;;; $889E: Enemy projectile block collision reaction - vertical ;;; { ;; Parameters: ;; $14: Enemy projectile Y velocity (used only for sign) ;; $18: Target Y position ;; $1A: Number of blocks left to check (0 if final (rightmost) block) ;; $1C: Enemy projectile X radius ;; $1E: Enemy projectile Y radius ;; $20: Enemy projectile X block span ;; $22: Target boundary position (top/bottom depending on sign of enemy projectile velocity) ;; Returns: ;; Carry: Set if collision, clear otherwise$86:889E DA PHX$86:889F 8E C4 0D STX $0DC4 [$7E:0DC4] ;\$86:88A2 4E C4 0D LSR $0DC4 [$7E:0DC4] ;} Current block index = [X] / 2$86:88A5 BF 02 00 7F LDA $7F0002,x[$7F:00EA];\$86:88A9 29 00 F0 AND #$F000 ;|$86:88AC EB XBA ;|$86:88AD 4A LSR A ;|$86:88AF 4A LSR A ;|$86:88B0 AA TAX ;|$86:88B4 FA PLX$86:88B5 60 RTS}