;;; $8000..8BFF: Title sequence spritemaps ;;;
    ;;; $8000: Unused. Beta Metroid logo ;;;
    ;;; $80BB: Nintendo boot logo ;;;
    ;;; $8103: Nintendo copyright ;;;
    ;;; $8137: Unused. '1993 R&D1 PRODUCE' ;;;
    ;;; $81CF: Unused. 'PROJECT SAMUS FEATURED IN' ;;;
    ;;; $82AD: Unused. 'METROID 3' ;;;
    ;;; $82FF: Unused. '-Nintendo- presents' ;;;
    ;;; $833D: Unused. Incomplete Super Metroid title logo ;;;
    ;;; $83FD: Unused. 2x2 tile region ;;;
    ;;; $8413: Unused. 2x2 tile region ;;;
    ;;; $8429: Unused. 2x2 tile region ;;;
    ;;; $843F: Unused. 5x5 tile region ;;;
    ;;; $84BE: Unused. 4x5 tile region ;;;
    ;;; $8524: Unused. 4x4 tile region ;;;
    ;;; $8576: Unused. 4x4 tile region ;;;
    ;;; $85C8: '     METR' ;;;
    ;;; $85F2: '    METRO' ;;;
    ;;; $8626: Unused. Debug Nintendo copyright ;;;
    ;;; $867D: '   METROI' ;;;
    ;;; $86BB: '  METROID' ;;;
    ;;; $8703: ' METROID ' ;;;
    ;;; $874B: 'METROID 3' ;;;
    ;;; $879D: Super Metroid title logo ;;;
    ;;; $8862: '   1' ;;;
    ;;; $886E: '  19' ;;;
    ;;; $8884: ' 199' ;;;
    ;;; $88A4: '1994' ;;;
    ;;; $88CE: '       N' ;;;
    ;;; $88DA: '      NI' ;;;
    ;;; $88F0: '     NIN' ;;;
    ;;; $8910: '    NINT' ;;;
    ;;; $893A: '   NINTE' ;;;
    ;;; $896E: '  NINTEN' ;;;
    ;;; $89AC: ' NINTEND' ;;;
    ;;; $89F4: 'NINTENDO' ;;;
    ;;; $8A46: '       P' ;;;
    ;;; $8A52: '      PR' ;;;
    ;;; $8A68: '     PRE' ;;;
    ;;; $8A88: '    PRES' ;;;
    ;;; $8AB2: '   PRESE' ;;;
    ;;; $8AE6: '  PRESEN' ;;;
    ;;; $8B24: ' PRESENT' ;;;
    ;;; $8B6C: 'PRESENTS' ;;;
    ;;; $8BBE: '        M' ;;;
    ;;; $8BCA: '       ME' ;;;
    ;;; $8BE0: '      MET' ;;;
;;; $8C00..99D5: Intro / Ceres explosion spritemaps ;;;
    ;;; $8C00: Intro Mother Brain (frame 1) ;;;
    ;;; $8C2F: Intro Mother Brain (frame 2) ;;;
    ;;; $8C5E: Intro Mother Brain (frame 3) ;;;
    ;;; $8C8D: Intro rinka (frame 1) ;;;
    ;;; $8CA3: Intro rinka (frame 2) ;;;
    ;;; $8CB9: Intro rinka (frame 3) ;;;
    ;;; $8CCF: Intro Japanese text next-page arrow (frame 1) ;;;
    ;;; $8CDB: Intro Japanese text next-page arrow (frame 2) ;;;
    ;;; $8CE7: Intro Japanese text next-page arrow (frame 3) ;;;
    ;;; $8CF3: Baby metroid being delivered (frame 1) ;;;
    ;;; $8D13: Baby metroid being delivered (frame 2) ;;;
    ;;; $8D33: Baby metroid being delivered (frame 3) ;;;
    ;;; $8D53: Baby metroid being examined (frame 1) ;;;
    ;;; $8D5A: Baby metroid being examined (frame 2) ;;;
    ;;; $8D61: Baby metroid being examined (frame 3) ;;;
    ;;; $8D68: The blinking typewriter block ;;;
    ;;; $8D6F: Metroid egg hatching (frame 1) ;;;
    ;;; $8D8F: Metroid egg hatching (frame 2) ;;;
    ;;; $8DBE: Metroid egg hatching (frame 3) ;;;
