F90. Blue Brinstar ceiling e-tank hall - event "Zebes is awake" is set$83:81F4 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $9AD9. Green Brinstar mainstreet$83:8204 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,00, 00; Room $9B5B. Spore Spawn's super missile shaft$83:8214 dx 0000, FFFF,FFFF, 0000, 00, 08, 02,0A, 00, 00,00, 00; Room $9B9D. Pre Brinstar map room hall$83:8224 dx FFFF; Room $9BC8. Early supers room$83:8226 dx FFFF; Room $9C07. Brinstar reserve tank room$83:8228 dx FFFF; Room $9C35. Brinstar map station$83:822A dx FFFF; Room $9C5E. Fireflea room$83:822C dx 0000, FFFF,FFFF, 0000, 00, 24, 02,02, 00, 00,00, 00; Room $9C89. Green Brinstar missile station$83:823C dx FFFF; Room $9CB3. Dachora room$83:823E dx 0000, FFFF,FFFF, 0000, 00, 08, 02,0A, 00, 00,00, 00; Room $9D19. Charge beam room$83:824E dx 0000, FFFF,FFFF, 0000, 00, 08, 02,0A, 00, 00,01, 00; Room $9D9C. Pre Spore Spawn hall$83:825E dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,00, 00; Room $9DC7. Spore Spawn$83:826E dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 08,00, 00; Room $9E11. Brinstar super-sidehopper power bomb room$83:827E dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,02, 00; Room $9E52. Brinstar diagonal room$83:828E dx FFFF; Room $9E9F, state $9EB1. Morph ball room - default$83:8290 dx 0000, FFFF,FFFF, 0000, 00, 00, 2A,02, 00, 00,00, 00; Room $9F11, state $9F23. Old Kraid entrance - default$83:82A0 dx 0000, FFFF,FFFF, 0000, 00, 00, 2A,02, 00, 00,00, 00; Room $9F64, state $9F76. Blue Brinstar ceiling e-tank hall - default$83:82B0 dx 0000, FFFF,FFFF, 0000, 00, 00, 2A,02, 00, 00,00, 00; Room $9FBA. n00b bridge$83:82C0 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,02, 00; Room $9FE5. Etecoon area beetom room$83:82D0 dx FFFF; Room $A011. Etecoon area spike hall$83:82D2 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,00, 00; Room $A051. Etecoon area super missiles$83:82E2 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,00, 00; Room $A07B. Dachora energy station$83:82F2 dx FFFF; Room $A0A4. Post Spore Spawn supers hall$83:82F4 dx 0000, FFFF,FFFF, 0000, 00, 08, 02,0A, 00, 00,00, 00; Room $A0D2. Pink Brinstar flooded hall$83:8304 dx 0000, 00A8,FFFF, 0000, 00, 06, 02,18, 03, 00,00, 48; Room $A107. Blue Brinstar missile room$83:8314 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $A130. Brinstar wave-gate sidehopper room$83:8324 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,03, 00; Room $A15B. Brinstar wave-gate energy tank$83:8334 dx FFFF; Room $A184. Spore Spawn save station$83:8336 dx FFFF; Room $A1AD. Blue Brinstar boulder room$83:8338 dx 0000, 00B0,FFFF, 0000, 00, 06, 02,18, 83, 00,02, 48; Room $A1D8. Blue Brinstar double missile room$83:8348 dx FFFF; Room $A201. Green Brinstar mainstreet save station$83:834A dx FFFF; Room $A22A. Etecoon area save station$83:834C dx FFFF; Room $A253. Red Brinstar mainstreet$83:834E dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 06,03, 00; Room $A293. Pre x-ray spike hall$83:835E dx 0000, FFFF,FFFF, 0000, 00, 24, 02,02, 00, 00,02, 00; Room $A2CE. X-ray room$83:836E dx FFFF; Room $A2F7. Red Brinstar damage boost hall$83:8370 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 02,04, 00; Room $A322. Red Brinstar -> Crateria elevator$83:8380 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 06,00, 00; Room $A37C. Red Brinstar power bomb floor room$83:8390 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,04, 00; Room $A3AE. Red Brinstar power bomb wall room$83:83A0 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,04, 00; Room $A3DD. Red Brinstar skree-duo hall$83:83B0 dx 0000, 00BE,FFFF, 0000, 00, 06, 02,18, 03, 00,00, 48; Room $A408. Pre spazer room$83:83C0 dx 0000, 01BE,FFFF, 0000, 00, 06, 02,18, 03, 00,01, 48; Room $A447. Spazer room$83:83D0 dx FFFF; Room $A471. Kraid's lair zeela room ; Room $A4B1. Kraid's lair beetom room ; Room $A4DA. Kraid's lair kihunter hall$83:83D2 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 04,00, 00; Room $A521. Fake Kraid's room$83:83E2 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,02, 00; Room $A56B. Pre Kraid room$83:83F2 dx FFFF; Room $A59F. Kraid$83:83F4 dx FFFF; Room $A5ED. Pre Tourian entrance hall$83:83F6 dx 0000, FFFF,FFFF, 0000, 00, 0C, 02,30, 00, 80,00, 62; Room $A618. Red Brinstar energy station$83:8406 dx FFFF; Room $A641. Kraid's lair refill station$83:8408 dx FFFF; Room $A66A. Tourian entrance$83:840A dx 0000, 00B0,01FF, 0000, 00, 26, 02,18, 01, 00,00, 48; Room $A6A1. Kraid's lair entrance$83:841A dx 0000, FFFF,FFFF, 0000, 00, 00, 2A,02, 00, 00,00, 00; Room $A6E2. Varia suit room$83:842A dx FFFF; Room $A70B. Kraid's lair save station$83:842C dx FFFF; Room $A734. Red Brinstar save station$83:842E dx FFFF; Room $A75D. Ice beam tripper hall$83:8430 dx 0000, 00B8,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,02, 02; Room $A788. Lava missile room$83:8440 dx 0000, 01B1,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,00, 02; Room $A7B3. First hot room$83:8450 dx 0000, 01D0,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,03, 02; Room $A7DE. Norfair mainstreet$83:8460 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 00, 00,00, 02; Room $A815. Ice beam mockball hall$83:8470 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $A865. Ice beam practice room$83:8480 dx 0000, 00B2,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,00, 02; Room $A890. Ice beam room$83:8490 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 00, 00,00, 02; Room $A8B9. Pre ice beam shaft$83:84A0 dx 0000, 02B8,FFFF, 0000, 00, 02, 02,1E, 03, 1F,03, 02; Room $A8F8. Crumble block platform shaft$83:84B0 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 03, 1F,00, 02; Room $A923. Norfair slope$83:84C0 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,02, 02; Room $A98D. Crocomire$83:84D0 dx 0000, 00C6,FFFF, 0000, 00, 04, 02,1E, 81, 00,01, 02; Room $A9E5. Hi-jump room$83:84E0 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 01, 00,00, 02; Room $AA0E. Norfair grapple ceiling room$83:84F0 dx 0000, 01B8,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,00, 02; Room $AA41. Pre hi-jump room$83:8500 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 01, 00,00, 02; Room $AA82. Post Crocomire room$83:8510 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 03, 00,00, 02; Room $AAB5. Post Crocomire save station$83:8520 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 01, 00,00, 02; Room $AADE. Post Crocomire power bombs room$83:8530 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 03, 1F,00, 02; Room $AB07. Post Crocomire shaft$83:8540 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $AB3B. Post Crocomire tidal acid cave$83:8550 dx 0000, 00C8,FFFF, 0000, 00, 04, 02,1E, 41, 00,02, 00; Room $AB64. Double lake grapple practice room$83:8560 dx 0000, 00B8,FFFF, 0000, 00, 06, 02,18, 83, 00,00, 48; Room $AB8F. Huge jump room$83:8570 dx 0000, 02B4,FFFF, 0000, 00, 04, 02,1E, 80, 00,00, 00; Room $ABD2. Grapple practice shaft$83:8580 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $AC00. Single lake grapple practice room$83:8590 dx 0000, 00C0,FFFF, 0000, 00, 06, 02,18, 83, 00,00, 48; Room $AC2B. Grapple room$83:85A0 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,03, 00; Room $AC5A. Bubble Norfair reserve tank room$83:85B0 dx 0000, 00C7,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,00, 02; Room $AC83. Pre Bubble Norfair reserve tank room$83:85C0 dx 0000, 00C6,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,00, 02; Room $ACB3. Bubble Norfair mainstreet$83:85D0 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 03, 00,02, 02; Room $ACF0. Speed booster lavaquake$83:85E0 dx 95BE, 01DA,00B0, 0000, F0, 02, 02,1E, 0B, 1F,02, 02, ; Speed booster room - door 00000, 01DA,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,02, 02 ; Room $AD1B. Speed booster room$83:8600 dx 0000, 00DA,0000, 0000, 20, 02, 02,1E, 0B, 1F,00, 02; Room $AD5E. Alcoon shaft$83:8610 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 03, 1F,02, 02; Room $ADAD. Pre wave beam room$83:8620 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 03, 1F,02, 02; Room $ADDE. Wave beam room$83:8630 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 01, 00,00, 02; Room $AE07. Norfair sinking tripper hall$83:8640 dx 0000, 00C0,FFFF, 0000, 00, 02, 02,1E, 03, 1F,02, 02; Room $AE32. Volcano room$83:8650 dx 9672, 02E0,0260, FFF6, 40, 02, 02,1E, 0B, 1F,00, 02, ; Pre lava dive shaft - door 10000, 0268,FFFF, 0000, 00, 02, 02,1E, 01, 00,00, 02 ; Room $AE74. Pre lava dive shaft$83:8670 dx 0000, 02D4,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,00, 02; Room $AEB4. Magdollite multiviola hall$83:8680 dx 0000, 00BE,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,00, 02; Room $AEDF. Purple shaft$83:8690 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 03, 1F,03, 02; Room $AF14. Lava dive room$83:86A0 dx 0000, 00D0,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,03, 02; Room $AF3F. Norfair -> Lower Norfair elevator$83:86B0 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 03, 1F,00, 02; Room $AF72. Norfair wave gate room$83:86C0 dx 0000, 01C0,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,00, 02; Room $AFA3. Norfair long lavaquake hall$83:86D0 dx 929A, 0108,00C0, FFE0, 40, 02, 02,1E, 0B, 1F,00, 02, ; Lava missile room - door 10000, 00C8,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,00, 02 ; Room $AFCE. Norfair metal floor hall$83:86F0 dx 0000, 00C5,FFFF, 0000, 00, 02, 02,1E, 0B, 1F,00, 02; Room $AFFB. Norfair lava-spike hall$83:8700 dx 0000, 00C6,FFFF, 0000, 00, 02, 02,1E, 03, 1F,02, 02; Room $B026. Norfair energy station$83:8710 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 01, 00,00, 02; Room $B051. Purple farming room$83:8720 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 03, 1F,00, 02; Room $B07A. Speed booster lavaquake room$83:8730 dx 0000, 01B4,FFFF, 0000, 00, 02, 02,1E, 03, 1F,00, 02; Room $B0B4. Norfair map station$83:8740 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 01, 00,00, 02; Room $B0DD. Bubble Norfair save station$83:8750 dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 01, 00,00, 02; Room $B106. Norfair speed blockade hall$83:8760 dx FFFF; Room $B139. Norfair stone zoomer shaft$83:8762 dx FFFF; Room $B167. Rock Norfair save station$83:8764 dx FFFF; Room $B192. Pre Crocomire save station$83:8766 dx FFFF; Room $B1BB. Pre Lower Norfair save station$83:8768 dx FFFF; Room $B1E5. Lower Norfair chozo room$83:876A dx 9876, 02D2,FFFF, 0000, 00, 04, 02,1E, 82, 1F,00, 00, ; Golden Torizo - door 00000, 00C8,02D2, 0000, 00, 04, 02,1E, 02, 1F,00, 00 ; Room $B236. Lower Norfair mainstreet$83:878A dx 0000, 02C1,FFFF, 0000, 00, 04, 02,1E, 82, 1F,00, 00; Room $B283. Golden Torizo$83:879A dx 0000, 02C6,FFFF, 0000, 00, 04, 02,1E, 82, 1F,00, 00; Room $B2DA. Ripper ii room$83:87AA dx 0000, 00B8,FFFF, 0000, 00, 04, 02,1E, 82, 1F,00, 00; Room $B305. Lower Norfair energy station$83:87BA dx FFFF; Room $B32E. Ridley$83:87BC dx 0000, 0210,01D0, 0000, 00, 04, 02,1E, 82, 1F,00, 00; Room $B37A. Pre Ridley hall$83:87CC dx 0000, 00D0,FFFF, 0000, 00, 04, 02,1E, 82, 1F,00, 00; Room $B3A5. Pre pillars hall$83:87DC dx 0000, FFFF,FFFF, 0000, 00, 04, 02,1E, 02, 1F,00, 00; Room $B3E1. Unused room$83:87EC dx 0000, FFFF,FFFF, 0000, 00, 04, 02,1E, 02, 1F,00, 00; Room $B40A. Lower Norfair multi-level one-way shaft$83:87FC dx 0000, FFFF,FFFF, 0000, 00, 04, 02,1E, 02, 1F,00, 00; Room $B457. Pillars hall$83:880C dx 0000, 00E8,0010, FFE0, 50, 04, 02,1E, 82, 1F,00, 00; Room $B482. Lower Norfair holtz room$83:881C dx 0000, 00CD,FFFF, 0000, 00, 04, 02,1E, 82, 1F,00, 00; Room $B4AD. Lower Norfair wall space pirates shaft$83:882C dx 0000, FFFF,FFFF, 0000, 20, 04, 02,1E, 02, 1F,02, 00; Room $B4E5. Lower Norfair rising acid room$83:883C dx 99F6, 00D0,FFFF, 0000, 00, 04, 02,1E, 82, 1F,00, 00, ; Lower Norfair south kihunter shaft - door 10000, 04E8,00D0, FF80, 60, 04, 02,1E, 82, 1F,02, 00 ; Room $B510. Lower Norfair spring ball maze room$83:885C dx 0000, FFFF,FFFF, 0000, 00, 04, 02,1E, 02, 1F,02, 00; Room $B55A. Lower Norfair escape power bomb room$83:886C dx 0000, 00B3,FFFF, 0000, 00, 04, 02,1E, 82, 1F,00, 00; Room $B585. Lower Norfair south kihunter shaft$83:887C dx 0000, FFFF,FFFF, 0000, 00, 04, 02,1E, 02, 1F,00, 00; Room $B5D5. Lower Norfair spike platform room$83:888C dx 0000, 02C0,FFFF, 0000, 00, 04, 02,1E, 02, 1F,03, 00; Room $B62B. Ninja space pirate hall$83:889C dx 0000, FFFF,FFFF, 0000, 00, 04, 02,1E, 02, 1F,00, 00; Room $B656. Lower Norfair north kihunter shaft$83:88AC dx 0000, 02D0,FFFF, 0000, 00, 04, 02,1E, 42, 1F,00, 00; Room $B698. Ridley's energy tank$83:88BC dx 0000, 00DD,FFFF, 0000, 00, 04, 02,1E, 82, 1F,00, 00; Room $B6C1. Screw attack room$83:88CC dx 0000, 02DD,FFFF, 0000, 00, 04, 02,1E, 82, 1F,00, 00; Room $B6EE. Norfair rolling boulder shaft$83:88DC dx 0000, FFFF,FFFF, 0000, 00, 24, 02,02, 00, 00,02, 00; Room $B741. Lower Norfair save station$83:88EC dx 0000, FFFF,FFFF, 0000, 