;;; $8000: Set Samus tiles definitions for current animation ;;;
;;; $808D: Samus spritemap table ;;;
;;; $90ED: Samus spritemaps - debug ;;;
;;; $9263: Samus spritemap table indices - top half ;;;
;;; $945D: Samus spritemap table indices - bottom half ;;;
;;; $9657: Samus spritemaps ;;;
;;; $CBEE..D7D2: Samus tiles animation - tiles definitions ;;;
    ;;; $CBEE: Samus top tiles - set 0 (general) ;;;
    ;;; $CCCE: Samus top tiles - set 1 (general) ;;;
    ;;; $CDA0: Samus top tiles - set 2 (general) ;;;
    ;;; $CE80: Samus top tiles - set 3 (facing clockwise - grappling - in air - upside up) ;;;
    ;;; $CEF7: Samus top tiles - set 4 (facing anticlockwise - grappling - in air - upside up) ;;;
    ;;; $CF6E: Samus top tiles - set 5 (facing clockwise - grappling - in air - upside down) ;;;
    ;;; $CFE5: Samus top tiles - set 6 (facing anticlockwise - grappling - in air - upside down) ;;;
    ;;; $D05C: Samus top tiles - set 7 (standing, crouching, drained) ;;;
    ;;; $D0E8: Samus top tiles - set 8 (Samus appearance electricity) ;;;
    ;;; $D12E: Samus top tiles - set 9 (moving - gun extended) ;;;
    ;;; $D19E: Samus bottom tiles - set 0 (general) ;;;
    ;;; $D27E: Samus bottom tiles - set 1 (general) ;;;
    ;;; $D35E: Samus bottom tiles - set 2 (facing clockwise - grappling - in air - upside up) ;;;
    ;;; $D406: Samus bottom tiles - set 4 (facing clockwise - grappling - in air - upside down) ;;;
    ;;; $D4A7: Samus bottom tiles - set 5 (facing anticlockwise - grappling - in air - upside up) ;;;
    ;;; $D54F: Samus bottom tiles - set 6 (facing anticlockwise - grappling - in air - upside down) ;;;
    ;;; $D5F0: Samus bottom tiles - set 8 (facing forward) ;;;
    ;;; $D605: Samus bottom tiles - set Ah (general) ;;;
    ;;; $D613: Samus top tiles - set Ah (morph ball, spin jump, screw attack sparks) ;;;
    ;;; $D6A6: Samus top tiles - set Bh (morphing transition, unused morph ball bounce) ;;;
    ;;; $D6D7: Samus bottom tiles - set 3 (unused) ;;;
    ;;; $D74E: Samus top tiles - set Ch (crystal flash, vertical shinespark) ;;;
    ;;; $D786: Samus bottom tiles - set 7 (crystal flash bubble) ;;;
    ;;; $D79B: Samus bottom tiles - set 9 (space jump) ;;;
;;; $D7D3: Samus spritemaps - atmospheric graphics ;;;
;;; $D91E: Samus top half tiles animation - tiles definition pointers ;;;
;;; $D938: Samus bottom half tiles animation - tiles definition pointers ;;;
;;; $D94E: Samus tiles animation - animation definition pointers ;;;
;;; $DB48: Samus tiles animation - animation definitions ;;;
;;; $ED24: Play Samus fanfare ;;;
;;; $ED7A: Debug. Samus tile viewer ;;;
;;; $EDBE: Draw Samus' suit exploding ;;;
;;; $EDF4: Free space ;;;