    ;;; $8DED: Metroid egg hatching (frame 4) ;;;
    ;;; $8E1C: Metroid egg hatching (frame 5) ;;;
    ;;; $8E4B: Metroid egg hatching (frame 6) ;;;
    ;;; $8E7A: Metroid egg hatching (frame 7) ;;;
    ;;; $8EA9: Metroid egg hatching (frame 8) ;;;
    ;;; $8ED8: Metroid egg hatching (frame 9) ;;;
    ;;; $8F07: Metroid egg hatched (frame 1) ;;;
    ;;; $8F18: Metroid egg hatched (frame 2) ;;;
    ;;; $8F29: Metroid egg hatched (frame 3) ;;;
    ;;; $8F3A: Metroid egg hatched (frame 4) ;;;
    ;;; $8F4B: Metroid egg hatched (frame 5) ;;;
    ;;; $8F5C: Metroid egg hatched (frame 6) ;;;
    ;;; $8F6D: Metroid egg hatched (frame 7) ;;;
    ;;; $8F7E: Metroid egg's particle 1 ;;;
    ;;; $8F85: Metroid egg's particle 2 ;;;
    ;;; $8F8C: Metroid egg's particle 3 ;;;
    ;;; $8F93: Metroid egg's particle 4 ;;;
    ;;; $8F9A: Metroid egg's particle 5 ;;;
    ;;; $8FA1: Metroid egg's particle 6 ;;;
    ;;; $8FA8: Metroid egg's slime drops (frame 1) ;;;
    ;;; $8FAF: Metroid egg's slime drops (frame 2) ;;;
    ;;; $8FB6: Metroid egg's slime drops (frame 3) ;;;
    ;;; $8FBD: Metroid egg's slime drops (frame 4) ;;;
    ;;; $8FC4: Metroid egg's slime drops (frame 5) ;;;
    ;;; $8FCB: Confused baby metroid (frame 1) ;;;
    ;;; $8FD2: Confused baby metroid (frame 2) ;;;
    ;;; $8FD9: Confused baby metroid (frame 3) ;;;
    ;;; $8FE0: Metroid egg projectile ;;;
    ;;; $8FE7..99D5: Space spritemaps ;;;
        ;;; $8FE7: Ceres purple space vortex (frame 1) ;;;
        ;;; $909D: Ceres under attack large asteroids ;;;
        ;;; $90FE: Ceres small asteroids ;;;
        ;;; $9150: Ceres under attack ;;;
        ;;; $921F: Unused. 'SPACE COLONY' ;;;
        ;;; $9258: Unused. 'スペースコロニー' ;;;
        ;;; $92AA: Unused. 'S' ;;;
        ;;; $92B1: Unused. 'SP' ;;;
        ;;; $92BD: Unused. 'SPA' ;;;
        ;;; $92CE: Unused. 'SPAC' ;;;
        ;;; $92E4: Unused. 'SPACE' ;;;
        ;;; $92FF: Unused. 'SPACE C' ;;;
        ;;; $931F: Unused. 'SPACE CO' ;;;
        ;;; $9344: Unused. 'SPACE COL' ;;;
        ;;; $936E: Unused. 'SPACE COLO' ;;;
        ;;; $939D: Unused. 'SPACE COLON' ;;;
        ;;; $93D1: Ceres purple space vortex (frame 2) ;;;
        ;;; $9478: Ceres stars ;;;
        ;;; $94F7: Ceres explosion large asteroids ;;;
        ;;; $9558: Zebes ;;;
        ;;; $9654: 'Planet Zebes' ;;;
        ;;; $968D: '惑星ゼーベス' ;;;
        ;;; $96CB: Unused. Zebes stars 1 ;;;
        ;;; $975E: Zebes stars 2 ;;;
        ;;; $979C: Zebes stars 3 ;;;
        ;;; $97BC: Zebes stars 4 ;;;
        ;;; $97D2: Zebes stars 5 ;;;
        ;;; $97F7: Intro Mother Brain explosion - small (frame 1) ;;;
        ;;; $97FE: Intro Mother Brain explosion - small (frame 2) ;;;
        ;;; $9805: Intro Mother Brain explosion - small (frame 3) ;;;