00, 02, 02,1E, 01, 00,00, 02} ;;; $88FC: Door headers ;;; { ; _____________________________________ 0: Destination room header pointer (bank $8F) ; | _______________________________ 2: Elevator properties ; | | ___________________________ 3: Direction ; | | | _______________________ 4: Doorcap X position in blocks ; | | | | ____________________ 5: Doorcap Y position in blocks ; | | | | | ________________ 6: X screen ; | | | | | | _____________ 7: Y screen ; | | | | | | | _________ 8: Distance from door to spawn Samus ; | | | | | | | | ___ Ah: Custom door ASM to execute (bank $8F) ; | | | | | | | | | ; rrrr ee oo xx yy XX YY dddd aaaa ; Room $94CC, door 2. Crateria -> Maridia elevator ; Room $962A, door 2. Crateria -> Red Brinstar elevator ; Room $97B5, door 2. Crateria -> Blue Brinstar elevator ; Room $9938, door 2. Crateria -> Green Brinstar elevator ; Room $9AD9, door 9. Green Brinstar mainstreet ; Room $9E9F, door 3. Morph ball room ; Room $A322, door 5. Red Brinstar -> Crateria elevator ; Room $A66A, door 2. Tourian entrance ; Room $A6A1, door 3. Kraid's lair entrance ; Room $A7DE, door 5. Norfair mainstreet ; Room $AF3F, door 2. Norfair -> Lower Norfair elevator ; Room $B236, door 3. Lower Norfair mainstreet$83:88FC dw 0000; Zebes landing cutscene ; Crateria load station 12h$83:88FE dx 91F8, 00, 03, 00,00, 04,00, 8000, 0000 ; Landing site; Demo set 3, demos 0,2,4$83:890A dx 91F8, 00, 03, 00,00, 04,02, 8000, 0000 ; Landing site; Room $91F8, door 0. Landing site$83:8916 dx 92FD, 00, 05, 4E,06, 04,00, 8000, 0000 ; Crateria mainstreet; Room $91F8, door 1. Landing site$83:8922 dx 95D4, 00, 00, 00,00, 00,00, 8000, 0000 ; Crateria tube; Room $91F8, door 2. Landing site$83:892E dx 92B3, 00, 05, 4E,06, 04,00, 8000, 0000 ; Gauntlet east; Room $91F8, door 3. Landing site$83:893A dx 93AA, 00, 04, 01,06, 00,00, 8000, 0000 ; Landing site power bombs cave; Room $92B3, door 0. Gauntlet east$83:8946 dx 91F8, 00, 04, 01,26, 00,02, 8000, B997 ; Landing site; Room $92B3, door 1. Gauntlet east$83:8952 dx 965B, 00, 05, 5E,06, 05,00, 8000, 0000 ; Gauntlet west; Room $92FD, door 0. Crateria mainstreet$83:895E dx 990D, 00, 05, 5E,06, 05,00, 8000, 0000 ; Crateria slope; Crateria load station 0/10h ; Room $92FD, door 1. Crateria mainstreet$83:896A dx 91F8, 00, 04, 01,46, 00,04, 8000, 0000 ; Landing site; Room $92FD, door 2. Crateria mainstreet$83:8976 dx 98E2, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre Crateria map station hall; Room $92FD, door 3. Crateria mainstreet$83:8982 dx 9879, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre Bomb Torizo hall; Room $92FD, door 4. Crateria mainstreet$83:898E dx 96BA, 00, 06, 16,02, 01,00, 8000, 0000 ; Old Tourian escape shaft; Crateria load station 1 ; Room $92FD, door 5. Crateria mainstreet$83:899A dx 93D5, 00, 05, 0E,06, 00,00, 8000, 0000 ; Crateria save station; Room $92FD, door 6. Crateria mainstreet$83:89A6 dx 9A44, 00, 05, 1E,06, 01,00, 8000, 0000 ; Crateria bomb block hall; Room $93AA, door 0. Landing site power bombs cave$83:89B2 dx 91F8, 00, 05, 8E,16, 08,01, 8000, 0000 ; Landing site; Room $93D5, door 0. Crateria save station$83:89BE dx 92FD, 00, 04, 11,26, 01,02, 8000, B981 ; Crateria mainstreet; Room $93FE, door 0. Wrecked Ship entrance$83:89CA dx 95FF, 00, 05, 1E,06, 01,00, 8000, 0000 ; Moat; Room $93FE, door 1. Wrecked Ship entrance$83:89D6 dx CA08, 50, 04, 01,06, 00,00, 8000, B971 ; Wrecked Ship entrance treadmill; Room $93FE, door 2. Wrecked Ship entrance$83:89E2 dx 9461, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre orange zoomer hall; Room $93FE, door 3. Wrecked Ship entrance$83:89EE dx CA52, 40, 04, 01,06, 00,00, 8000, 0000 ; Wrecked Ship attic; Room $93FE, door 4. Wrecked Ship entrance$83:89FA dx C98E, 40, 04, 21,06, 02,00, 8000, B9B3 ; Wrecked Ship chozo room; Room $93FE, door 5. Wrecked Ship entrance$83:8A06 dx CE40, 40, 04, 01,06, 00,00, 8000, 0000 ; Gravity suit room; Room $9461, door 0. Pre orange zoomer hall$83:8A12 dx 93FE, 00, 05, 2E,26, 02,02, 8000, 0000 ; Wrecked Ship entrance; Room $9461, door 1. Pre orange zoomer hall$83:8A1E dx 968F, 00, 04, 01,06, 00,00, 8000, 0000 ; Orange zoomer hall; Room $948C, door 0. Pre moat room$83:8A2A dx 95D4, 00, 01, 00,00, 00,00, 8000, 0000 ; Crateria tube; Room $948C, door 1. Pre moat room$83:8A36 dx 95FF, 00, 04, 01,06, 00,00, 8000, 0000 ; Moat; Crateria load station 9 ; Room $948C, door 2. Pre moat room$83:8A42 dx 962A, 00, 06, 06,02, 00,00, 8000, 0000 ; Crateria -> Red Brinstar elevator; Room $94CC, door 0. Crateria -> Maridia elevator$83:8A4E dx 95A8, 00, 07, 06,0D, 00,00, 01C0, 0000 ; Forgotten highway elbow; Room $94CC, door 1. Crateria -> Maridia elevator$83:8A5A dx D30B, D0, 02, 00,00, 00,00, 0000, 0000 ; Maridia -> Crateria elevator; Room $94FD, door 0. Wrecked Ship back door$83:8A66 dx CBD5, 40, 05, 0E,16, 00,01, 8000, 0000 ; Wrecked Ship east exit; Room $94FD, door 1. Wrecked Ship back door$83:8A72 dx 9552, 00, 04, 01,06, 00,00, 8000, 0000 ; Forgotten highway kago shaft; Crateria load station 11h ; Room $9552, door 0. Forgotten highway kago shaft$83:8A7E dx 94FD, 00, 05, 6E,46, 06,04, 8000, 0000 ; Wrecked Ship back door; Room $9552, door 1. Forgotten highway kago shaft$83:8A8A dx 957D, 00, 06, 36,02, 03,00, 8000, 0000 ; Crab maze; Room $957D, door 0. Crab maze$83:8A96 dx 9552, 00, 07, 06,3D, 00,03, 01C0, 0000 ; Forgotten highway kago shaft; Room $95A8, door 0. Forgotten highway elbow$83:8AA2 dx 957D, 00, 04, 01,16, 00,01, 8000, 0000 ; Crab maze; Room $957D, door 1. Crab maze$83:8AAE dx 95A8, 00, 05, 0E,06, 00,00, 8000, 0000 ; Forgotten highway elbow; Crateria load station 8 ; Room $95A8, door 1. Forgotten highway elbow$83:8ABA dx 94CC, 00, 06, 06,02, 00,00, 8000, 0000 ; Crateria -> Maridia elevator; Room $95D4, door 0. Crateria tube$83:8AC6 dx 91F8, 00, 05, 8E,46, 08,04, 8000, 0000 ; Landing site; Room $95D4, door 1. Crateria tube$83:8AD2 dx 948C, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre moat room; Room $95FF, door 0. Moat$83:8ADE dx 948C, 00, 05, 2E,06, 02,00, 8000, 0000 ; Pre moat room; Room $95FF, door 1. Moat$83:8AEA dx 93FE, 00, 04, 01,46, 00,04, 8000, 0000 ; Wrecked Ship entrance; Room $962A, door 0. Crateria -> Red Brinstar elevator$83:8AF6 dx 948C, 00, 07, 16,2D, 01,02, 01C0, B9F1 ; Pre moat room; Room $962A, door 1. Crateria -> Red Brinstar elevator$83:8B02 dx A322, E0, 02, 00,00, 00,00, 0000, BA21 ; Red Brinstar -> Crateria elevator; Room $965B, door 0. Gauntlet west$83:8B0E dx 92B3, 00, 04, 01,06, 00,00, 8000, 0000 ; Gauntlet east; Room $965B, door 1. Gauntlet west$83:8B1A dx 99BD, 00, 05, 0E,06, 00,00, 8000, BA2C ; Crateria space pirate shaft; Room $968F, door 0. Orange zoomer hall$83:8B26 dx 9461, 00, 05, 1E,06, 01,00, 8000, 0000 ; Pre orange zoomer hall; Room $968F, door 1. Orange zoomer hall$83:8B32 dx C98E, 40, 04, 01,16, 00,01, 00A0, B9CA ; Wrecked Ship chozo room; Room $96BA, door 0. Old Tourian escape shaft$83:8B3E dx 92FD, 00, 07, 16,4D, 01,04, 01C0, B981 ; Crateria mainstreet; Room $96BA, door 1. Old Tourian escape shaft$83:8B4A dx 99F9, 00, 04, 01,06, 00,00, 8000, 0000 ; Crateria spike floor room; Room $96BA, door 2. Old Tourian escape shaft$83:8B56 dx 99F9, 00, 04, 01,76, 00,07, 8000, 0000 ; Crateria spike floor room; Room $96BA, door 3. Old Tourian escape shaft$83:8B62 dx 975C, 00, 04, 01,06, 00,00, 8000, 0000 ; Old Mother Brain room; Room $96BA, door 4. Old Tourian escape shaft$83:8B6E dx DEDE, 00, 05, 2E,16, 02,01, 8000, 0000 ; Escape room 4; Room $975C, door 0. Old Mother Brain room$83:8B7A dx 96BA, 00, 05, 1E,86, 01,08, 8000, 0000 ; Old Tourian escape shaft; Crateria load station Ah ; Room $975C, door 1. Old Mother Brain room$83:8B86 dx 97B5, 00, 04, 01,06, 00,00, 8000, 0000 ; Crateria -> Blue Brinstar elevator; Room $97B5, door 0. Crateria -> Blue Brinstar elevator$83:8B92 dx 975C, 00, 05, 2E,06, 02,00, 8000, 0000 ; Old Mother Brain room; Room $97B5, door 1. Crateria -> Blue Brinstar elevator$83:8B9E dx 9E9F, F0, 02, 00,00, 05,00, 0000, 0000 ; Morph ball room; Room $9804, door 0. Bomb Torizo$83:8BAA dx 9879, 00, 05, 2E,06, 02,00, 8000, 0000 ; Pre Bomb Torizo hall; Room $9879, door 0. Pre Bomb Torizo hall$83:8BB6 dx 92FD, 00, 05, 3E,26, 03,02, 8000, B9A2 ; Crateria mainstreet; Room $9879, door 1. Pre Bomb Torizo hall$83:8BC2 dx 9804, 00, 04, 01,06, 00,00, 8000, 0000 ; Bomb Torizo; Room $98E2, door 0. Pre Crateria map station hall$83:8BCE dx 92FD, 00, 05, 1E,36, 01,03, 8000, B981 ; Crateria mainstreet; Room $98E2, door 1. Pre Crateria map station hall$83:8BDA dx 9994, 00, 04, 01,06, 00,00, 8000, 0000 ; Crateria map station; Room $990D, door 0. Crateria slope$83:8BE6 dx 99BD, 00, 05, 0E,46, 00,04, 8000, 0000 ; Crateria space pirate shaft; Room $990D, door 1. Crateria slope$83:8BF2 dx 92FD, 00, 04, 01,06, 00,00, 8000, B98C ; Crateria mainstreet; Room $9938, door 0. Crateria -> Green Brinstar elevator$83:8BFE dx 9969, 00, 04, 01,06, 00,00, 8000, 0000 ; West Crateria kago hall; Room $9938, door 1. Crateria -> Green Brinstar elevator$83:8C0A dx 9AD9, C0, 02, 00,00, 00,00, 0000, BD25 ; Green Brinstar mainstreet; Room $9969, door 0. West Crateria kago hall$83:8C16 dx 99BD, 00, 04, 01,66, 00,06, 8000, 0000 ; Crateria space pirate shaft; Crateria load station Bh ; Room $9969, door 1. West Crateria kago hall$83:8C22 dx 9938, 00, 05, 0E,06, 00,00, 8000, 0000 ; Crateria -> Green Brinstar elevator; Room $9994, door 0. Crateria map station$83:8C2E dx 98E2, 00, 05, 2E,06, 02,00, 8000, 0000 ; Pre Crateria map station hall; Room $99BD, door 0. Crateria space pirate shaft$83:8C3A dx 990D, 00, 04, 01,26, 00,02, 8000, 0000 ; Crateria slope; Room $99BD, door 1. Crateria space pirate shaft$83:8C46 dx 9969, 00, 05, 3E,06, 03,00, 8000, 0000 ; West Crateria kago hall; Room $99BD, door 2. Crateria space pirate shaft$83:8C52 dx A5ED, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre Tourian entrance hall; Room $99BD, door 3. Crateria space pirate shaft$83:8C5E dx 965B, 00, 04, 01,06, 00,00, 8000, BA16 ; Gauntlet west; Room $99F9, door 0. Crateria spike floor room$83:8C6A dx 96BA, 00, 05, 2E,06, 02,00, 8000, BA00 ; Old Tourian escape shaft; Room $99F9, door 1. Crateria spike floor room$83:8C76 dx 96BA, 00, 05, 2E,76, 02,07, 8000, BA0B ; Old Tourian escape shaft; Room $9A44, door 0. Crateria bomb block hall$83:8C82 dx 9A90, 00, 05, 0E,06, 00,00, 8000, 0000 ; Crateria chozo missile; Room $9A44, door 1. Crateria bomb block hall$83:8C8E dx 92FD, 00, 04, 11,36, 01,03, 8000, B981 ; Crateria mainstreet; Room $9A90, door 0. Crateria chozo missile$83:8C9A dx 9A44, 00, 04, 01,06, 00,00, 8000, 0000 ; Crateria bomb block hall; Room $9AD9, door 0. Green Brinstar mainstreet$83:8CA6 dx 9938, D0, 03, 00,00, 00,00, 0000, BE36 ; Crateria -> Green Brinstar elevator; Room $9AD9, door 1. Green Brinstar mainstreet$83:8CB2 dx 9B9D, 00, 05, 2E,06, 02,00, 8000, 0000 ; Pre Brinstar map room hall; Room $9AD9, door 2. Green Brinstar mainstreet$83:8CBE dx 9FE5, 00, 05, 0E,06, 00,00, 8000, 0000 ; Etecoon area beetom room; Room $9AD9, door 3. Green Brinstar mainstreet$83:8CCA dx 9C5E, 00, 05, 2E,06, 02,00, 8000, 0000 ; Fireflea room; Room $9AD9, door 4. Green Brinstar mainstreet$83:8CD6 dx 9BC8, 00, 04, 01,16, 00,01, 8000, 0000 ; Early supers room; Room $9AD9, door 5. Green Brinstar mainstreet$83:8CE2 dx 9CB3, 00, 04, 01,06, 00,00, 8000, BD6C ; Dachora room; Room $9AD9, door 6. Green Brinstar mainstreet ; The doorcap X position is wrong (which doesn't matter because this door is behind a grey doorcap)$83:8CEE dx 9AD9, 00, 04, 01,76, 01,07, 8000, BD25 ; Green Brinstar mainstreet; Room $9AD9, door 7. Green Brinstar mainstreet$83:8CFA dx A011, 00, 05, 4E,16, 04,01, 8000, BD16 ; Etecoon area spike hall; Room $9AD9, door 8. Green Brinstar mainstreet$83:8D06 dx 9AD9, 00, 05, 0E,76, 00,07, 8000, BD07 ; Green Brinstar mainstreet; Brinstar load station 1 ; Room $9AD9, door Ah. Green Brinstar mainstreet$83:8D12 dx A201, 00, 05, 0E,06, 00,00, 8000, 0000 ; Green Brinstar mainstreet save station; Room $9B5B, door 0. Spore Spawn's super missile shaft$83:8D1E dx A0A4, 00, 05, 2E,06, 02,00, 8000, 0000 ; Post Spore Spawn supers hall; Room $9B5B, door 1. Spore Spawn's super missile shaft$83:8D2A dx 9DC7, 00, 05, 0E,06, 00,00, 8000, 0000 ; Spore Spawn; Room $9B9D, door 0. Pre Brinstar map room hall$83:8D36 dx 9C35, 00, 05, 0E,06, 00,00, 8000, 0000 ; Brinstar map station; Brinstar load station 8 / 10h ; Room $9B9D, door 1. Pre Brinstar map room hall$83:8D42 dx 9AD9, 00, 04, 01,46, 00,04, 8000, 0000 ; Green Brinstar mainstreet; Room $9BC8, door 0. Early supers room$83:8D4E dx 9AD9, 00, 05, 0E,46, 00,04, 8000, 0000 ; Green Brinstar mainstreet; Room $9BC8, door 1. Early supers room$83:8D5A dx 9C07, 00, 04, 01,06, 00,00, 8000, 0000 ; Brinstar reserve tank room; Room $9C07, door 0. Brinstar reserve tank room$83:8D66 dx 9BC8, 00, 05, 2E,16, 02,01, 8000, 0000 ; Early supers room; Room $9C35, door 0. Brinstar map station$83:8D72 dx 9B9D, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre Brinstar map room hall; Room $9C5E, door 0. Fireflea room$83:8D7E dx 9C89, 00, 05, 0E,06, 00,00, 8000, 