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$80 - System routines
$81 - SRAM, spritemap processing & menus
$82 - Top level main game routines
$83 - FX and door definitions
$84 - PLMs
$85 - Message boxes
$86 - Enemy projectiles
$87 - Animated tiles
$88 - HDMA
$89 - Item PLM graphics, FX loader
$8A - FX tilemaps
$8B - Non gameplay routines
$8C - Title sequence and intro
$8D - Enemy projectile spritemaps, palette FX objects
$8E - Menu tiles
$8F - Rooms definitions
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$90 - Samus
$91 - Aran
$92 - Samus animations
$93 - Projectiles
$94 - Block collision, grapple drawing,
some cutscene graphics
$95..$99 - Cutscene graphics
$9A - Projectile and standard BG3/sprite tiles
$9B - Grapple beam and Samus graphics
$9C - Samus graphics
$9D - Samus graphics
$9E - Samus graphics
$9F - Samus graphics
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$A0 - Enemies
$A1 - Enemy population
$A2 - Enemy AI - inc. gunship & shutters
$A3 - Enemy AI - inc. elevator & metroid
$A4 - Enemy AI - Crocomire
$A5 - Enemy AI - Draygon & Spore Spawn
$A6 - Enemy AI - inc. Ridley & zebetites
$A7 - Enemy AI - inc. Kraid & Phantoon
$A8 - Enemy AI - inc. ki-hunter
$A9 - Enemy AI - Mother Brain, Shitroid & dead monsters
$AA - Enemy AI - inc. Torizo & Tourian statue
$AB - Enemy graphics - inc. Kraid
$AC - Enemy graphics - inc. Spore Spawn & Phantoon
$AD - Enemy graphics - Crocomire, gunship & space pirates;
extra Mother Brain code
$AE - Enemy graphics
$AF - Enemy graphics - inc. Torizo
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$B0 - Enemy graphics - inc. Ridley,
Draygon & Mother Brain
$B1 - Enemy graphics - inc. Shitroid & ki-hunter
$B2 - Enemy AI - space pirates
$B3 - Enemy AI - inc. Botwoon
$B4 - Enemy sets, vulnerabilities, drop chances;
sprite objects; debug handler
$B5 - Region maps
$B6 - Pause screen graphics
$B7 - Enemy graphics - inc. dead enemies,
Botwoon & Mother Brain
$B9..$BA - CRE, background images
$BA..$C1 - Tile graphics
$C1..$C2 - Tile tables
$C2..$CE - Palettes, level data
$CF..$DE - Music
$DF - Incomplete unused music
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