        ;;; $981B: Intro Mother Brain explosion - small (frame 4) ;;;
        ;;; $9831: Intro Mother Brain explosion - small (frame 5) ;;;
        ;;; $9847: Intro Mother Brain explosion - small (frame 6) ;;;
        ;;; $985D: Intro Mother Brain explosion - big (frame 1) ;;;
        ;;; $9864: Intro Mother Brain explosion - big (frame 2) ;;;
        ;;; $987A: Intro Mother Brain explosion - big (frame 3) ;;;
        ;;; $9890: Intro Mother Brain explosion - big (frame 4) ;;;
        ;;; $98A6: Intro Mother Brain explosion - big (frame 5) ;;;
        ;;; $98BC: Intro Mother Brain explosion - big (frame 6) ;;;
        ;;; $98D2: Ceres explosion 3 frame 1 ;;;
        ;;; $98D9: Ceres explosion 3 frame 2 ;;;
        ;;; $98E0: Ceres explosion 3 frame 3 ;;;
        ;;; $98E7: Ceres explosion 3 frame 4 ;;;
        ;;; $98EE: Ceres final explosion (frame 1) ;;;
        ;;; $9904: Ceres final explosion (frame 2) ;;;
        ;;; $991A: Ceres final explosion (frame 3) ;;;
        ;;; $9930: Ceres final explosion (frame 4) ;;;
        ;;; $996E: Ceres final explosion (frame 5) ;;;
        ;;; $9998: Ceres final explosion (frame 6) ;;;
;;; $99D6..BC5C: Ending sequence spritemaps ;;;
    ;;; $99D6: Large Samus from ending (standing) ;;;
    ;;; $9A82: Large Samus from ending (preparing to jump) ;;;
    ;;; $9AF2: Large Samus from ending (jumping) ;;;
    ;;; $9B58: Large Samus helmet from ending (frame 1) ;;;
    ;;; $9B73: Large Samus helmet from ending (frame 2) ;;;
    ;;; $9B8E: Jumping Samus head from ending ;;;
    ;;; $9B9F: Samus arm from ending (frame 1) ;;;
    ;;; $9BBA: Samus arm from ending (frame 2) ;;;
    ;;; $9BDA: Samus arm from ending (frame 3) ;;;
    ;;; $9BF5: Samus arm from ending (frame 4) ;;;
    ;;; $9C10: Samus arm from ending (frame 5) ;;;
    ;;; $9C2B: Samus arm from ending (frame 6) ;;;
    ;;; $9C46: Samus arm from ending (frame 7) ;;;
    ;;; $9C61: Samus arm from ending (frame 8) ;;;
    ;;; $9C7C: Samus head from ending (frame 1) ;;;
    ;;; $9C88: Samus head from ending (frame 2) ;;;
    ;;; $9C94: Samus head from ending (frame 3) ;;;
    ;;; $9CA0: Samus head from ending (frame 4) ;;;
    ;;; $9CAC: Samus head with helmet from ending ;;;
    ;;; $9CC2: Headless, armless, suited Samus ;;;
    ;;; $9D5A: Samus - falling ;;;
    ;;; $9DA7: Samus - landing ;;;
    ;;; $9DEA: Samus - landed ;;;
    ;;; $9E55: Samus - shooting ;;;
    ;;; $9EA2: Suitless Samus - standing ;;;
    ;;; $9F30: Suitless Samus - preparing to jump ;;;
    ;;; $9F96: Suitless Samus - jumping ;;;
    ;;; $9FF7: Suitless Samus - standing, arms straight ;;;
    ;;; $A085: Suitless Samus opening hair (frame 1) ;;;
    ;;; $A0B4: Suitless Samus opening hair (frame 2) ;;;