0000 ; Green Brinstar missile station; Room $9C5E, door 1. Fireflea room$83:8D8A dx 9AD9, 00, 04, 01,66, 00,06, 8000, 0000 ; Green Brinstar mainstreet; Room $9C89, door 0. Green Brinstar missile station$83:8D96 dx 9C5E, 00, 04, 01,16, 00,01, 8000, 0000 ; Fireflea room; Room $9CB3, door 0. Dachora room$83:8DA2 dx 9AD9, 00, 05, 0E,66, 00,06, 8000, 0000 ; Green Brinstar mainstreet; Room $9CB3, door 1. Dachora room$83:8DAE dx 9D19, 00, 04, 21,26, 02,02, 8000, 0000 ; Charge beam room; Room $9CB3, door 2. Dachora room$83:8DBA dx A07B, 00, 05, 0E,06, 00,00, 8000, 0000 ; Dachora energy station; Room $9D19, door 0. Charge beam room$83:8DC6 dx 9D9C, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre Spore Spawn hall; Room $9D19, door 1. Charge beam room$83:8DD2 dx 9CB3, 00, 05, 6E,06, 06,00, 8000, 0000 ; Dachora room; Room $9D19, door 2. Charge beam room$83:8DDE dx 9E11, 00, 05, 1E,16, 01,01, 8000, BD30 ; Brinstar super-sidehopper power bomb room; Room $9D19, door 3. Charge beam room$83:8DEA dx 9E52, 00, 04, 01,06, 00,00, 8000, 0000 ; Brinstar diagonal room; Brinstar load station 0 ; Room $9D19, door 4. Charge beam room$83:8DF6 dx A184, 00, 05, 0E,06, 00,00, 8000, 0000 ; Spore Spawn save station; Room $9D19, door 5. Charge beam room$83:8E02 dx 9E11, 00, 01, 1E,06, 01,00, 8000, 0000 ; Brinstar super-sidehopper power bomb room; Room $9D19, door 6. Charge beam room$83:8E0E dx A0D2, 00, 05, 6E,06, 06,00, 8000, 0000 ; Pink Brinstar flooded hall; Room $9D19, door 7. Charge beam room$83:8E1A dx A130, 00, 04, 01,16, 00,01, 8000, 0000 ; Brinstar wave-gate sidehopper room; Room $9D19, door 8. Charge beam room$83:8E26 dx A0A4, 00, 04, 01,06, 00,00, 8000, 0000 ; Post Spore Spawn supers hall; Room $9D9C, door 0. Pre Spore Spawn hall$83:8E32 dx 9D19, 00, 05, 3E,06, 03,00, 8000, 0000 ; Charge beam room; Room $9D9C, door 1. Pre Spore Spawn hall$83:8E3E dx 9DC7, 00, 07, 06,2E, 00,02, 8000, 0000 ; Spore Spawn; Room $9DC7, door 0. Spore Spawn$83:8E4A dx 9B5B, 00, 04, 01,06, 00,00, 8000, BDC0 ; Spore Spawn's super missile shaft; Room $9DC7, door 1. Spore Spawn$83:8E56 dx 9D9C, 00, 06, 36,03, 03,00, 8000, 0000 ; Pre Spore Spawn hall; Brinstar load station 12h ; Room $9E11, door 0. Brinstar super-sidehopper power bomb room$83:8E62 dx 9D19, 00, 00, 00,00, 02,03, 8000, 0000 ; Charge beam room; Room $9E11, door 1. Brinstar super-sidehopper power bomb room$83:8E6E dx 9D19, 00, 04, 21,46, 02,04, 8000, 0000 ; Charge beam room; Room $9E52, door 0. Brinstar diagonal room$83:8E7A dx 9D19, 00, 05, 3E,66, 03,06, 8000, 0000 ; Charge beam room; Brinstar load station 9 ; Room $9E52, door 1. Brinstar diagonal room$83:8E86 dx 9E9F, 00, 04, 01,26, 00,02, 8000, 0000 ; Morph ball room; Room $9E52, door 2. Brinstar diagonal room$83:8E92 dx 9FBA, 00, 04, 01,06, 00,00, 8000, 0000 ; n00b bridge; Room $9E9F, door 0. Morph ball room$83:8E9E dx 9E52, 00, 05, 1E,06, 01,00, 8000, 0000 ; Brinstar diagonal room; Room $9E9F, door 1. Morph ball room$83:8EAA dx 9F11, 00, 04, 01,06, 00,00, 8000, 0000 ; Old Kraid entrance; Room $9E9F, door 2. Morph ball room$83:8EB6 dx 97B5, E0, 03, 00,00, 00,00, 0000, 0000 ; Crateria -> Blue Brinstar elevator; Room $9F11, door 0. Old Kraid entrance$83:8EC2 dx 9E9F, 00, 05, 7E,26, 07,02, 8000, 0000 ; Morph ball room; Room $9F11, door 1. Old Kraid entrance$83:8ECE dx 9F64, 00, 04, 01,26, 00,02, 8000, 0000 ; Blue Brinstar ceiling e-tank hall; Room $9F11, door 2. Old Kraid entrance$83:8EDA dx A107, 00, 05, 0E,06, 00,00, 8000, 0000 ; Blue Brinstar missile room; Room $9F64, door 0. Blue Brinstar ceiling e-tank hall$83:8EE6 dx 9F11, 00, 05, 0E,06, 00,00, 8000, 0000 ; Old Kraid entrance; Room $9F64, door 1. Blue Brinstar ceiling e-tank hall$83:8EF2 dx A1AD, 00, 05, 1E,06, 01,00, 8000, 0000 ; Blue Brinstar boulder room; Room $9FBA, door 0. n00b bridge$83:8EFE dx 9E52, 00, 05, 7E,36, 07,03, 8000, 0000 ; Brinstar diagonal room; Room $9FBA, door 1. n00b bridge$83:8F0A dx A253, 00, 04, 01,46, 00,04, 8000, 0000 ; Red Brinstar mainstreet; Room $9FE5, door 0. Etecoon area beetom room$83:8F16 dx 9AD9, 00, 04, 01,A6, 00,0A, 8000, BD07 ; Green Brinstar mainstreet; Room $9FE5, door 1. Etecoon area beetom room$83:8F22 dx A011, 00, 05, 1E,06, 01,00, 8000, 0000 ; Etecoon area spike hall; Room $A011, door 0. Etecoon area spike hall$83:8F2E dx 9FE5, 00, 04, 01,06, 00,00, 8000, 0000 ; Etecoon area beetom room; Room $A011, door 1. Etecoon area spike hall$83:8F3A dx A051, 00, 05, 0E,06, 00,00, 8000, 0000 ; Etecoon area super missiles; Room $A011, door 2. Etecoon area spike hall$83:8F46 dx 9AD9, 00, 04, 21,B6, 02,0B, 8000, BD25 ; Green Brinstar mainstreet; Brinstar load station 2 ; Room $A011, door 3. Etecoon area spike hall$83:8F52 dx A22A, 00, 05, 0E,06, 00,00, 8000, 0000 ; Etecoon area save station; Room $A051, door 0. Etecoon area super missiles$83:8F5E dx A011, 00, 04, 01,06, 00,00, 8000, 0000 ; Etecoon area spike hall; Room $A07B, door 0. Dachora energy station$83:8F6A dx 9CB3, 00, 04, 01,66, 00,06, 8000, BD50 ; Dachora room; Room $A0A4, door 0. Post Spore Spawn supers hall$83:8F76 dx 9B5B, 00, 04, 01,86, 00,08, 8000, 0000 ; Spore Spawn's super missile shaft; Room $A0A4, door 1. Post Spore Spawn supers hall$83:8F82 dx 9D19, 00, 05, 4E,56, 04,05, 8000, BD5B ; Charge beam room; Room $A0D2, door 0. Pink Brinstar flooded hall$83:8F8E dx 9D19, 00, 04, 01,96, 00,09, 8000, BD77 ; Charge beam room; Unused. Room $A0D2, door 1. Pink Brinstar flooded hall$83:8F9A dx A641, 00, 06, 16,03, 01,00, 8000, 0000 ; Kraid's lair refill station; Room $A107, door 0. Blue Brinstar missile room$83:8FA6 dx 9F11, 00, 04, 01,16, 00,01, 8000, BE25 ; Old Kraid entrance; Room $A130, door 0. Brinstar wave-gate sidehopper room$83:8FB2 dx 9D19, 00, 05, 3E,46, 03,04, 8000, 0000 ; Charge beam room; Room $A130, door 1. Brinstar wave-gate sidehopper room$83:8FBE dx A15B, 00, 04, 01,06, 00,00, 8000, 0000 ; Brinstar wave-gate energy tank; Room $A15B, door 0. Brinstar wave-gate energy tank$83:8FCA dx A130, 00, 05, 1E,16, 01,01, 8000, 0000 ; Brinstar wave-gate sidehopper room; Room $A184, door 0. Spore Spawn save station$83:8FD6 dx 9D19, 00, 04, 11,06, 01,00, 8000, BE00 ; Charge beam room; Room $A1AD, door 0. Blue Brinstar boulder room$83:8FE2 dx 9F64, 00, 04, 21,06, 02,00, 8000, BD8A ; Blue Brinstar ceiling e-tank hall; Room $A1AD, door 1. Blue Brinstar boulder room$83:8FEE dx A1D8, 00, 05, 0E,06, 00,00, 8000, 0000 ; Blue Brinstar double missile room; Room $A1D8, door 0. Blue Brinstar double missile room$83:8FFA dx A1AD, 00, 04, 01,06, 00,00, 8000, 0000 ; Blue Brinstar boulder room; Room $A201, door 0. Green Brinstar mainstreet save station$83:9006 dx 9AD9, 00, 04, 01,56, 00,05, 8000, 0000 ; Green Brinstar mainstreet; Room $A22A, door 0. Etecoon area save station$83:9012 dx A011, 00, 04, 01,16, 00,01, 8000, BD16 ; Etecoon area spike hall; Room $A253, door 0. Red Brinstar mainstreet$83:901E dx A2F7, 00, 04, 01,06, 00,00, 8000, 0000 ; Red Brinstar damage boost hall; Room $A253, door 1. Red Brinstar mainstreet$83:902A dx 9FBA, 00, 05, 5E,06, 05,00, 8000, 0000 ; n00b bridge; Room $A253, door 2. Red Brinstar mainstreet$83:9036 dx A293, 00, 05, 7E,06, 07,00, 8000, 0000 ; Pre x-ray spike hall; Room $A253, door 3. Red Brinstar mainstreet$83:9042 dx A3DD, 00, 04, 01,06, 00,00, 8000, 0000 ; Red Brinstar skree-duo hall; Room $A253, door 4. Red Brinstar mainstreet$83:904E dx A618, 00, 05, 0E,06, 00,00, 8000, 0000 ; Red Brinstar energy station; Room $A293, door 0. Pre x-ray spike hall$83:905A dx A2CE, 00, 05, 1E,06, 01,00, 8000, 0000 ; X-ray room; Room $A293, door 1. Pre x-ray spike hall$83:9066 dx A253, 00, 04, 01,66, 00,06, 8000, 0000 ; Red Brinstar mainstreet; Room $A2CE, door 0. X-ray room$83:9072 dx A293, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre x-ray spike hall; Room $A2F7, door 0. Red Brinstar damage boost hall$83:907E dx A253, 00, 05, 0E,06, 00,00, 8000, 0000 ; Red Brinstar mainstreet; Brinstar load station Ah ; Room $A2F7, door 1. Red Brinstar damage boost hall$83:908A dx A322, 00, 04, 01,56, 00,05, 8000, BE1A ; Red Brinstar -> Crateria elevator; Room $A322, door 0. Red Brinstar -> Crateria elevator$83:9096 dx A3AE, 00, 05, 2E,06, 02,00, 8000, 0000 ; Red Brinstar power bomb wall room; Room $A322, door 1. Red Brinstar -> Crateria elevator$83:90A2 dx A37C, 00, 05, 1E,06, 01,00, 8000, 0000 ; Red Brinstar power bomb floor room; Room $A322, door 2. Red Brinstar -> Crateria elevator$83:90AE dx A2F7, 00, 05, 2E,06, 02,00, 8000, 0000 ; Red Brinstar damage boost hall; Room $A322, door 3. Red Brinstar -> Crateria elevator$83:90BA dx 962A, F0, 03, 00,00, 00,00, 0000, 0000 ; Crateria -> Red Brinstar elevator; Room $A322, door 4. Red Brinstar -> Crateria elevator$83:90C6 dx D104, 40, 04, 01,06, 00,00, 8000, BDAF ; Maridia -> Red Brinstar room; Brinstar load station 4 ; Room $A322, door 6. Red Brinstar -> Crateria elevator$83:90D2 dx A734, 00, 04, 01,06, 00,00, 8000, 0000 ; Red Brinstar save station; Room $A37C, door 0. Red Brinstar power bomb floor room$83:90DE dx A322, 00, 04, 01,36, 00,03, 8000, 0000 ; Red Brinstar -> Crateria elevator; Room $A3AE, door 0. Red Brinstar power bomb wall room$83:90EA dx A322, 00, 04, 01,76, 00,07, 8000, BE0B ; Red Brinstar -> Crateria elevator; Room $A3DD, door 0. Red Brinstar skree-duo hall$83:90F6 dx A253, 00, 05, 0E,96, 00,09, 8000, BDA0 ; Red Brinstar mainstreet; Room $A3DD, door 1. Red Brinstar skree-duo hall$83:9102 dx A408, 00, 04, 01,16, 00,01, 8000, 0000 ; Pre spazer room; Room $A408, door 0. Pre spazer room$83:910E dx A3DD, 00, 05, 1E,06, 01,00, 8000, 0000 ; Red Brinstar skree-duo hall; Room $A408, door 1. Pre spazer room$83:911A dx CF54, 40, 04, 01,06, 00,00, 8000, 0000 ; n00b tube west; Room $A408, door 2. Pre spazer room$83:9126 dx A447, 00, 04, 01,06, 00,00, 8000, 0000 ; Spazer room; Room $A447, door 0. Spazer room$83:9132 dx A408, 00, 05, 1E,06, 01,00, 8000, BDF1 ; Pre spazer room; Room $A471, door 0. Kraid's lair zeela room$83:913E dx A6A1, 00, 05, 2E,06, 02,00, 8000, BD3F ; Kraid's lair entrance; Room $A471, door 1. Kraid's lair zeela room$83:914A dx A4B1, 00, 05, 0E,06, 00,00, 8000, 0000 ; Kraid's lair beetom room; Room $A471, door 2. Kraid's lair zeela room$83:9156 dx A4DA, 00, 07, 06,0C, 00,00, 0240, 0000 ; Kraid's lair kihunter hall; Room $A4B1, door 0. Kraid's lair beetom room$83:9162 dx A471, 00, 04, 01,16, 00,01, 8000, 0000 ; Kraid's lair zeela room; Room $A4DA, door 0. Kraid's lair kihunter hall$83:916E dx A471, 00, 06, 16,13, 01,01, 01C0, 0000 ; Kraid's lair zeela room; Room $A4DA, door 1. Kraid's lair kihunter hall$83:917A dx A521, 00, 04, 01,06, 00,00, 8000, 0000 ; Fake Kraid's room; Brinstar load station 3 ; Room $A4DA, door 2. Kraid's lair kihunter hall$83:9186 dx A70B, 00, 04, 01,06, 00,00, 8000, 0000 ; Kraid's lair save station; Room $A521, door 0. Fake Kraid's room$83:9192 dx A4DA, 00, 05, 1E,16, 01,01, 8000, 0000 ; Kraid's lair kihunter hall; Room $A521, door 1. Fake Kraid's room$83:919E dx A56B, 00, 04, 01,16, 00,01, 8000, 0000 ; Pre Kraid room; Room $A56B, door 0. Pre Kraid room$83:91AA dx A521, 00, 05, 5E,06, 05,00, 8000, 0000 ; Fake Kraid's room; Room $A56B, door 1. Pre Kraid room$83:91B6 dx A59F, 00, 04, 01,16, 00,01, 8000, 0000 ; Kraid; Room $A56B, door 2. Pre Kraid room$83:91C2 dx A641, 00, 04, 01,06, 00,00, 8000, 0000 ; Kraid's lair refill station; Brinstar load station 11h ; Room $A59F, door 0. Kraid$83:91CE dx A56B, 00, 05, 1E,16, 01,01, 8000, 0000 ; Pre Kraid room; Room $A59F, door 1. Kraid$83:91DA dx A6E2, 00, 04, 01,06, 00,00, 8000, 0000 ; Varia suit room; Room $A5ED, door 0. Pre Tourian entrance hall$83:91E6 dx 99BD, 00, 05, 0E,66, 00,06, 8000, 0000 ; Crateria space pirate shaft; Crateria load station Ch ; Room $A5ED, door 1. Pre Tourian entrance hall$83:91F2 dx A66A, 00, 04, 01,06, 00,00, 8000, 0000 ; Tourian entrance; Room $A618, door 0. Red Brinstar energy station$83:91FE dx A253, 00, 04, 01,96, 00,09, 8000, BDA0 ; Red Brinstar mainstreet; Room $A641, door 0. Kraid's lair refill station$83:920A dx A56B, 00, 05, 0E,06, 00,00, 8000, BD95 ; Pre Kraid room; Room $A66A, door 0. Tourian entrance$83:9216 dx A5ED, 00, 05, 4E,06, 04,00, 8000, 0000 ; Pre Tourian entrance hall; Room $A66A, door 1. Tourian entrance$83:9222 dx DAAE, D0, 02, 00,00, 00,00, 0000, 0000 ; Tourian -> Crateria elevator; Room $A6A1, door 0. Kraid's lair entrance$83:922E dx CF80, 40, 05, 0E,16, 00,01, 8000, BDD1 ; n00b tube east; Room $A6A1, door 1. Kraid's lair entrance$83:923A dx A471, 00, 04, 01,06, 00,00, 8000, 0000 ; Kraid's lair zeela room; Room $A6A1, door 2. Kraid's lair entrance$83:9246 dx A7DE, C0, 02, 00,00, 00,00, 0000, 0000 ; Norfair mainstreet; Room $A6E2, door 0. Varia suit room$83:9252 dx A59F, 00, 05, 1E,16, 01,01, 8000, 0000 ; Kraid; Room $A70B, door 0. Kraid's lair save station$83:925E dx A4DA, 00, 05, 3E,06, 03,00, 8000, BDE2 ; Kraid's lair kihunter hall; Room $A734, door 0. Red Brinstar save station$83:926A dx A322, 00, 05, 0E,46, 00,04, 8000, 0000 ; Red Brinstar -> Crateria elevator; Room $A75D, door 0. Ice beam tripper hall$83:9276 dx A815, 00, 04, 31,26, 03,02, 8000, 0000 ; Ice beam mockball