;;; $8886: Enemy projectile block collision reaction - horizontal ;;; { ;; Parameters: ;; X: Block index (multiple of 2) ;; $14: Enemy projectile X velocity (used only for sign) ;; $1A: Number of blocks left to check (0 if final (bottom) block) ;; $1C: Enemy projectile X radius ;; $1E: Enemy projectile Y radius ;; $20: Enemy projectile Y block span ;; $22: Target boundary position (left/right depending on sign of enemy projectile velocity) ;; Returns: ;; Carry: Set if collision, clear otherwise$86:8886 DA PHX$86:8887 8E C4 0D STX $0DC4 [$7E:0DC4] ;\$86:888A 4E C4 0D LSR $0DC4 [$7E:0DC4] ;} Current block index = [X] / 2$86:888D BF 02 00 7F LDA $7F0002,x[$7F:00F8];\$86:8891 29 00 F0 AND #$F000 ;|$86:8894 EB XBA ;|$86:8895 4A LSR A ;|$86:8897 4A LSR A ;|$86:8898 AA TAX ;|$86:889C FA PLX$86:889D 60 RTS}