    ;;; $A0E8: Suitless Samus opening hair (frame 3) ;;;
    ;;; $A11C: Suitless Samus opening hair (frame 4) ;;;
    ;;; $A150: Suitless Samus opening hair (frame 5) ;;;
    ;;; $A17F: Suitless Samus opening hair (frame 6) ;;;
    ;;; $A1B3: Suitless Samus opening hair (frame 7) ;;;
    ;;; $A200: Suitless Samus opening hair (frame 8) ;;;
    ;;; $A243: Suitless Samus lower body ;;;
    ;;; $A28B: Zebes boom starry background ;;;
    ;;; $A396: Exploding Planet Zebes (frame 1) ;;;
    ;;; $A3AC: Exploding Planet Zebes (frame 2) ;;;
    ;;; $A3C2: Exploding Planet Zebes (frame 3) ;;;
    ;;; $A3D8: Exploding Planet Zebes (frame 4) ;;;
    ;;; $A3EE: Exploding Planet Zebes (frame 5) ;;;
    ;;; $A404: Exploding Planet Zebes (frame 6) ;;;
    ;;; $A41A: Exploding Planet Zebes (frame 7) ;;;
    ;;; $A430: Exploding Planet Zebes (frame 8) ;;;
    ;;; $A446: Exploding Planet Zebes core (frame 1) ;;;
    ;;; $A45C: Exploding Planet Zebes core (frame 2) ;;;
    ;;; $A472: Exploding Planet Zebes glow ;;;
    ;;; $A4B0: The Zebes Supernova (part 1) ;;;
    ;;; $A516: The Zebes Supernova (part 2) ;;;
    ;;; $A57C: The Zebes Supernova (part 3) ;;;
    ;;; $A5E2: The Zebes Supernova (part 4) ;;;
    ;;; $A69D: 'T' ;;;
    ;;; $A6A9: 'TH' ;;;
    ;;; $A6BF: 'THE' ;;;
    ;;; $A6DF: 'THE O' ;;;
    ;;; $A709: 'THE OP' ;;;
    ;;; $A73D: 'THE OPE' ;;;
    ;;; $A77B: 'THE OPER' ;;;
    ;;; $A7C3: 'THE OPERA' ;;;
    ;;; $A815: 'THE OPERAT' ;;;
    ;;; $A871: 'THE OPERATI' ;;;
    ;;; $A8D7: 'THE OPERATIO ;;;
    ;;; $A947: 'THE OPERATION' ;;;
    ;;; $A9C1: 'THE OPERATION W' ;;;
    ;;; $AA45: 'THE OPERATION WA' ;;;
    ;;; $AAD3: 'THE OPERATION WAS' ;;;
    ;;; $AB6B: 'C' ;;;
    ;;; $AB77: 'CO' ;;;
    ;;; $AB8D: 'COM' ;;;
    ;;; $ABAD: 'COMP' ;;;
    ;;; $ABD7: 'COMPL' ;;;
    ;;; $AC0B: 'COMPLE' ;;;
    ;;; $AC49: 'COMPLET' ;;;
    ;;; $AC91: 'COMPLETE' ;;;
    ;;; $ACE3: 'COMPLETED' ;;;
    ;;; $AD3F: 'COMPLETED S' ;;;
    ;;; $ADA5: 'COMPLETED SU' ;;;
    ;;; $AE15: 'COMPLETED SUC' ;;;
    ;;; $AE8F: 'COMPLETED SUCC' ;;;
    ;;; $AF13: 'COMPLETED SUCCE' ;;;
    ;;; $AFA1: 'COMPLETED SUCCES' ;;;
    ;;; $B039: 'COMPLETED SUCCESS' ;;;
    ;;; $B0DB: 'COMPLETED SUCCESSF' ;;;
    ;;; $B187: 'COMPLETED SUCCESSFU' ;;;
    ;;; $B23D: 'COMPLETED SUCCESSFUL' ;;;
    ;;; $B2FD: 'COMPLETED SUCCESSFULL' ;;;
    ;;; $B3C7: 'COMPLETED SUCCESSFULLY' ;;;
    ;;; $B49B: 'C' ;;;
    ;;; $B4A7: 'CL' ;;;
    ;;; $B4BD: 'CLE' ;;;
    ;;; $B4DD: 'CLEA' ;;;
    ;;; $B507: 'CLEAR' ;;;
    ;;; $B53B: 'CLEAR T' ;;;
    ;;; $B579: 'CLEAR TI' ;;;
    ;;; $B5C1: 'CLEAR TIM' ;;;
    ;;; $B613: 'CLEAR TIME' ;;;
    ;;; $B66F: ':' ;;;
    ;;; $B67B: '0' ;;;
    ;;; $B687: '1' ;;;
    ;;; $B693: '2' ;;;
    ;;; $B69F: '3' ;;;