hall; Room $A75D, door 1. Ice beam tripper hall$83:9282 dx A8B9, 00, 05, 0E,26, 00,02, 8000, 0000 ; Pre ice beam shaft; Room $A788, door 0. Lava missile room$83:928E dx A7B3, 00, 05, 2E,06, 02,00, 8000, 0000 ; First hot room; Room $A788, door 1. Lava missile room$83:929A dx AFA3, 00, 04, 01,06, 00,00, 8000, 0000 ; Norfair long lavaquake hall; Norfair load station 8 ; Room $A7B3, door 0. First hot room$83:92A6 dx A7DE, 00, 05, 0E,36, 00,03, 8000, 0000 ; Norfair mainstreet; Room $A7B3, door 1. First hot room$83:92B2 dx A788, 00, 04, 01,06, 00,00, 8000, 0000 ; Lava missile room; Room $A7DE, door 0. Norfair mainstreet$83:92BE dx A815, 00, 05, 6E,26, 06,02, 8000, 0000 ; Ice beam mockball hall; Room $A7DE, door 1. Norfair mainstreet$83:92CA dx A7B3, 00, 04, 01,06, 00,00, 8000, 0000 ; First hot room; Room $A7DE, door 2. Norfair mainstreet$83:92D6 dx AA41, 00, 05, 1E,06, 01,00, 8000, 0000 ; Pre hi-jump room; Room $A7DE, door 3. Norfair mainstreet$83:92E2 dx AA0E, 00, 04, 01,06, 00,00, 8000, 0000 ; Norfair grapple ceiling room; Room $A7DE, door 4. Norfair mainstreet$83:92EE dx A6A1, D0, 03, 00,00, 00,00, 0000, 0000 ; Kraid's lair entrance; Room $A7DE, door 6. Norfair mainstreet$83:92FA dx B167, 00, 04, 01,06, 00,00, 8000, 0000 ; Rock Norfair save station; Room $A7DE, door 7. Norfair mainstreet$83:9306 dx B0B4, 00, 05, 0E,06, 00,00, 8000, 0000 ; Norfair map station; Room $A815, door 0. Ice beam mockball hall$83:9312 dx A865, 00, 05, 1E,06, 01,00, 8000, 0000 ; Ice beam practice room; Room $A815, door 1. Ice beam mockball hall$83:931E dx A75D, 00, 05, 1E,06, 01,00, 8000, 0000 ; Ice beam tripper hall; Norfair load station 10h ; Room $A815, door 2. Ice beam mockball hall$83:932A dx A7DE, 00, 04, 01,36, 00,03, 8000, 0000 ; Norfair mainstreet; Room $A815, door 3. Ice beam mockball hall$83:9336 dx A8F8, 00, 05, 0E,06, 00,00, 8000, 0000 ; Crumble block platform shaft; Room $A865, door 0. Ice beam practice room$83:9342 dx A8B9, 00, 05, 0E,06, 00,00, 8000, 0000 ; Pre ice beam shaft; Room $A865, door 1. Ice beam practice room$83:934E dx A815, 00, 04, 31,06, 03,00, 8000, BFFA ; Ice beam mockball hall; Room $A890, door 0. Ice beam room$83:935A dx A8B9, 00, 05, 1E,16, 01,01, 8000, C03A ; Pre ice beam shaft; Room $A8B9, door 0. Pre ice beam shaft$83:9366 dx A75D, 00, 04, 01,06, 00,00, 8000, 0000 ; Ice beam tripper hall; Room $A8B9, door 1. Pre ice beam shaft$83:9372 dx A865, 00, 04, 01,06, 00,00, 8000, 0000 ; Ice beam practice room; Room $A8B9, door 2. Pre ice beam shaft$83:937E dx A890, 00, 04, 01,06, 00,00, 8000, 0000 ; Ice beam room; Room $A8F8, door 0. Crumble block platform shaft$83:938A dx A815, 00, 04, 01,36, 00,03, 8000, C0EF ; Ice beam mockball hall; Room $A8F8, door 1. Crumble block platform shaft$83:9396 dx A923, 00, 04, 01,06, 00,00, 8000, 0000 ; Norfair slope; Room $A923, door 0. Norfair slope$83:93A2 dx A8F8, 00, 05, 0E,36, 00,03, 8000, 0000 ; Crumble block platform shaft; Room $A923, door 1. Norfair slope$83:93AE dx AA0E, 00, 05, 3E,16, 03,01, 8000, 0000 ; Norfair grapple ceiling room; Norfair load station 3 ; Room $A923, door 2. Norfair slope$83:93BA dx B192, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre Crocomire save station; Room $A923, door 3. Norfair slope$83:93C6 dx AFCE, 00, 04, 01,06, 00,00, 8000, 0000 ; Norfair metal floor hall; Room $A923, door 4. Norfair slope$83:93D2 dx A98D, 00, 06, 36,02, 03,00, 8000, 0000 ; Crocomire; Room $A98D, door 0. Crocomire$83:93DE dx AA82, 00, 05, 1E,06, 01,00, 8000, 0000 ; Post Crocomire room; Norfair load station 11h ; Room $A98D, door 1. Crocomire$83:93EA dx A923, 00, 07, C6,2D, 0C,02, 01C0, 0000 ; Norfair slope; Room $A9E5, door 0. Hi-jump room$83:93F6 dx AA41, 00, 04, 01,16, 00,01, 8000, C016 ; Pre hi-jump room; Room $AA0E, door 0. Norfair grapple ceiling room$83:9402 dx A7DE, 00, 05, 0E,66, 00,06, 8000, 0000 ; Norfair mainstreet; Room $AA0E, door 1. Norfair grapple ceiling room$83:940E dx A923, 00, 04, C1,06, 0C,00, 8000, 0000 ; Norfair slope; Room $AA41, door 0. Pre hi-jump room$83:941A dx A7DE, 00, 04, 01,56, 00,05, 8000, 0000 ; Norfair mainstreet; Room $AA41, door 1. Pre hi-jump room$83:9426 dx A9E5, 00, 05, 0E,06, 00,00, 8000, 0000 ; Hi-jump room; Room $AA82, door 0. Post Crocomire room$83:9432 dx A98D, 00, 04, 01,06, 00,00, 8000, BFDA ; Crocomire; Room $AA82, door 1. Post Crocomire room$83:943E dx AADE, 00, 05, 0E,06, 00,00, 8000, 0000 ; Post Crocomire power bombs room; Room $AA82, door 2. Post Crocomire room$83:944A dx AB07, 00, 06, 06,02, 00,00, 8000, 0000 ; Post Crocomire shaft; Norfair load station 0 ; Room $AA82, door 3. Post Crocomire room$83:9456 dx AAB5, 00, 04, 01,06, 00,00, 8000, 0000 ; Post Crocomire save station; Room $AAB5, door 0. Post Crocomire save station$83:9462 dx AA82, 00, 05, 1E,16, 01,01, 8000, 0000 ; Post Crocomire room; Norfair load station 13h ; Room $AADE, door 0. Post Crocomire power bombs room$83:946E dx AA82, 00, 04, 01,06, 00,00, 8000, 0000 ; Post Crocomire room; Room $AB07, door 0. Post Crocomire shaft$83:947A dx AA82, 00, 07, 06,1D, 00,01, 01C0, 0000 ; Post Crocomire room; Room $AB07, door 1. Post Crocomire shaft$83:9486 dx AB64, 00, 05, 2E,06, 02,00, 8000, 0000 ; Double lake grapple practice room; Room $AB07, door 2. Post Crocomire shaft$83:9492 dx AB3B, 00, 04, 01,06, 00,00, 8000, 0000 ; Post Crocomire tidal acid cave; Room $AB07, door 3. Post Crocomire shaft$83:949E dx AB8F, 00, 06, 66,22, 06,02, 0140, 0000 ; Huge jump room; Room $AB3B, door 0. Post Crocomire tidal acid cave$83:94AA dx AB07, 00, 05, 0E,36, 00,03, 8000, 0000 ; Post Crocomire shaft; Room $AB64, door 0. Double lake grapple practice room$83:94B6 dx ABD2, 00, 05, 0E,06, 00,00, 8000, 0000 ; Grapple practice shaft; Room $AB64, door 1. Double lake grapple practice room$83:94C2 dx AB07, 00, 04, 01,06, 00,00, 8000, 0000 ; Post Crocomire shaft; Room $AB8F, door 0. Huge jump room$83:94CE dx AB07, 00, 07, 06,4D, 00,04, 01C0, 0000 ; Post Crocomire shaft; Room $AB8F, door 1. Huge jump room$83:94DA dx AC2B, 00, 05, 0E,26, 00,02, 8000, 0000 ; Grapple room; Room $ABD2, door 0. Grapple practice shaft$83:94E6 dx AC00, 00, 05, 1E,06, 01,00, 8000, 0000 ; Single lake grapple practice room; Room $ABD2, door 1. Grapple practice shaft$83:94F2 dx AB64, 00, 04, 01,06, 00,00, 8000, 0000 ; Double lake grapple practice room; Room $AC00, door 0. Single lake grapple practice room$83:94FE dx AC2B, 00, 05, 0E,06, 00,00, 8000, 0000 ; Grapple room; Room $AC00, door 1. Single lake grapple practice room$83:950A dx ABD2, 00, 04, 01,26, 00,02, 8000, 0000 ; Grapple practice shaft; Room $AC2B, door 0. Grapple room$83:9516 dx AB8F, 00, 04, 01,16, 00,01, 8000, 0000 ; Huge jump room; Room $AC2B, door 1. Grapple room$83:9522 dx AC00, 00, 04, 01,06, 00,00, 8000, 0000 ; Single lake grapple practice room; Room $AC5A, door 0. Bubble Norfair reserve tank room$83:952E dx AC83, 00, 04, 01,06, 00,00, 8000, C0D3 ; Pre Bubble Norfair reserve tank room; Room $AC83, door 0. Pre Bubble Norfair reserve tank room$83:953A dx ACB3, 00, 04, 01,06, 00,00, 8000, 0000 ; Bubble Norfair mainstreet; Room $AC83, door 1. Pre Bubble Norfair reserve tank room$83:9546 dx AC5A, 00, 05, 1E,06, 01,00, 8000, 0000 ; Bubble Norfair reserve tank room; Room $ACB3, door 0. Bubble Norfair mainstreet$83:9552 dx AC83, 00, 05, 1E,06, 01,00, 8000, 0000 ; Pre Bubble Norfair reserve tank room; Room $ACB3, door 1. Bubble Norfair mainstreet$83:955E dx AFA3, 00, 05, 4E,06, 04,00, 8000, 0000 ; Norfair long lavaquake hall; Room $ACB3, door 2. Bubble Norfair mainstreet$83:956A dx AF72, 00, 05, 1E,06, 01,00, 8000, 0000 ; Norfair wave gate room; Room $ACB3, door 3. Bubble Norfair mainstreet$83:9576 dx AEDF, 00, 06, 06,02, 00,00, 8000, C0DE ; Purple shaft; Room $ACB3, door 4. Bubble Norfair mainstreet$83:9582 dx AD5E, 00, 04, 01,06, 00,00, 8000, 0000 ; Alcoon shaft; Room $ACB3, door 5. Bubble Norfair mainstreet$83:958E dx B07A, 00, 04, 01,16, 00,01, 8000, 0000 ; Speed booster lavaquake room; Norfair load station 1 ; Room $ACB3, door 6. Bubble Norfair mainstreet$83:959A dx B0DD, 00, 05, 0E,06, 00,00, 8000, 0000 ; Bubble Norfair save station; Room $ACF0, door 0. Speed booster lavaquake$83:95A6 dx B07A, 00, 05, 0E,06, 00,00, 8000, BFE9 ; Speed booster lavaquake room; Room $ACF0, door 1. Speed booster lavaquake$83:95B2 dx AD1B, 00, 04, 01,06, 00,00, 8000, 0000 ; Speed booster room; Room $AD1B, door 0. Speed booster room$83:95BE dx ACF0, 00, 05, BE,16, 0B,01, 8000, 0000 ; Speed booster lavaquake; Room $AD5E, door 0. Alcoon shaft$83:95CA dx ACB3, 00, 05, 1E,16, 01,01, 8000, 0000 ; Bubble Norfair mainstreet; Room $AD5E, door 1. Alcoon shaft$83:95D6 dx ADAD, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre wave beam room; Room $AD5E, door 2. Alcoon shaft$83:95E2 dx ADAD, 00, 04, 01,16, 00,01, 8000, 0000 ; Pre wave beam room; Room $AD5E, door 3. Alcoon shaft$83:95EE dx AE07, 00, 04, 01,06, 00,00, 8000, 0000 ; Norfair sinking tripper hall; Room $AD5E, door 4. Alcoon shaft$83:95FA dx B656, 00, 04, 11,06, 01,00, 8000, 0000 ; Lower Norfair north kihunter shaft; Room $ADAD, door 0. Pre wave beam room$83:9606 dx AD5E, 00, 05, 0E,16, 00,01, 8000, 0000 ; Alcoon shaft; Room $ADAD, door 1. Pre wave beam room$83:9612 dx AD5E, 00, 05, 0E,26, 00,02, 8000, 0000 ; Alcoon shaft; Room $ADAD, door 2. Pre wave beam room$83:961E dx ADDE, 00, 04, 01,06, 00,00, 8000, 0000 ; Wave beam room; Room $ADDE, door 0. Wave beam room$83:962A dx ADAD, 00, 05, 3E,06, 03,00, 8000, 0000 ; Pre wave beam room; Room $AE07, door 0. Norfair sinking tripper hall$83:9636 dx AD5E, 00, 05, 0E,36, 00,03, 8000, 0000 ; Alcoon shaft; Room $AE07, door 1. Norfair sinking tripper hall$83:9642 dx AE32, 00, 04, 21,06, 02,00, 8000, 0000 ; Volcano room; Room $AE32, door 0. Volcano room$83:964E dx AE07, 00, 05, 3E,06, 03,00, 8000, 0000 ; Norfair sinking tripper hall; Room $AE32, door 1. Volcano room$83:965A dx AE74, 00, 05, 1E,06, 01,00, 8000, 0000 ; Pre lava dive shaft; Room $AE74, door 0. Pre lava dive shaft$83:9666 dx AEB4, 00, 05, 2E,06, 02,00, 8000, 0000 ; Magdollite multiviola hall; Room $AE74, door 1. Pre lava dive shaft$83:9672 dx AE32, 00, 04, 01,26, 00,02, 8000, C025 ; Volcano room; Room $AE74, door 2. Pre lava dive shaft$83:967E dx AF14, 00, 05, 3E,06, 03,00, 8000, 0000 ; Lava dive room; Room $AE74, door 3. Pre lava dive shaft$83:968A dx AFFB, 00, 05, 3E,06, 03,00, 8000, 0000 ; Norfair lava-spike hall; Room $AEB4, door 0. Magdollite multiviola hall$83:9696 dx AEDF, 00, 05, 0E,26, 00,02, 8000, 0000 ; Purple shaft; Room $AEB4, door 1. Magdollite multiviola hall$83:96A2 dx AE74, 00, 04, 11,06, 01,00, 8000, 0000 ; Pre lava dive shaft; Room $AEDF, door 0. Purple shaft$83:96AE dx ACB3, 00, 07, 06,3D, 00,03, 01C0, 0000 ; Bubble Norfair mainstreet; Room $AEDF, door 1. Purple shaft$83:96BA dx AEB4, 00, 04, 01,06, 00,00, 8000, 0000 ; Magdollite multiviola hall; Room $AEDF, door 2. Purple shaft$83:96C6 dx B051, 00, 04, 01,06, 00,00, 8000, 0000 ; Purple farming room; Room $AF14, door 0. Lava dive room$83:96D2 dx AE74, 00, 04, 11,26, 01,02, 8000, 0000 ; Pre lava dive shaft; Norfair load station 9 ; Room $AF14, door 1. Lava dive room$83:96DE dx AF3F, 00, 05, 0E,06, 00,00, 8000, 0000 ; Norfair -> Lower Norfair elevator; Room $AF3F, door 0. Norfair -> Lower Norfair elevator$83:96EA dx AF14, 00, 04, 01,06, 00,00, 8000, 0000 ; Lava dive room; Room $AF3F, door 1. Norfair -> Lower Norfair elevator$83:96F6 dx B236, A0, 02, 00,00, 04,00, 0000, 0000 ; Lower Norfair mainstreet; Norfair load station 4 ; Room $AF3F, door 3. Norfair -> Lower Norfair elevator$83:9702 dx B1BB, 00, 05, 0E,06, 00,00, 8000, 0000 ; Pre Lower Norfair save station; Room $AF72, door 0. Norfair wave gate room$83:970E dx B106, 00, 05, 7E,06, 07,00, 8000, 0000 ; Norfair speed blockade hall; Room $AF72, door 1. Norfair wave gate room$83:971A dx ACB3, 00, 04, 01,36, 00,03, 8000, 0000 ; Bubble Norfair mainstreet; Room $AF72, door 2. Norfair wave gate room$83:9726 dx B139, 00, 05, 0E,06, 00,00, 8000, 0000 ; Norfair stone zoomer shaft; Room $AFA3, door 0. Norfair long lavaquake hall$83:9732 dx A788, 00, 05, 2E,16, 02,01, 8000, 0000 ; Lava missile room; Room $AFA3, door 1. Norfair long lavaquake hall$83:973E dx ACB3, 00, 04, 01,26, 00,02, 8000, 0000 ; Bubble Norfair mainstreet; Room $AFCE, door 0. Norfair metal floor hall$83:974A dx A923, 00, 05, CE,26, 0C,02, 8000, 0000 ; Norfair slope; Room $AFCE, door 1. Norfair metal floor hall$83:9756 dx B026, 00, 04, 01,06, 00,00, 8000, 0000 ; Norfair energy station; Room $AFCE, door 2. Norfair metal floor hall$83:9762 dx B139, 00, 07, 06,2D, 00,02, 0200, 0000 ; Norfair stone zoomer shaft; Room $AFFB, door 0. Norfair lava-spike hall$83:976E dx B026, 00, 05, 0E,06, 00,00, 8000, 0000 ; Norfair energy station; Room $AFFB, door 1. Norfair lava-spike hall$83:977A dx AE74, 00, 04, 01,16, 00,01, 8000, C0FA ; Pre lava dive shaft; Room $B026, door 0. Norfair energy station$83:9786 dx AFCE, 00, 05, 3E,06, 03,00, 8000, 0000 ; Norfair metal floor hall; Room $B026, door 1. Norfair energy station$83:9792 dx AFFB, 00, 04, 01,06, 00,00, 8000, 0000 ; Norfair lava-spike hall; Room $B051, door 0. Purple farming