;;; $95:8000: Tiles - title BG (spilt over from previous bank) ;;;
;;; $95:80D8: Tiles - title sprites ;;;
;;; $95:A5E1: Tiles - baby metroid (mode 7) ;;;
;;; $95:A82F: Tiles - gunship/Ceres (mode 7) ;;;
;;; $95:D089: Tiles - font 1 ;;;
;;; $95:D713: Tiles - font 2 ;;;
;;; $95:E4C2: Tiles - intro sprites ;;;
;;; $95:F90E: Tiles - intro BG1/2 ;;;
;;; $96:D10A: Tiles - space/Ceres ;;;
;;; $96:EC76: Tiles - Zebes ;;;
;;; $96:FC04: Tilemap - title (mode 7) ;;;
;;; $96:FE69: Tilemap - gunship/Ceres (mode 7) ;;;
;;; $96:FF14: Tilemap - intro BG1 (Mother Brain's room) ;;;
;;; $97:88CC: Tilemap - intro BG2 (Samus head) ;;;
;;; $97:8ADB: Tilemap - Zebes ;;;
;;; $97:8D12: Tilemap - intro BG3 (the last Metroid is in captivity) ;;;
;;; $97:8DF4: Tilemap - game options menu - options screen ;;;
;;; $97:8FCD: Tilemap - game options menu - controller settings - English ;;;
;;; $97:91C4: Tilemap - game options menu - controller settings - Japanese ;;;
;;; $97:938D: Tilemap - game options menu - special settings - English ;;;
;;; $97:953A: Tilemap - game options menu - special settings - Japanese ;;;
;;; $97:96F4: Tilemap - Samus waiting for the credits to end ;;;
;;; $97:9803: Tiles - Samus waiting for the credits to end ;;;
;;; $97:B957: Tiles - post-credits suitless Samus ;;;
;;; $97:D7FC: Tiles - post-credits Samus shooting the screen ;;;
;;; $97:E7DE: Tiles - font 3 ;;;
;;; $97:EEFF: Tilemap - credits ;;;
;;; $97:F987: Interleaved tiles/tilemap - post-credits Samus beam (mode 7) ;;;
;;; $98:8304: Tiles - Zebes explosion ;;;
;;; $98:B5C1: Tilemap - wide part of Zebes explosion ;;;
;;; $98:B857: Tilemap - concentric wide part of Zebes explosion ;;;
;;; $98:BAED: Tilemap - eclipse of Zebes during explosion ;;;
;;; $98:BCCD: Tilemap - blank ;;;
;;; $98:BCD6: Tiles - Zebes being zoomed out during Zebes explosion (mode 7) ;;;
;;; $98:ED4F: Tiles - grey clouds during Zebes explosion (mode 7) ;;;
;;; $99:9101: Tiles - big Zebes during Zebes explosion (mode 7) ;;;
;;; $99:A56F: Tiles - yellow clouds during Zebes explosion ;;;
;;; $99:D17E: Cleans BG VRAM before $98:BCD6 is loaded ;;;
;;; $99:D65B: Cleans BG VRAM before $98:ED4F is loaded ;;;
;;; $99:D932: Cleans BG VRAM before $99:9101 is loaded ;;;
;;; $99:DA9F: Tiles - post-credits Samus transformation effect ;;;
;;; $99:DAB1: Tilemap - post-credits Samus transformation effect ;;;
;;; $99:E089: Tiles - post-credits Super Metroid icon ;;;
;;; $99:ECC4: Tilemap - post-credits Super Metroid icon ;;;
;;; $99:EE21: Free space ;;;