    ;;; $B6AB: '4' ;;;
    ;;; $B6B7: '5' ;;;
    ;;; $B6C3: '6' ;;;
    ;;; $B6CF: '7' ;;;
    ;;; $B6DB: '8' ;;;
    ;;; $B6E7: '9' ;;;
    ;;; $B6F3: Ending cutscene - bottom clouds pattern ;;;
    ;;; $B745: Ending cutscene - top clouds pattern ;;;
    ;;; $B797: Ending cutscene - bottom clouds edge ;;;
    ;;; $B7E9: Ending cutscene - top clouds edge ;;;
    ;;; $B83B: Ending cutscene - right clouds ;;;
    ;;; $B8DD: Ending cutscene - left clouds ;;;
    ;;; $B97F: Ending screw attack symbol - upper part ;;;
    ;;; $B9C7: Ending screw attack symbol - lower part ;;;
    ;;; $BA0F: Ending screw attack symbol - right wrap frame 1 ;;;
    ;;; $BA4D: Ending screw attack symbol - right wrap frame 2 ;;;
    ;;; $BAA9: Ending screw attack symbol - right wrap frame 3 ;;;
    ;;; $BB28: Ending screw attack symbol - left wrap frame 1 ;;;
    ;;; $BB66: Ending screw attack symbol - left wrap frame 2 ;;;
    ;;; $BBC2: Ending screw attack symbol - left wrap frame 3 ;;;
    ;;; $BC41: Critters escape pod (frame 1) ;;;
    ;;; $BC48: Critters escape pod (frame 2) ;;;
    ;;; $BC4F: Critters escape pod (frame 3) ;;;
    ;;; $BC56: Critters escape pod (frame 4) ;;;
;;; $BC5D: Title sequence HDMA tables ;;;
;;; $BEC3: Level data - old Mother Brain room from cutscene ;;;
;;; $C083: Level data - room with Baby Metroid hatching from cutscene ;;;
;;; $C383..D67C: Cinematic BG object instruction lists - intro text ;;;
    ;;; $C383: Intro text - page 1 ;;;
    ;;; $C797: Intro text - page 2 ;;;
    ;;; $CB45: Intro text - page 3 ;;;
    ;;; $CE33: Intro text - page 4 ;;;
    ;;; $D15D: Intro text - page 5 ;;;
    ;;; $D511: Intro text - page 6 ;;;
    ;;; $D5DF: Samus blinking ;;;
    ;;; $D629: Space colony ;;;
;;; $D67D: Indirect instructions - intro text ;;;
;;; $D81B: Initial intro Japanese text tilemap ;;;
;;; $D91B: Instruction list - credits ;;;
;;; $DC9B: Tilemap - post-credits - Deer Force ;;;
;;; $DEDB: Tilemap - post-credits - 1994 Nintendo ;;;
;;; $DF5B: Tilemap - post-credits - item percentage Japanese text ;;;
;;; $DFDB..E12E: Cinematic BG object instruction lists - ending ;;;
    ;;; $DFDB: Item percentage ;;;
    ;;; $E0AF: See you next mission ;;;
;;; $E12F: Indirect instructions - ending ;;;
;;; $E1E9: Palettes - title screen ;;;
;;; $E3E9: Palettes - intro ;;;
;;; $E5E9: Palettes - space/gunship/Ceres ;;;
;;; $E7E9: Palettes - post-credits ;;;
;;; $E9E9: Palettes - credits ;;;
;;; $EBE9: Palettes - Zebes explosion scene ;;;
;;; $EDE9: Palettes - cloud sprites in Zebes explosion scene ;;;
;;; $EFE9: Palettes - ending Super Metroid icon fading to grey - sprite palettes ;;;
;;; $F1E9: Palettes - ending Super Metroid icon fading to grey - BG palettes ;;;
;;; $F3E9: Free space ;;;