room$83:979E dx AEDF, 00, 05, 0E,16, 00,01, 8000, 0000 ; Purple shaft; Room $B07A, door 0. Speed booster lavaquake room$83:97AA dx ACB3, 00, 05, 1E,06, 01,00, 8000, 0000 ; Bubble Norfair mainstreet; Room $B07A, door 1. Speed booster lavaquake room$83:97B6 dx ACF0, 00, 04, 01,06, 00,00, 8000, 0000 ; Speed booster lavaquake; Room $B0B4, door 0. Norfair map station$83:97C2 dx A7DE, 00, 04, 01,46, 00,04, 8000, 0000 ; Norfair mainstreet; Room $B0DD, door 0. Bubble Norfair save station$83:97CE dx ACB3, 00, 04, 01,16, 00,01, 8000, 0000 ; Bubble Norfair mainstreet; Norfair load station 2 ; Room $B106, door 0. Norfair speed blockade hall$83:97DA dx B167, 00, 05, 0E,06, 00,00, 8000, 0000 ; Rock Norfair save station; Room $B106, door 1. Norfair speed blockade hall$83:97E6 dx AF72, 00, 04, 01,06, 00,00, 8000, 0000 ; Norfair wave gate room; Room $B139, door 0. Norfair stone zoomer shaft$83:97F2 dx AF72, 00, 04, 01,16, 00,01, 8000, 0000 ; Norfair wave gate room; Room $B139, door 1. Norfair stone zoomer shaft$83:97FE dx AFCE, 00, 06, 36,02, 03,00, 0140, 0000 ; Norfair metal floor hall; Room $B167, door 0. Rock Norfair save station$83:980A dx B106, 00, 04, 01,06, 00,00, 8000, 0000 ; Norfair speed blockade hall; Room $B167, door 1. Rock Norfair save station$83:9816 dx A7DE, 00, 05, 0E,56, 00,05, 8000, 0000 ; Norfair mainstreet; Room $B192, door 0. Pre Crocomire save station$83:9822 dx A923, 00, 05, AE,16, 0C,01, 8000, 0000 ; Norfair slope; Room $B1BB, door 0. Pre Lower Norfair save station$83:982E dx AF3F, 00, 04, 01,06, 00,00, 8000, 0000 ; Norfair -> Lower Norfair elevator; Norfair load station 16h ; Room $B1E5, door 0. Lower Norfair chozo room$83:983A dx B283, 00, 04, 01,06, 00,00, 8000, C089 ; Golden Torizo; Norfair load station Ah / 14h ; Room $B1E5, door 1. Lower Norfair chozo room$83:9846 dx B236, 00, 04, 01,26, 00,02, 8000, 0000 ; Lower Norfair mainstreet; Room $B236, door 0. Lower Norfair mainstreet$83:9852 dx B1E5, 00, 05, 1E,06, 01,00, 8000, 0000 ; Lower Norfair chozo room; Room $B236, door 1. Lower Norfair mainstreet$83:985E dx B3A5, 00, 04, 01,16, 00,01, 8000, 0000 ; Pre pillars hall; Room $B236, door 2. Lower Norfair mainstreet$83:986A dx AF3F, B0, 03, 00,00, 00,00, 0000, 0000 ; Norfair -> Lower Norfair elevator; Room $B283, door 0. Golden Torizo$83:9876 dx B1E5, 00, 05, 2E,26, 02,02, 8000, BF9E ; Lower Norfair chozo room; Room $B283, door 1. Golden Torizo$83:9882 dx B6C1, 00, 04, 01,26, 00,02, 8000, 0000 ; Screw attack room; Room $B2DA, door 0. Ripper ii room$83:988E dx B6C1, 00, 05, 0E,06, 00,00, 8000, 0000 ; Screw attack room; Room $B2DA, door 1. Ripper ii room$83:989A dx B3A5, 00, 04, 01,26, 00,02, 8000, C056 ; Pre pillars hall; Norfair load station 15h ; Room $B305, door 0. Lower Norfair energy station$83:98A6 dx B6C1, 00, 05, 0E,16, 00,01, 8000, 0000 ; Screw attack room; Room $B32E, door 0. Ridley$83:98B2 dx B698, 00, 05, 0E,06, 00,00, 8000, 0000 ; Ridley's energy tank; Room $B32E, door 1. Ridley$83:98BE dx B37A, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre Ridley hall; Room $B37A, door 0. Pre Ridley hall$83:98CA dx B32E, 00, 05, 0E,06, 00,00, 8000, 0000 ; Ridley; Room $B37A, door 1. Pre Ridley hall$83:98D6 dx B482, 00, 04, 01,06, 00,00, 8000, 0000 ; Lower Norfair holtz room; Room $B3A5, door 0. Pre pillars hall$83:98E2 dx B236, 00, 05, 7E,26, 07,02, 8000, 0000 ; Lower Norfair mainstreet; Room $B3A5, door 1. Pre pillars hall$83:98EE dx B40A, 00, 04, 01,36, 00,03, 8000, 0000 ; Lower Norfair multi-level one-way shaft; Room $B3A5, door 2. Pre pillars hall$83:98FA dx B236, 00, 05, 7E,26, 07,02, 8000, 0000 ; Lower Norfair mainstreet; Room $B3A5, door 3. Pre pillars hall$83:9906 dx B2DA, 00, 05, 3E,06, 03,00, 8000, 0000 ; Ripper ii room; Room $B3A5, door 4. Pre pillars hall$83:9912 dx B457, 00, 04, 01,06, 00,00, 8000, 0000 ; Pillars hall; Room $B3E1, door 0. Unused room$83:991E dx B3A5, 00, 05, 0E,06, 00,00, 8000, 0000 ; Pre pillars hall; Room $B40A, door 0. Lower Norfair multi-level one-way shaft$83:992A dx B3A5, 00, 05, 0E,06, 00,00, 8000, 0000 ; Pre pillars hall; Room $B40A, door 1. Lower Norfair multi-level one-way shaft$83:9936 dx B4AD, 00, 04, 01,06, 00,00, 8000, C0A2 ; Lower Norfair wall space pirates shaft; Room $B457, door 0. Pillars hall$83:9942 dx B3A5, 00, 05, 0E,26, 00,02, 8000, C056 ; Pre pillars hall; Room $B457, door 1. Pillars hall$83:994E dx B4AD, 00, 04, 01,56, 00,05, 8000, 0000 ; Lower Norfair wall space pirates shaft; Norfair load station 12h ; Room $B482, door 0. Lower Norfair holtz room$83:995A dx B37A, 00, 05, 2E,06, 02,00, 8000, 0000 ; Pre Ridley hall; Room $B482, door 1. Lower Norfair holtz room$83:9966 dx B62B, 00, 04, 01,06, 00,00, 8000, 0000 ; Ninja space pirate hall; Room $B4AD, door 0. Lower Norfair wall space pirates shaft$83:9972 dx B40A, 00, 05, 3E,06, 03,00, 8000, C10B ; Lower Norfair multi-level one-way shaft; Room $B4AD, door 1. Lower Norfair wall space pirates shaft$83:997E dx B4E5, 00, 04, 01,16, 00,01, 8000, 0000 ; Lower Norfair rising acid room; Room $B4AD, door 2. Lower Norfair wall space pirates shaft$83:998A dx B457, 00, 05, 3E,06, 03,00, 8000, 0000 ; Pillars hall; Room $B4E5, door 0. Lower Norfair rising acid room$83:9996 dx B4AD, 00, 05, 0E,16, 00,01, 8000, 0000 ; Lower Norfair wall space pirates shaft; Room $B4E5, door 1. Lower Norfair rising acid room$83:99A2 dx B585, 00, 04, 01,06, 00,00, 8000, C067 ; Lower Norfair south kihunter shaft; Room $B510, door 0. Lower Norfair spring ball maze room$83:99AE dx B656, 00, 05, 3E,26, 03,02, 8000, 0000 ; Lower Norfair north kihunter shaft; Room $B510, door 1. Lower Norfair spring ball maze room$83:99BA dx B6EE, 00, 04, 01,06, 00,00, 8000, C0AD ; Norfair rolling boulder shaft; Room $B510, door 2. Lower Norfair spring ball maze room$83:99C6 dx B55A, 00, 06, 06,02, 00,00, 8000, 0000 ; Lower Norfair escape power bomb room; Room $B55A, door 0. Lower Norfair escape power bomb room$83:99D2 dx B6EE, 00, 05, 1E,06, 01,00, 8000, C078 ; Norfair rolling boulder shaft; Room $B55A, door 1. Lower Norfair escape power bomb room$83:99DE dx B510, 00, 07, 46,0D, 04,00, 01C0, BFBB ; Lower Norfair spring ball maze room; Room $B585, door 0. Lower Norfair south kihunter shaft$83:99EA dx B5D5, 00, 06, 56,02, 05,00, 8000, 0000 ; Lower Norfair spike platform room; Room $B585, door 1. Lower Norfair south kihunter shaft$83:99F6 dx B4E5, 00, 05, 3E,06, 03,00, 8000, 0000 ; Lower Norfair rising acid room; Room $B585, door 2. Lower Norfair south kihunter shaft$83:9A02 dx B6EE, 00, 04, 11,36, 01,03, 8000, 0000 ; Norfair rolling boulder shaft; Norfair load station 5 ; Room $B585, door 3. Lower Norfair south kihunter shaft$83:9A0E dx B741, 00, 04, 01,06, 00,00, 8000, 0000 ; Lower Norfair save station; Room $B5D5, door 0. Lower Norfair spike platform room$83:9A1A dx B62B, 00, 05, 2E,06, 02,00, 8000, 0000 ; Ninja space pirate hall; Room $B5D5, door 1. Lower Norfair spike platform room$83:9A26 dx B585, 00, 07, 26,4D, 02,04, 0200, 0000 ; Lower Norfair south kihunter shaft; Room $B62B, door 0. Ninja space pirate hall$83:9A32 dx B482, 00, 05, 2E,06, 02,00, 8000, 0000 ; Lower Norfair holtz room; Room $B62B, door 1. Ninja space pirate hall$83:9A3E dx B5D5, 00, 04, 11,26, 01,02, 8000, C04B ; Lower Norfair spike platform room; Room $B656, door 0. Lower Norfair north kihunter shaft$83:9A4A dx AD5E, 00, 05, 5E,06, 05,00, 8000, 0000 ; Alcoon shaft; Room $B656, door 1. Lower Norfair north kihunter shaft$83:9A56 dx B510, 00, 04, 01,06, 00,00, 8000, 0000 ; Lower Norfair spring ball maze room; Room $B698, door 0. Ridley's energy tank$83:9A62 dx B32E, 00, 04, 01,16, 00,01, 8000, 0000 ; Ridley; Room $B6C1, door 0. Screw attack room$83:9A6E dx B2DA, 00, 04, 01,06, 00,00, 8000, 0000 ; Ripper ii room; Room $B6C1, door 1. Screw attack room$83:9A7A dx B305, 00, 04, 01,06, 00,00, 8000, 0000 ; Lower Norfair energy station; Room $B6C1, door 2. Screw attack room$83:9A86 dx B283, 00, 05, 1E,16, 01,01, 8000, 0000 ; Golden Torizo; Room $B6EE, door 0. Norfair rolling boulder shaft$83:9A92 dx B510, 00, 05, 1E,16, 01,01, 8000, 0000 ; Lower Norfair spring ball maze room; Room $B6EE, door 1. Norfair rolling boulder shaft$83:9A9E dx B55A, 00, 04, 01,06, 00,00, 8000, 0000 ; Lower Norfair escape power bomb room; Room $B6EE, door 2. Norfair rolling boulder shaft$83:9AAA dx B585, 00, 05, 0E,06, 00,00, 8000, C0C2 ; Lower Norfair south kihunter shaft; Room $B741, door 0. Lower Norfair save station$83:9AB6 dx B585, 00, 05, 0E,36, 00,03, 8000, 0000 ; Lower Norfair south kihunter shaft} ;;; $9AC2: FX ;;; { ; __________________________________________________ 0: Door pointer ; | ____________________________________________ 2: Base Y position ; | | _______________________________________ 4: Target Y position ; | | | _________________________________ 6: Y velocity ; | | | | ___________________________ 8: Timer ; | | | | | _______________________ 9: Type (foreground layer 3) ; | | | | | | ___________________ Ah: Default layer blending configuration (FX A) ; | | | | | | | ________________ Bh: FX layer 3 layer blending configuration (FX B) ; | | | | | | | | ____________ Ch: Liquid options (FX C) ; | | | | | | | | | ________ Dh: Palette FX bitset ; | | | | | | | | | | _____ Eh: Animated tiles bitset ; | | | | | | | | | | | _ Fh: Palette blend ; | | | | | | | | | | | | ; dddd, bbbb,tttt, vvvv, tt, ff, AA,BB, CC, pp,aa, bb ; Room $C98E, state $C9BA. Wrecked Ship chozo room - main area boss is dead$83:9AC2 dx 0000, 01B0,FFFF, 0000, 00, 00, 02,02, 00, 01,0B, 00; Room $CA08, state $CA34. Wrecked Ship entrance treadmill - main area boss is dead$83:9AD2 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,00, 00; Room $CA52, state $CA7E. Wrecked Ship attic - main area boss is dead$83:9AE2 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,10, 00; Room $CAAE, state $CADA. Wrecked Ship attic missile tank room - main area boss is dead$83:9AF2 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,18, 00; Room $CAF6, state $CB22. Wrecked Ship mainstreet - main area boss is dead$83:9B02 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,06, 00; Room $CB8B, state $CBB7. Wrecked Ship spike platform hall - main area boss is dead$83:9B12 dx 0000, 00A8,FFFF, 0000, 00, 06, 02,18, 03, 01,0A, 48; Room $CBD5, state $CC01. Wrecked Ship east exit - main area boss is dead$83:9B22 dx 0000, 02A8,FFFF, 0000, 00, 06, 02,18, 03, 01,02, 48; Room $CC27, state $CC53. Wrecked Ship chozo energy tank room - main area boss is dead$83:9B32 dx 0000, 00B0,FFFF, 0000, 00, 06, 02,18, 83, 01,06, 48; Room $CC6F, state $CC9B. Pre Phantoon hall - main area boss is dead$83:9B42 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,00, 00; Room $CCCB, state $CCF7. Wrecked Ship map station - main area boss is dead$83:9B52 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $CD13, state $CD3F. Phantoon - main area boss is dead$83:9B62 dx FFFF; Room $CD5C, state $CD88. Wrecked Ship first flooded room - main area boss is dead$83:9B64 dx 0000, 00A8,FFFF, 0000, 00, 06, 02,18, 03, 00,00, 48; Room $CDA8, state $CDD4. Wrecked Ship west super missile room - main area boss is dead$83:9B74 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,00, 00; Room $CDF1, state $CE1D. Wrecked Ship easy super missile hall - main area boss is dead$83:9B84 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,09, 00; Room $CE40, state $CE6C. Gravity suit room - main area boss is dead ; Room $CE8A, state $CEB6. Wrecked Ship save station - main area boss is dead$83:9B94 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 01,00, 00; Room $C98E, state $C9A0. Wrecked Ship chozo room - default$83:9BA4 dx 0000, FFFF,FFFF, 0000, 00, 00, 28,02, 00, 00,00, 00; Room $CA08, state $CA1A. Wrecked Ship entrance treadmill - default$83:9BB4 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $CA52, state $CA64. Wrecked Ship attic - default$83:9BC4 dx 0000, FFFF,FFFF, 0000, 00, 00, 08,02, 00, 00,00, 00; Room $CAAE, state $CAC0. Wrecked Ship attic missile tank room - default$83:9BD4 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $CAF6, state $CB08. Wrecked Ship mainstreet - default$83:9BE4 dx 0000, FFFF,FFFF, 0000, 00, 00, 08,02, 00, 00,00, 00; Room $CB8B, state $CB9D. Wrecked Ship spike platform hall - default$83:9BF4 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $CBD5, state $CBE7. Wrecked Ship east exit - default$83:9C04 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $CC27, state $CC39. Wrecked Ship chozo energy tank room - default$83:9C14 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $CC6F, state $CC81. Pre Phantoon hall - default$83:9C24 dx 0000, FFFF,FFFF, 0000, 00, 00, 28,02, 00, 00,00, 00; Room $CCCB, state $CCDD. Wrecked Ship map station - default$83:9C34 dx 0000, FFFF,FFFF, 0000, 00, 00, 08,02, 00, 00,00, 00; Room $CD13, state $CD25. Phantoon - default$83:9C44 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $CD5C, state $CD6E. Wrecked Ship first flooded room - default$83:9C54 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $CDA8, state $CDBA. Wrecked Ship west super missile room - default$83:9C64 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $CDF1, state $CE03. Wrecked Ship easy super missile hall - default ; Room $CE40, state $CE52. Gravity suit room - default ; Room $CE8A, state $CE9C. Wrecked Ship save station - default$83:9C74 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $CED2. n00b tube save station$83:9C84 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 82, 00,00, E2; Room $CEFB. n00b tube$83:9C94 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 84, 00,00, E2; Room $CF54. n00b tube west$83:9CA4 dx 0000, FFFF,FFFF, 0000, 00, 00, 2A,02, 00, 00,00, 00; Room $CF80. n00b tube east$83:9CB4 dx 0000, FFFF,FFFF, 0000, 00, 00, 2A,02, 00, 00,00, 00; Room $CFC9. Maridia mainstreet$83:9CC4 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 83, 00,00, E2; Room $D017. Maridia space pirate room$83:9CD4 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 83, 00,00, E2; Room $D055. Tatori room$83:9CE4 dx 0000, 02BA,FFFF, 0000, 00, 06, 02,14, 80, 00,00, E2; Room $D08A. Maridia green gate hall$83:9CF4 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 80, 00,00, E2; Room $D0B9. Mt. Doom$83:9D04 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 83, 00,00, E2; Room $D104. Maridia -> Red Brinstar room$83:9D14 dx 0000, 0180,FFFF, 0000, 00, 06, 02,14, 81, 00,00, E2; Room $D13B. Sandy Maridia missile and super missile room$83:9D24 dx 0000, 01B5,FFFF, 0000, 00, 06, 02,14, 83, 00,00, 42; Room $D16D. Sandy Maridia memu room$83:9D34 dx 0000, 01B5,FFFF, 0000, 00, 06, 02,14, 83, 00,00, 42; Room $D1A3. Maridia crab shaft$83:9D44 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 81, 00,00, E2; Room $D1DD. Beach$83:9D54 dx 0000, 01B5,FFFF, 0000, 00, 06, 02,14, 83, 00,00, 42; Room $D21C. Maridia broken glass tube room$83:9D64 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 80, 00,00, E2; Room $D252. Maridia broken glass tube room east$83:9D74 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 80, 00,00, E2; Room $D27E. Plasma beam puyo room$83:9D84 dx 0000, FFFF,FFFF, 0000, 00, 00, 28,02, 00, 00,00, 42; Room $D2AA. Plasma beam room$83:9D94 dx 0000, FFFF,FFFF, 0000, 00, 00, 2A,02, 00, 00,00, 42; Room $D2D9. Sandy Maridia choot-puyo hall$83:9DA4 dx 0000, 00B5,FFFF, 0000, 00, 06, 02,14, 83, 00,00, 42; Room $D30B. Maridia -> Crateria elevator$83:9DB4 dx 0000, 05B5,FFFF, 0000, 00, 06, 02,14, 83, 00,02, 42; Room $D340. Sandy Maridia mainstreet$83:9DC4 dx 0000, 03B4,FFFF, 0000, 00, 06, 02,14, 83, 00,00, 42; Room $D387. Pre plasma beam shaft$83:9DD4 dx 0000, FFFF,FFFF, 0000, 00, 00, 28,02, 00, 00,00, 42; Room $D3B6. Maridia map station$83:9DE4 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 82, 00,00, E2; Room $D3DF. Sandy Maridia save station$83:9DF4 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 42; Room $D408. Maridia elevatube$83:9E04 dx A5AC, 0080,FFFF, 0000, 00, 06, 02,14, 85, 00,00, E8, ; Sandy Maridia mainstreet - door 1A678, 0080,FFFF, 0000, 00, 06, 02,14, 85, 00,00, E8, ; Elevatube south - door 2 0000, 0080,FFFF, 0000, 00, 06, 02,14, 81, 00,00, E8 ; Room $D433. Sandy Maridia quicksand top$83:9E34 dx 0000, 00B5,FFFF, 0000, 00, 06, 02,14, 83, 01,00, 42; Room $D461. Evir hall west$83:9E44 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 82, 01,0C, E8; Room $D48E. Elevatube south$83:9E54 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 82, 01,00, E8; Room $D4C2. Evir hall east$83:9E64 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 82, 01,0C, E8; Room $D4EF. Snail room quicksand items west$83:9E74 dx 0000, 00D6,FFFF, 0000, 00, 06, 02,14, 03, 01,0C, EE; Room $D51E. Snail room quicksand items east$83:9E84 dx 0000, 00D6,FFFF, 0000, 00, 06, 02,14, 03, 01,0C, EE; Room $D54D. Snail room quicksand fall west ; Room $D57A. Snail room quicksand fall east$83:9E94 dx 0000, FFFF,FFFF, 0000, 00, 00, 2A,02, 00, 02,00, 00; Room $D5A7. Snail room$83:9EA4 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 83, 01,00, EE; Room $D5EC. Sandy Maridia quicksand bottom$83:9EB4 dx 0000, 0049,FFFF, 0000, 00, 06, 02,14, 83, 01,0C, 42; Room $D617. Mochtroid room$83:9EC4 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 83, 00,00, EE; Room $D646. Pants room$83:9ED4 dx 0000, 02B0,FFFF, 0000, 00, 06, 02,14, 82, 01,00, E8; Room $D69A. Pants room section$83:9EE4 dx 0000, 00B0,FFFF, 0000, 00, 06, 02,14, 82, 01,00, E8; Room $D6D0. Spring ball room$83:9EF4 dx 0000, 00B0,FFFF, 0000, 00, 06, 02,14, 82, 01,00, E8; Room $D6FD. Maridia speed blockade quicksand bottom$83:9F04 dx 0000, 0048,FFFF, 0000, 00, 06, 02,14, 03, 01,0C, EE; Room $D72A. Maridia grapple room$83:9F14 dx 0000, 0117,FFFF, 0000, 00, 06, 02,16, 01, 05,02, EE; Room $D765. Snail room save station$83:9F24 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 82, 02,00, 42; Room $D78F. Pre Draygon room$83:9F34 dx 0000, 00BF,FFFF, 0000, 00, 06, 02,14, 83, 00,00, EE; Room $D7E4. Maridia speed blockade hall$83:9F44 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 83, 01,00, EE; Room $D81A. Draygon save station$83:9F54 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, EE; Room $D845. Maridia missile station$83:9F64 dx 0000, 0000,FFFF, 0000, 00, 06, 02,14, 03, 00,00, EE; Room $D86E. Sandy Maridia quicksand fall ; Room $D898. Maridia speed blockade quicksand fall$83:9F74 dx 0000, FFFF,FFFF, 0000, 00, 00, 2A,02, 00, 02,00, 00; Room $D8C5. Shaktool$83:9F84 dx 0000, 00B0,FFFF, 0000, 00, 06, 02,14, 82, 00,00, E8; Room $D913. Maridia grapple wall shaft$83:9F94 dx 0000, 0135,FFFF, 0000, 00, 06, 02,16, 03, 04,02, EE; Room $D95E. Botwoon$83:9FA4 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 83, 02,00, EE; Room $D9AA. Space jump room$83:9FB4 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 83, 00,00, EE; Room $D9D4. Maridia energy station$83:9FC4 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, EE; Room $D9FE. Maridia cacatac room west$83:9FD4 dx 0000, 00B9,FFFF, 0000, 00, 06, 02,14, 83, 00,00, EE; Room $DA2B. Maridia cacatac room east$83:9FE4 dx 0000, 0135,FFFF, 0000, 00, 06, 02,16, 01, 04,02, EE; Room $DA60. Draygon$83:9FF4 dx 0000, 0010,FFFF, 0000, 00, 06, 02,14, 81, 00,00, 42; Room $DAAE. Tourian -> Crateria elevator$83:A004 dx 0000, 03BC,FFFF, 0000, 00, 04, 02,1E, 01, 02,00, 02; Room $DAE1. Metroid room 1$83:A014 dx 0000, 00D0,FFFF, 0000, 10, 04, 02,1E, 01, 02,00, 02; Room $DB31. Metroid room 2$83:A024 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 02,00, 00; Room $DB7D. Metroid room 3$83:A034 dx 0000, 00D0,FFFF, 0000, 10, 04, 02,1E, 01, 02,00, 02; Room $DBCD. Metroid room 4$83:A044 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 02,00, 00; Room $DC19. Tourian super-sidehopper room$83:A054 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 02,00, 00; Room $DC65. Torizo corpse room$83:A064 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 02,00, 00; Room $DCB1. Shitroid room$83:A074 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 02,00, 00; Room $DCFF. Post Shitroid room$83:A084 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 02,00, 00; Room $DD2E. Tourian refill station$83:A094 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $DD58, state $DD6E. Mother Brain - default ; Room $DD58, state $DD88. Mother Brain - event "Mother Brain's glass is broken" is set$83:A0A4 dx 0000, 00E8,FFFF, 0000, 10, 04, 02,1E, 01, 02,00, 02; FX set by Mother Brain to raise acid$83:A0B4 dx 0000, 00E8,00B8, FFF0, 10, 04, 02,1E, 01, 02,00, 02; FX set by Mother Brain to lower acid$83:A0C4 dx 0000, 00B8,00E8, 0030, 10, 04, 02,1E, 01, 02,00, 02; Room $DDC4. Tourian eye-door room$83:A0D4 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 02,00, 00; Room $DDF3. Pre Mother Brain shaft$83:A0E4 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 02,00, 00; Room $DE23. Mother Brain save station$83:A0F4 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 00,00, 00; Room $DE4D. Escape room 1$83:A104 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 78,00, 00; Room $DE7A. Escape room 2$83:A114 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 70,00, 00; Room $DEA7. Escape room 3$83:A124 dx 0000, FFFF,FFFF, 0000, 00, 00, 02,02, 00, 70,00, 00; Room $DEDE. Escape room 4$83:A134 dx 0000, 05E0,0010, 0000, 40, 04, 02,1E, 01, 70,02, 00; Room $DF1B. Tourian elevator save station$83:A144 dx FFFF; Room $DF45. Ceres elevator shaft$83:A146 dx 0000, FFFF,FFFF, 0000, 00, 2A, 02,02, 00, 00,00, 00; Room $DF8D, state $DF9F. Ceres pre elevator hall - default$83:A156 dx FFFF; Room $DFD7, state $DFE9. Ceres stairs - default$83:A158 dx FFFF; Room $E021, state $E033. Ceres baby metroid hall - default$83:A15A dx FFFF; Room $E06B, state $E07D. Pre Ceres Ridley hall - default$83:A15C dx FFFF; Room $E0B5, state $E0C7. Ceres Ridley - default$83:A15E dx 0000, FFFF,FFFF, 0000, 00, 28, 02,02, 00, 00,00, 00; Unused FX. Clone of $A146$83:A16E dx 0000, FFFF,FFFF, 0000, 00, 2A, 02,02, 00, 00,00, 00; Room $DF8D, state $DFB9. Ceres pre elevator hall - main area boss is dead$83:A17E dx FFFF; Room $DFD7, state $E003. Ceres stairs - main area boss is dead$83:A180 dx FFFF; Room $E021, state $E04D. Ceres baby metroid hall - main area boss is dead$83:A182 dx FFFF; Room $E06B, state $E097. Pre Ceres Ridley hall - main area boss is dead$83:A184 dx FFFF; Room $E0B5, state $E0E1. Ceres Ridley - main area boss is dead$83:A186 dx FFFF; Room $DD58, state $DDA2. Mother Brain - main area boss is dead ; Room $E82C. Debug room$83:A188 dx FFFF} ;;; $A18A: Door headers ;;; { ; _____________________________________ 0: Destination room header pointer (bank $8F) ; | _______________________________ 2: Elevator properties ; | | ___________________________ 3: Direction ; | | | _______________________ 4: Doorcap X position in blocks ; | | | | ____________________ 5: Doorcap Y position in blocks ; | | | | | ________________ 6: X screen ; | | | | | | _____________ 7: Y screen ; | | | | | | | _________ 8: Distance from door to spawn Samus ; | | | | | | | | ___ Ah: Custom door ASM to execute (bank $8F) ; | | | | | | | | | ; rrrr ee oo xx yy XX YY dddd aaaa ; Room $D30B, door 3. Maridia -> Crateria elevator ; Room $DAAE, door 2. Tourian -> Crateria elevator$83:A18A dw 0000; Room $C98E, door 0. Wrecked Ship chozo room$83:A18C dx 93FE, 40, 05, 7E,16, 07,01, 8000, 0000 ; Wrecked Ship entrance; Room $C98E, door 1. Wrecked Ship chozo room$83:A198 dx 968F, 40, 05, 0E,06, 00,00, 8000, 0000 ; Orange zoomer hall; Room $C98E, door 2. Wrecked Ship chozo room$83:A1A4 dx CE40, 00, 05, 0E,06, 00,00, 8000, 0000 ; Gravity suit room; Room $CA08, door 0. Wrecked Ship entrance treadmill$83:A1B0 dx 93FE, 40, 05, 7E,46, 07,04, 8000, 0000 ; Wrecked Ship entrance; Room $CA08, door 1. Wrecked Ship entrance treadmill$83:A1BC dx CAF6, 00, 04, 41,36, 04,03, 8000, 0000 ; Wrecked Ship mainstreet; Room $CA52, door 0. Wrecked Ship attic$83:A1C8 dx CAF6, 00, 06, 46,02, 04,00, 8000, 0000 ; Wrecked Ship mainstreet; Room $CA52, door 1. Wrecked Ship attic$83:A1D4 dx CAAE, 00, 04, 01,06, 00,00, 8000, 0000 ; Wrecked Ship attic missile tank room; Room $CA52, door 2. Wrecked Ship attic$83:A1E0 dx 93FE, 40, 05, 7E,06, 07,00, 8000, 0000 ; Wrecked Ship entrance; Room $CAAE, door 0. Wrecked Ship attic missile tank room$83:A1EC dx CA52, 00, 05, 6E,06, 06,00, 8000, 0000 ; Wrecked Ship attic; Wrecked Ship load station 10h ; Room $CAF6, door 0. Wrecked Ship mainstreet$83:A1F8 dx CA08, 00, 05, 3E,06, 03,00, 8000, E1D8 ; Wrecked Ship entrance treadmill; Room $CAF6, door 1. Wrecked Ship mainstreet$83:A204 dx CD5C, 00, 04, 01,06, 00,00, 8000, 0000 ; Wrecked Ship first flooded room; Room $CAF6, door 2. Wrecked Ship mainstreet$83:A210 dx CDA8, 00, 05, 0E,06, 00,00, 8000, 0000 ; Wrecked Ship west super missile room; Room $CAF6, door 3. Wrecked Ship mainstreet$83:A21C dx CC6F, 00, 06, 26,02, 02,00, 8000, 0000 ; Pre Phantoon hall; Room $CAF6, door 4. Wrecked Ship mainstreet$83:A228 dx CA52, 00, 07, 46,0E, 04,00, 01C0, 0000 ; Wrecked Ship attic; Room $CAF6, door 5. Wrecked Ship mainstreet$83:A234 dx CDF1, 00, 04, 01,06, 00,00, 8000, 0000 ; Wrecked Ship easy super missile hall; Wrecked Ship load station 0 ; Room $CAF6, door 6. Wrecked Ship mainstreet$83:A240 dx CE8A, 00, 04, 01,06, 00,00, 8000, 0000 ; Wrecked Ship save station; Room $CB8B, door 0. Wrecked Ship spike platform hall$83:A24C dx CD5C, 00, 05, 1E,06, 01,00, 8000, E1E8 ; Wrecked Ship first flooded room; Room $CB8B, door 1. Wrecked Ship spike platform hall$83:A258 dx CBD5, 00, 04, 01,26, 00,02, 8000, 0000 ; Wrecked Ship east exit; Room $CBD5, door 0. Wrecked Ship east exit$83:A264 dx 94FD, 40, 04, 01,46, 00,04, 8000, 0000 ; Wrecked Ship back door; Room $CBD5, door 1. Wrecked Ship east exit$83:A270 dx CB8B, 00, 05, 1E,06, 01,00, 8000, 0000 ; Wrecked Ship spike platform hall; Room $CBD5, door 2. Wrecked Ship east exit$83:A27C dx CC27, 00, 05, 2E,06, 02,00, 8000, 0000 ; Wrecked Ship chozo energy tank room; Room $CC27, door 0. Wrecked Ship chozo energy tank room$83:A288 dx CBD5, 00, 04, 01,06, 00,00, 8000, E1F3 ; Wrecked Ship east exit; Room $CC6F, door 0. Pre Phantoon hall$83:A294 dx CAF6, 00, 07, 46,7D, 04,07, 01C0, E21A ; Wrecked Ship mainstreet; Room $CC6F, door 1. Pre Phantoon hall$83:A2A0 dx CCCB, 00, 05, 0E,06, 00,00, 8000, 0000 ; Wrecked Ship map station; Room $CC6F, door 2. Pre Phantoon hall$83:A2AC dx CD13, 00, 04, 01,06, 00,00, 8000, 0000 ; Phantoon; Wrecked Ship load station 11h ; Room $CCCB, door 0. Wrecked Ship map station$83:A2B8 dx CC6F, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre Phantoon hall; Room $CD13, door 0. Phantoon$83:A2C4 dx CC6F, 00, 05, 4E,06, 04,00, 8000, E1FE ; Pre Phantoon hall; Room $CD5C, door 0. Wrecked Ship first flooded room$83:A2D0 dx CAF6, 00, 05, 4E,46, 04,04, 8000, 0000 ; Wrecked Ship mainstreet; Room $CD5C, door 1. Wrecked Ship first flooded room$83:A2DC dx CB8B, 00, 04, 01,06, 00,00, 8000, 0000 ; Wrecked Ship spike platform hall; Room $CDA8, door 0. Wrecked Ship west super missile room$83:A2E8 dx CAF6, 00, 04, 41,66, 04,06, 8000, 0000 ; Wrecked Ship mainstreet; Room $CDF1, door 0. Wrecked Ship easy super missile hall$83:A2F4 dx CAF6, 00, 05, 5E,66, 05,06, 8000, E20F ; Wrecked Ship mainstreet; Room $CE40, door 0. Gravity suit room$83:A300 dx 93FE, 40, 05, 5E,36, 05,03, 8000, 0000 ; Wrecked Ship entrance; Room $CE40, door 1. Gravity suit room$83:A30C dx C98E, 00, 04, 11,26, 01,02, 8000, E229 ; Wrecked Ship chozo room; Room $CE8A, door 0. Wrecked Ship save station$83:A318 dx CAF6, 00, 05, 4E,36, 04,03, 8000, 0000 ; Wrecked Ship mainstreet; Room $CED2, door 0. n00b tube save station$83:A324 dx CEFB, 00, 05, 0E,26, 00,02, 8000, 0000 ; n00b tube; Room $CEFB, door 0. n00b tube$83:A330 dx CFC9, 00, 07, 16,7D, 01,07, 0200, 0000 ; Maridia mainstreet; Room $CEFB, door 1. n00b tube$83:A33C dx CF54, 00, 05, 0E,06, 00,00, 8000, 0000 ; n00b tube west; Room $CEFB, door 2. n00b tube$83:A348 dx CF80, 00, 04, 01,16, 00,01, 8000, E345 ; n00b tube east; Maridia load station 0 ; Room $CEFB, door 3. n00b tube$83:A354 dx CED2, 00, 04, 01,06, 00,00, 8000, 0000 ; n00b tube save station; Room $CF54, door 0. n00b tube west$83:A360 dx CEFB, 00, 00, 00,00, 00,01, 8000, E378 ; n00b tube; Room $CF54, door 1. n00b tube west$83:A36C dx A408, 40, 05, 1E,16, 01,01, 8000, 0000 ; Pre spazer room; Room $CF80, door 0. n00b tube east$83:A378 dx CEFB, 00, 01, 00,00, 00,01, 8000, E378 ; n00b tube; Brinstar load station Bh ; Room $CF80, door 1. n00b tube east$83:A384 dx A6A1, 40, 04, 01,06, 00,00, 8000, 0000 ; Kraid's lair entrance; Room $CF80, door 2. n00b tube east$83:A390 dx D21C, 00, 04, 01,16, 00,01, 8000, E356 ; Maridia broken glass tube room; Room $CFC9, door 0. Maridia mainstreet$83:A39C dx CEFB, 00, 06, 06,02, 00,00, 0170, 0000 ; n00b tube; Room $CFC9, door 1. Maridia mainstreet$83:A3A8 dx D08A, 00, 04, 01,06, 00,00, 8000, 0000 ; Maridia green gate hall; Room $CFC9, door 2. Maridia mainstreet$83:A3B4 dx D017, 00, 04, 01,26, 00,02, 8000, 0000 ; Maridia space pirate room; Room $CFC9, door 3. Maridia mainstreet$83:A3C0 dx D0B9, 00, 04, 01,06, 00,00, 8000, 0000 ; Mt. Doom; Room $CFC9, door 4. Maridia mainstreet$83:A3CC dx D0B9, 00, 00, 00,00, 01,02, 8000, 0000 ; Mt. Doom; Room $D017, door 0. Maridia space pirate room$83:A3D8 dx CFC9, 00, 05, 2E,66, 02,06, 8000, 0000 ; Maridia mainstreet; Room $D017, door 1. Maridia space pirate room$83:A3E4 dx D055, 00, 04, 01,36, 00,03, 8000, 0000 ; Tatori room; Room $D017, door 2. Maridia space pirate room$83:A3F0 dx D0B9, 00, 07, 16,3D, 01,03, 01C0, 0000 ; Mt. Doom; Room $D017, door 3. Maridia space pirate room$83:A3FC dx D0B9, 00, 07, 46,3D, 04,03, 01C0, 0000 ; Mt. Doom; Room $D055, door 0. Tatori room$83:A408 dx D017, 00, 05, 3E,26, 03,02, 8000, 0000 ; Maridia space pirate room; Room $D08A, door 0. Maridia green gate hall$83:A414 dx CFC9, 00, 05, 1E,76, 01,07, 8000, 0000 ; Maridia mainstreet; Room $D08A, door 1. Maridia green gate hall$83:A420 dx D21C, 00, 00, 00,00, 00,00, 8000, 0000 ; Maridia broken glass tube room; Room $D0B9, door 0. Mt. Doom$83:A42C dx D104, 00, 07, 26,1D, 02,01, 01C0, 0000 ; Maridia -> Red Brinstar room; Room $D0B9, door 1. Mt. Doom$83:A438 dx CFC9, 00, 05, 1E,06, 01,00, 8000, 0000 ; Maridia mainstreet; Room $D0B9, door 2. Mt. Doom$83:A444 dx D017, 00, 06, 06,02, 00,00, 8000, 0000 ; Maridia space pirate room; Room $D0B9, door 3. Mt. Doom$83:A450 dx D017, 00, 06, 36,02, 03,00, 8000, 0000 ; Maridia space pirate room; Room $D0B9, door 4. Mt. Doom$83:A45C dx CFC9, 00, 01, 00,00, 02,02, 8000, 0000 ; Maridia mainstreet; Room $D0B9, door 5. Mt. Doom$83:A468 dx D1A3, 00, 04, 01,26, 00,02, 8000, 0000 ; Maridia crab shaft; Room $D104, door 0. Maridia -> Red Brinstar room$83:A474 dx D0B9, 00, 06, 26,02, 02,00, 8000, 0000 ; Mt. Doom; Room $D104, door 1. Maridia -> Red Brinstar room$83:A480 dx A322, 40, 05, 2E,36, 02,03, 8000, E367 ; Red Brinstar -> Crateria elevator; Room $D13B, door 0. Sandy Maridia missile and super missile room$83:A48C dx D16D, 00, 04, 01,06, 00,00, 0140, 0000 ; Sandy Maridia memu room; Room $D16D, door 0. Sandy Maridia memu room$83:A498 dx D13B, 00, 05, 1E,06, 01,00, 8000, 0000 ; Sandy Maridia missile and super missile room; Maridia load station 10h ; Room $D16D, door 1. Sandy Maridia memu room$83:A4A4 dx D1DD, 00, 04, 01,16, 00,01, 8000, 0000 ; Beach; Room $D1A3, door 0. Maridia crab shaft$83:A4B0 dx D0B9, 00, 05, 5E,06, 05,00, 8000, 0000 ; Mt. Doom; Room $D1A3, door 1. Maridia crab shaft$83:A4BC dx D1DD, 00, 07, 06,2D, 00,02, 01C0, 0000 ; Beach; Room $D1A3, door 2. Maridia crab shaft$83:A4C8 dx D5A7, 00, 04, 01,16, 00,01, 8000, 0000 ; Snail room; Room $D1DD, door 0. Beach$83:A4D4 dx D16D, 00, 05, 3E,16, 03,01, 8000, 0000 ; Sandy Maridia memu room; Room $D1DD, door 1. Beach$83:A4E0 dx D1A3, 00, 06, 06,02, 00,00, 8000, 0000 ; Maridia crab shaft; Room $D1DD, door 2. Beach$83:A4EC dx D340, 00, 00, 00,00, 00,02, 8000, 0000 ; Sandy Maridia mainstreet; Room $D21C, door 0. Maridia broken glass tube room$83:A4F8 dx D08A, 00, 05, 3E,06, 03,00, 8000, 0000 ; Maridia green gate hall; Room $D21C, door 1. Maridia broken glass tube room$83:A504 dx D252, 00, 04, 01,06, 00,00, 8000, 0000 ; Maridia broken glass tube room east; Room $D21C, door 2. Maridia broken glass tube room$83:A510 dx CF80, 00, 05, 3E,06, 03,00, 8000, 0000 ; n00b tube east; Room $D21C, door 3. Maridia broken glass tube room$83:A51C dx D3B6, 00, 04, 01,06, 00,00, 8000, 0000 ; Maridia map station; Room $D252, door 0. Maridia broken glass tube room east$83:A528 dx D21C, 00, 01, 00,00, 00,00, 8000, 0000 ; Maridia broken glass tube room; Room $D252, door 1. Maridia broken glass tube room east$83:A534 dx D461, 00, 04, 01,06, 00,00, 8000, 0000 ; Evir hall west; Room $D27E, door 0. Plasma beam puyo room$83:A540 dx D387, 00, 05, 0E,06, 00,00, 8000, 0000 ; Pre plasma beam shaft; Room $D27E, door 1. Plasma beam puyo room$83:A54C dx D2AA, 00, 04, 01,06, 00,00, 8000, 0000 ; Plasma beam room; Room $D2AA, door 0. Plasma beam room$83:A558 dx D27E, 00, 05, 0E,06, 00,00, 8000, 0000 ; Plasma beam puyo room; Room $D2D9, door 0. Sandy Maridia choot-puyo hall$83:A564 dx D433, 00, 05, 0E,06, 00,00, 8000, 0000 ; Sandy Maridia quicksand top; Maridia load station 8 ; Room $D2D9, door 1. Sandy Maridia choot-puyo hall$83:A570 dx D30B, 00, 04, 01,56, 00,05, 8000, 0000 ; Maridia -> Crateria elevator; Room $D30B, door 0. Maridia -> Crateria elevator$83:A57C dx D2D9, 00, 05, 6E,06, 06,00, 8000, 0000 ; Sandy Maridia choot-puyo hall; Maridia load station 1 ; Room $D30B, door 1. Maridia -> Crateria elevator$83:A588 dx D3DF, 00, 04, 01,06, 00,00, 8000, 0000 ; Sandy Maridia save station; Room $D30B, door 2. Maridia -> Crateria elevator$83:A594 dx 94CC, D0, 03, 00,00, 00,00, 0000, 0000 ; Crateria -> Maridia elevator; Room $D340, door 0. Sandy Maridia mainstreet$83:A5A0 dx D5EC, 00, 04, 01,06, 00,00, 8000, 0000 ; Sandy Maridia quicksand bottom; Room $D340, door 1. Sandy Maridia mainstreet$83:A5AC dx D408, 00, 02, 00,00, 00,00, 8000, E291 ; Maridia elevatube; Room $D340, door 2. Sandy Maridia mainstreet$83:A5B8 dx D387, 00, 04, 01,36, 00,03, 8000, 0000 ; Pre plasma beam shaft; Room $D340, door 3. Sandy Maridia mainstreet$83:A5C4 dx D433, 00, 04, 01,06, 00,00, 8000, 0000 ; Sandy Maridia quicksand top; Room $D387, door 0. Pre plasma beam shaft$83:A5D0 dx D340, 00, 05, 2E,16, 02,01, 8000, 0000 ; Sandy Maridia mainstreet; Room $D387, door 1. Pre plasma beam shaft$83:A5DC dx D27E, 00, 04, 01,06, 00,00, 8000, 0000 ; Plasma beam puyo room; Room $D3B6, door 0. Maridia map station$83:A5E8 dx D21C, 00, 05, 0E,16, 00,01, 8000, E356 ; Maridia broken glass tube room; Room $D3DF, door 0. Sandy Maridia save station$83:A5F4 dx D30B, 00, 05, 0E,46, 00,04, 8000, 0000 ; Maridia -> Crateria elevator; Room $D408, door 0. Maridia elevatube$83:A600 dx D48E, 00, 06, 06,02, 00,00, 8000, E309 ; Elevatube south; Room $D408, door 1. Maridia elevatube$83:A60C dx D340, 00, 07, 06,2D, 00,02, 0200, E301 ; Sandy Maridia mainstreet; Room $D433, door 0. Sandy Maridia quicksand top$83:A618 dx D2D9, 00, 04, 01,06, 00,00, 8000, 0000 ; Sandy Maridia choot-puyo hall; Room $D433, door 1. Sandy Maridia quicksand top$83:A624 dx D86E, 00, 02, 00,00, 00,00, 8000, 0000 ; Sandy Maridia quicksand fall; Room $D433, door 2. Sandy Maridia quicksand top$83:A630 dx D340, 00, 05, 3E,36, 03,03, 8000, 0000 ; Sandy Maridia mainstreet; Room $D461, door 0. Evir hall west$83:A63C dx D252, 00, 05, 0E,06, 00,00, 8000, 0000 ; Maridia broken glass tube room east; Maridia load station 13h ; Room $D461, door 1. Evir hall west$83:A648 dx D48E, 00, 04, 01,16, 00,01, 8000, 0000 ; Elevatube south; Unused. Room $D461, door 2. Evir hall west$83:A654 dx D4EF, 00, 03, 00,00, 00,01, 8000, 0000 ; Snail room quicksand items west; Room $D48E, door 0. Elevatube south$83:A660 dx D461, 00, 05, 3E,06, 03,00, 8000, 0000 ; Evir hall west; Room $D48E, door 1. Elevatube south$83:A66C dx D4C2, 00, 04, 01,06, 00,00, 8000, 0000 ; Evir hall east; Room $D48E, door 2. Elevatube south$83:A678 dx D408, 00, 03, 00,00, 00,09, 8000, E26C ; Maridia elevatube; Room $D4C2, door 0. Evir hall east$83:A684 dx D48E, 00, 05, 0E,16, 00,01, 8000, 0000 ; Elevatube south; Room $D4C2, door 1. Evir hall east$83:A690 dx D646, 00, 04, 01,36, 00,03, 8000, E3A3 ; Pants room; Unused. Room $D4C2, door 2. Evir hall east$83:A69C dx D51E, 00, 03, 00,00, 01,01, 8000, 0000 ; Snail room quicksand items east; Room $D4EF, door 0. Snail room quicksand items west$83:A6A8 dx D54D, 00, 03, 00,00, 00,01, 8000, 0000 ; Snail room quicksand fall west; Room $D4EF, door 1. Snail room quicksand items west$83:A6B4 dx D461, 00, 02, 00,00, 02,00, 8000, 0000 ; Evir hall west; Room $D51E, door 0. Snail room quicksand items east$83:A6C0 dx D57A, 00, 03, 00,00, 00,01, 8000, 0000 ; Snail room quicksand fall east; Room $D51E, door 1. Snail room quicksand items east$83:A6CC dx D4C2, 00, 02, 00,00, 01,00, 8000, 0000 ; Evir hall east; Room $D54D, door 0. Snail room quicksand fall west$83:A6D8 dx D5A7, 00, 03, 00,00, 01,02, 8000, 0000 ; Snail room; Room $D54D, door 1. Snail room quicksand fall west$83:A6E4 dx D4EF, 00, 02, 00,00, 01,00, 8000, 0000 ; Snail room quicksand items west; Room $D57A, door 0. Snail room quicksand fall east$83:A6F0 dx D5A7, 00, 03, 00,00, 03,02, 8000, 0000 ; Snail room; Room $D57A, door 1. Snail room quicksand fall east$83:A6FC dx D51E, 00, 02, 00,00, 00,00, 8000, 0000 ; Snail room quicksand items east; Room $D5A7, door 0. Snail room$83:A708 dx D1A3, 00, 05, 1E,36, 01,03, 8000, E398 ; Maridia crab shaft; Room $D5A7, door 1. Snail room$83:A714 dx D54D, 00, 02, 00,00, 00,00, 8000, 0000 ; Snail room quicksand fall west; Room $D5A7, door 2. Snail room$83:A720 dx D57A, 00, 02, 00,00, 00,00, 8000, 0000 ; Snail room quicksand fall east; Maridia load station 12h ; Room $D5A7, door 3. Snail room$83:A72C dx D617, 00, 07, 06,0D, 00,00, 01C0, 0000 ; Mochtroid room; Room $D5A7, door 4. Snail room$83:A738 dx D6FD, 00, 04, 01,06, 00,00, 8000, 0000 ; Maridia speed blockade quicksand bottom; Maridia load station 2 ; Room $D5A7, door 5. Snail room$83:A744 dx D765, 00, 05, 0E,06, 00,00, 8000, 0000 ; Snail room save station; Room $D5EC, door 0. Sandy Maridia quicksand bottom$83:A750 dx D340, 00, 05, 3E,56, 03,05, 8000, 0000 ; Sandy Maridia mainstreet; Room $D5EC, door 1. Sandy Maridia quicksand bottom$83:A75C dx D9FE, 00, 04, 01,16, 00,01, 8000, 0000 ; Maridia cacatac room west; Room $D617, door 0. Mochtroid room$83:A768 dx D5A7, 00, 06, 06,02, 00,00, 8000, 0000 ; Snail room; Room $D617, door 1. Mochtroid room$83:A774 dx D95E, 00, 04, 01,06, 00,00, 8000, 0000 ; Botwoon; Room $D646, door 0. Pants room$83:A780 dx D4C2, 00, 05, 2E,06, 02,00, 8000, 0000 ; Evir hall east; Room $D646, door 1. Pants room$83:A78C dx D69A, 00, 04, 01,26, 00,02, 8000, 0000 ; Pants room section; Room $D646, door 2. Pants room$83:A798 dx D8C5, 00, 04, 01,06, 00,00, 8000, 0000 ; Shaktool; Room $D646, door 3. Pants room$83:A7A4 dx D646, 00, 05, 0E,36, 00,03, 8000, E3B9 ; Pants room; Room $D69A, door 0. Pants room section$83:A7B0 dx D646, 00, 05, 0E,36, 00,03, 8000, E3A3 ; Pants room; Room $D69A, door 1. Pants room section$83:A7BC dx D8C5, 00, 04, 01,06, 00,00, 8000, 0000 ; Shaktool; Room $D6D0, door 0. Spring ball room$83:A7C8 dx D8C5, 00, 05, 3E,06, 03,00, 8000, 0000 ; Shaktool; Room $D6FD, door 0. Maridia speed blockade quicksand bottom$83:A7D4 dx D5A7, 00, 05, 5E,16, 05,01, 8000, 0000 ; Snail room; Room $D72A, door 0. Maridia grapple room$83:A7E0 dx D913, 00, 01, 00,00, 00,00, 8000, 0000 ; Maridia grapple wall shaft; Maridia load station 3 ; Room $D72A, door 1. Maridia grapple room$83:A7EC dx D81A, 00, 04, 01,06, 00,00, 8000, 0000 ; Draygon save station; Room $D72A, door 2. Maridia grapple room$83:A7F8 dx D78F, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre Draygon room; Unused$83:A804 dx D913, 00, 01, 00,00, 00,02, 8000, 0000 ; Maridia grapple wall shaft; Unused. Clone of $A8F4$83:A810 dx D845, 00, 04, 01,06, 00,00, 8000, 0000 ; Maridia missile station; Maridia load station 11h$83:A81C dx D78F, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre Draygon room; Room $D765, door 0. Snail room save station$83:A828 dx D5A7, 00, 04, 01,26, 00,02, 8000, 0000 ; Snail room; Room $D78F, door 0. Pre Draygon room$83:A834 dx D72A, 00, 05, 6E,16, 06,01, 8000, 0000 ; Maridia grapple room; Room $D78F, door 1. Pre Draygon room$83:A840 dx DA60, 00, 05, 1E,06, 01,00, 8000, 0000 ; Draygon; Room $D7E4, door 0. Maridia speed blockade hall$83:A84C dx D95E, 00, 05, 1E,06, 01,00, 8000, E38D ; Botwoon; Room $D7E4, door 1. Maridia speed blockade hall$83:A858 dx D898, 00, 02, 00,00, 01,00, 8000, 0000 ; Maridia speed blockade quicksand fall; Room $D7E4, door 2. Maridia speed blockade hall$83:A864 dx D898, 00, 02, 00,00, 00,00, 8000, 0000 ; Maridia speed blockade quicksand fall; Room $D7E4, door 3. Maridia speed blockade hall$83:A870 dx D913, 00, 04, 01,26, 00,02, 8000, 0000 ; Maridia grapple wall shaft; Room $D81A, door 0. Draygon save station$83:A87C dx D9D4, 00, 04, 01,06, 00,00, 8000, 0000 ; Maridia energy station; Room $D81A, door 1. Draygon save station$83:A888 dx D72A, 00, 05, 6E,06, 06,00, 8000, 0000 ; Maridia grapple room; Room $D845, door 0. Maridia missile station$83:A894 dx D913, 00, 05, 4E,26, 04,02, 8000, E318 ; Maridia grapple wall shaft; Room $D86E, door 0. Sandy Maridia quicksand fall$83:A8A0 dx D5EC, 00, 02, 00,00, 00,00, 8000, 0000 ; Sandy Maridia quicksand bottom; Room $D898, door 0. Maridia speed blockade quicksand fall$83:A8AC dx D6FD, 00, 02, 00,00, 02,00, 8000, 0000 ; Maridia speed blockade quicksand bottom; Room $D898, door 1. Maridia speed blockade quicksand fall$83:A8B8 dx D6FD, 00, 02, 00,00, 03,00, 8000, 0000 ; Maridia speed blockade quicksand bottom; Room $D8C5, door 0. Shaktool$83:A8C4 dx D69A, 00, 05, 0E,16, 00,01, 8000, E3C8 ; Pants room section; Room $D8C5, door 1. Shaktool$83:A8D0 dx D6D0, 00, 04, 01,06, 00,00, 8000, 0000 ; Spring ball room; Room $D913, door 0. Maridia grapple wall shaft$83:A8DC dx D7E4, 00, 05, 6E,06, 06,00, 8000, 0000 ; Maridia speed blockade hall; Room $D913, door 1. Maridia grapple wall shaft$83:A8E8 dx D72A, 00, 04, 01,06, 00,00, 8000, 0000 ; Maridia grapple room; Room $D913, door 2. Maridia grapple wall shaft$83:A8F4 dx D845, 00, 04, 01,06, 00,00, 8000, 0000 ; Maridia missile station; Room $D913, door 3. Maridia grapple wall shaft$83:A900 dx DA2B, 00, 05, 4E,16, 04,01, 8000, 0000 ; Maridia cacatac room east; Room $D95E, door 0. Botwoon$83:A90C dx D617, 00, 05, 3E,06, 03,00, 8000, 0000 ; Mochtroid room; Room $D95E, door 1. Botwoon$83:A918 dx D7E4, 00, 04, 01,06, 00,00, 8000, 0000 ; Maridia speed blockade hall; Room $D9AA, door 0. Space jump room$83:A924 dx DA60, 00, 04, 01,16, 00,01, 8000, 0000 ; Draygon; Room $D9D4, door 0. Maridia energy station$83:A930 dx D81A, 00, 05, 0E,06, 00,00, 8000, 0000 ; Draygon save station; Room $D9FE, door 0. Maridia cacatac room west$83:A93C dx D5EC, 00, 05, 0E,06, 00,00, 8000, 0000 ; Sandy Maridia quicksand bottom; Room $D9FE, door 1. Maridia cacatac room west$83:A948 dx DA2B, 00, 04, 01,06, 00,00, 8000, 0000 ; Maridia cacatac room east; Room $DA2B, door 0. Maridia cacatac room east$83:A954 dx D9FE, 00, 05, 0E,06, 00,00, 8000, 0000 ; Maridia cacatac room west; Room $DA2B, door 1. Maridia cacatac room east$83:A960 dx D913, 00, 04, 01,16, 00,01, 8000, 0000 ; Maridia grapple wall shaft; Room $DA60, door 0. Draygon$83:A96C dx D78F, 00, 04, 01,26, 00,02, 8000, E3D9 ; Pre Draygon room; Room $DA60, door 1. Draygon$83:A978 dx D9AA, 00, 05, 0E,06, 00,00, 8000, 0000 ; Space jump room; Room $DAAE, door 0. Tourian -> Crateria elevator$83:A984 dx DAE1, 00, 05, 5E,06, 05,00, 8000, 0000 ; Metroid room 1; Room $DAAE, door 1. Tourian -> Crateria elevator$83:A990 dx A66A, D0, 03, 00,00, 00,01, 0000, E4C0 ; Tourian entrance; Tourian load station 1 ; Room $DAAE, door 3. Tourian -> Crateria elevator$83:A99C dx DF1B, 00, 04, 01,06, 00,00, 8000, 0000 ; Tourian elevator save station; Tourian load station 8 ; Room $DAE1, door 0. Metroid room 1$83:A9A8 dx DAAE, 00, 04, 01,36, 00,03, 8000, 0000 ; Tourian -> Crateria elevator; Room $DAE1, door 1. Metroid room 1$83:A9B4 dx DB31, 00, 05, 0E,06, 00,00, 8000, 0000 ; Metroid room 2; Room $DB31, door 0. Metroid room 2$83:A9C0 dx DAE1, 00, 04, 01,06, 00,00, 8000, 0000 ; Metroid room 1; Room $DB31, door 1. Metroid room 2$83:A9CC dx DB7D, 00, 04, 01,06, 00,00, 8000, 0000 ; Metroid room 3; Room $DB7D, door 0. Metroid room 3$83:A9D8 dx DB31, 00, 05, 0E,16, 00,01, 8000, 0000 ; Metroid room 2; Room $DB7D, door 1. Metroid room 3$83:A9E4 dx DBCD, 00, 04, 01,06, 00,00, 8000, 0000 ; Metroid room 4; Room $DBCD, door 0. Metroid room 4$83:A9F0 dx DB7D, 00, 05, 5E,06, 05,00, 8000, 0000 ; Metroid room 3; Room $DBCD, door 1. Metroid room 4$83:A9FC dx DC19, 00, 06, 16,03, 01,00, 8000, 0000 ; Tourian super-sidehopper room; Room $DC19, door 0. Tourian super-sidehopper room$83:AA08 dx DBCD, 00, 07, 06,1E, 00,01, 01C0, 0000 ; Metroid room 4; Room $DC19, door 1. Tourian super-sidehopper room$83:AA14 dx DC65, 00, 05, 1E,06, 01,00, 8000, 0000 ; Torizo corpse room; Room $DC65, door 0. Torizo corpse room$83:AA20 dx DC19, 00, 04, 01,06, 00,00, 8000, 0000 ; Tourian super-sidehopper room; Room $DC65, door 1. Torizo corpse room$83:AA2C dx DCB1, 00, 05, 3E,06, 03,00, 8000, 0000 ; Shitroid room; Tourian load station 11h ; Room $DCB1, door 0. Shitroid room$83:AA38 dx DC65, 00, 04, 01,06, 00,00, 8000, 0000 ; Torizo corpse room; Room $DCB1, door 1. Shitroid room$83:AA44 dx DCFF, 00, 01, 00,00, 00,00, 8000, 0000 ; Post Shitroid room; Room $DCFF, door 0. Post Shitroid room$83:AA50 dx DCB1, 00, 00, 00,00, 00,00, 8000, 0000 ; Shitroid room; Room $DCFF, door 1. Post Shitroid room$83:AA5C dx DDC4, 00, 04, 01,06, 00,00, 8000, 0000 ; Tourian eye-door room; Room $DCFF, door 2. Post Shitroid room$83:AA68 dx DD2E, 00, 05, 0E,06, 00,00, 8000, 0000 ; Tourian refill station; Room $DD2E, door 0. Tourian refill station$83:AA74 dx DCFF, 00, 04, 01,16, 00,01, 8000, 0000 ; Post Shitroid room; Room $DD58, door 0. Mother Brain$83:AA80 dx DDF3, 00, 04, 01,26, 00,02, 8000, 0000 ; Pre Mother Brain shaft; Room $DD58, door 1. Mother Brain$83:AA8C dx DE4D, 00, 09, 1F,06, 01,00, 8000, 0000 ; Escape room 1; Room $DDC4, door 0. Tourian eye-door room$83:AA98 dx DCFF, 00, 05, 0E,16, 00,01, 8000, 0000 ; Post Shitroid room; Tourian load station 10h ; Room $DDC4, door 1. Tourian eye-door room$83:AAA4 dx DDF3, 00, 04, 01,06, 00,00, 8000, 0000 ; Pre Mother Brain shaft; Room $DDF3, door 0. Pre Mother Brain shaft$83:AAB0 dx DDC4, 00, 05, 3E,06, 03,00, 8000, 0000 ; Tourian eye-door room; Tourian load station 0 ; Room $DDF3, door 1. Pre Mother Brain shaft$83:AABC dx DE23, 00, 05, 0E,06, 00,00, 8000, 0000 ; Mother Brain save station; Room $DDF3, door 2. Pre Mother Brain shaft$83:AAC8 dx DD58, 00, 05, 3E,06, 03,00, 8000, 0000 ; Mother Brain; Room $DE23, door 0. Mother Brain save station$83:AAD4 dx DDF3, 00, 04, 01,16, 00,01, 8000, 0000 ; Pre Mother Brain shaft; Room $DE4D, door 0. Escape room 1$83:AAE0 dx DD58, 00, 04, 01,06, 00,00, 8000, 0000 ; Mother Brain; Room $DE4D, door 1. Escape room 1$83:AAEC dx DE7A, 00, 06, 06,03, 00,00, 8000, 0000 ; Escape room 2; Room $DE7A, door 0. Escape room 2$83:AAF8 dx DE4D, 00, 07, 06,0C, 00,00, 0200, 0000 ; Escape room 1; Room $DE7A, door 1. Escape room 2$83:AB04 dx DEA7, 00, 04, 01,16, 00,01, 8000, 0000 ; Escape room 3; Room $DEA7, door 0. Escape room 3$83:AB10 dx DE7A, 00, 05, 0E,16, 00,01, 8000, 0000 ; Escape room 2; Room $DEA7, door 1. Escape room 3$83:AB1C dx DEDE, 00, 04, 01,36, 00,03, 8000, 0000 ; Escape room 4; Room $DEDE, door 0. Escape room 4$83:AB28 dx DEA7, 00, 05, 5E,06, 05,00, 8000, 0000 ; Escape room 3; Room $DEDE, door 1. Escape room 4$83:AB34 dx 96BA, 40, 04, 01,86, 00,08, 8000, E4CF ; Old Tourian escape shaft; Room $DF1B, door 0. Tourian elevator save station$83:AB40 dx DAAE, 00, 05, 0E,36, 00,03, 8000, 0000 ; Tourian -> Crateria elevator; Room $DF45, door 0. Ceres elevator shaft$83:AB4C dx DF8D, 00, 00, 00,00, 00,00, 8000, E513 ; Ceres pre elevator hall; Ceres load station ; Room $DF8D, door 0. Ceres pre elevator hall$83:AB58 dx DF45, 00, 01, 00,00, 00,02, 8000, E4E0 ; Ceres elevator shaft; Room $DF8D, door 1. Ceres pre elevator hall$83:AB64 dx DFD7, 00, 00, 00,00, 00,00, 8000, 0000 ; Ceres stairs; Room $DFD7, door 0. Ceres stairs$83:AB70 dx DF8D, 00, 01, 00,00, 01,00, 8000, 0000 ; Ceres pre elevator hall; Room $DFD7, door 1. Ceres stairs$83:AB7C dx E021, 00, 00, 00,00, 00,00, 8000, 0000 ; Ceres baby metroid hall; Room $E021, door 0. Ceres baby metroid hall$83:AB88 dx DFD7, 00, 01, 00,00, 00,01, 8000, 0000 ; Ceres stairs; Room $E021, door 1. Ceres baby metroid hall$83:AB94 dx E06B, 00, 00, 00,00, 00,00, 8000, 0000 ; Pre Ceres Ridley hall; Room $E06B, door 0. Pre Ceres Ridley hall$83:ABA0 dx E021, 00, 01, 00,00, 01,00, 8000, 0000 ; Ceres baby metroid hall; Room $E06B, door 1. Pre Ceres Ridley hall$83:ABAC dx E0B5, 00, 00, 00,00, 00,00, 8000, 0000 ; Ceres Ridley; Room $E0B5, door 0. Ceres Ridley$83:ABB8 dx E06B, 00, 01, 00,00, 01,00, 8000, 0000 ; Pre Ceres Ridley hall; These four doors appear to be missing the elevator properties byte ; Unused. Room $E82C, door 0. Debug room ; Debug load station$83:ABC4 dx E82C, 05, 00,00, 01,00, 0100, 0000 ; Debug room; Unused. Room $E82C, door 1. Debug room$83:ABCF dx E82C, 05, 00,00, 01,01, 0100, 0000 ; Debug room; Unused. Room $E82C, door 2. Debug room$83:ABDA dx E82C, 04, 00,00, 00,00, 0100, 0000 ; Debug room; Unused. Room $E82C, door 3. Debug room$83:ABE5 dx E82C, 04, 00,00, 00,01, 0100, 0000 ; Debug room} ;;; $ABF0: FX type tilemap pointers ;;; { ; This table is too short, it's missing the entries for 28h/2Ah/2Ch (Ceres Ridley/elevator / haze) ; This is fine, because those rooms disabled layer 3 anyway, but it does mean garbage is loaded to VRAM from pointers in the following table ; In bank $8A$83:ABF0 dw 0000, ; 0: None8000, ; 2: Lava 8840, ; 4: Acid 9080, ; 6: Water 98C0, ; 8: Spores A100, ; Ah: Rain A940, ; Ch: Fog 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, ; 20h: Scrolling sky 0000, ; 22h: Unused 0000, ; 24h: Fireflea 9080 ; 26h: Tourian entrance statue } ;;; $AC18: FX type function pointers ;;; { ; In bank $88$83:AC18 dw B278, ; 0: NoneB279, ; 2: Lava B2A1, ; 4: Acid C3FF, ; 6: Water DA11, ; 8: Spores D950, ; Ah: Rain DB08, ; Ch: Fog B278, B278, B278, B278, B278, B278, B278, B278, B278, A7D8, ; 20h: Scrolling sky A61B, ; 22h: Unused B07C, ; 24h: Fireflea DB8A, ; 26h: Tourian entrance statue D8DE, ; 28h: Ceres Ridley D928, ; 2Ah: Ceres elevator DDC7 ; 2Ch: Ceres haze } ;;; $AC46: Area specific palette FX / animated tiles object list pointers ;;; { ; Loaded by $89:AB82 ; Indexed by area index$83:AC46 dw AC66, AC86, ACA6, ACC6, ACE6, AD06, AD26, AD46 ; Palette FX$83:AC56 dw AC76, AC96, ACB6, ACD6, ACF6, AD16, AD36, AD56 ; Animated tiles} ;;; $AC66: Area specific palette FX / animated tiles object lists ;;; { ; Loaded by $89:AB82 ; Indexed by bit index of set bits in FX palette FX / animated tiles bitset$83:AC66 dw F765, FFE5, FFE9, FFD9, FFDD, FFE1, FFED, F781 ; Crateria palette FX$83:AC76 dw 8257, 8251, 825D, 8263, 824B, 824B, 824B, 824B ; Crateria animated tiles$83:AC86 dw F775, F77D, F781, F779, F745, F745, F745, F745 ; Brinstar palette FX$83:AC96 dw 8257, 8251, 8281, 824B, 824B, 824B, 824B, 824B ; Brinstar animated tiles$83:ACA6 dw F761, F785, F789, F78D, F791, F745, F745, F745 ; Norfair palette FX$83:ACB6 dw 8257, 8251, 824B, 824B, 824B, 824B, 824B, 824B ; Norfair animated tiles$83:ACC6 dw F76D, F745, F745, F745, F745, F745, F745, F745 ; Wrecked Ship palette FX$83:ACD6 dw 8257, 8251, 8275, 827B, 826F, 824B, 824B, 824B ; Wrecked Ship animated tiles$83:ACE6 dw F795, F799, F79D, F745, F745, F745, F745, F745 ; Maridia palette FX$83:ACF6 dw 8257, 8251, 8287, 828D, 824B, 824B, 824B, 824B ; Maridia animated tiles$83:AD06 dw F761, F7A1, F7A5, FFC9, FFCD, FFD1, FFD5, F745 ; Tourian palette FX$83:AD16 dw 8257, 8251, 824B, 824B, 824B, 824B, 824B, 824B ; Tourian animated tiles$83:AD26 dw F745, F745, F745, F745, F745, F745, F745, F745 ; Ceres palette FX$83:AD36 dw 8257, 8251, 824B, 824B, 824B, 824B, 824B, 824B ; Ceres animated tiles$83:AD46 dw F745, F745, F745, F745, F745, F745, F745, F745 ; Debug palette FX$83:AD56 dw 8257, 8251, 824B, 824B, 824B, 824B, 824B, 824B ; Debug animated tiles} ;;; $AD66: Free space ;;; { }