$80 - System routines (complete)
$81 - SRAM, spritemap processing & menus (complete)
$82 - Top level main game routines (complete)
$83 - FX and door definitions (complete)
$84 - PLMs (complete)
$85 - Message boxes (complete)
$86 - Enemy projectiles (complete)
$87 - Animated tiles (complete)
$88 - HDMA (complete)
$89 - Item PLM graphics, FX loader (complete)
$8A - FX tilemaps (complete)
$8B - Non gameplay routines (complete)
$8C - Title sequence and intro (complete)
$8D - Enemy projectile spritemaps, palette FX objects
(complete)
$8E - Menu tiles (complete)
$8F - Rooms definitions (complete)
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$90 - Samus (complete)
$91 - Aran (complete)
$92 - Samus animations (complete)
$93 - Projectiles (complete)
$94 - Block collision, grapple drawing,
some cutscene graphics (complete)
$95..$99 - Cutscene graphics (complete)
$9A - Projectile and map graphics (complete)
$9B - Grapple beam and Samus graphics (complete)
$9C - Samus graphics (complete)
$9D - Samus graphics (complete)
$9E - Samus graphics (complete)
$9F - Samus graphics (complete)
|
$A0 - Enemies (complete)
$A1 - Enemy population (complete)
$A2 - Enemy AI - inc. gunship & shutters
$A3 - Enemy AI - inc. elevator & metroid (complete)
$A4 - Enemy AI - Crocomire (complete)
$A5 - Enemy AI - Draygon & Spore Spawn (complete)
$A6 - Enemy AI - inc. Ridley & zebetites
$A7 - Enemy AI - inc. Kraid & Phantoon (complete)
$A8 - Enemy AI - inc. ki-hunter
$A9 - Enemy AI - Mother Brain, Shitroid & dead monsters (complete)
$AA - Enemy AI - inc. Torizo & Tourian statue (complete)
$AB - Enemy graphics - inc. Kraid (complete)
$AC - Enemy graphics - inc. Spore Spawn & Phantoon (complete)
$AD - Enemy graphics - Crocomire, gunship & space pirates;
extra Mother Brain code (complete)
$AE - Enemy graphics (complete)
$AF - Enemy graphics - inc. Torizo (complete)
|
$B0 - Enemy graphics - inc. Ridley,
Draygon & Mother Brain (complete)
$B1 - Enemy graphics - inc. Shitroid & ki-hunter (complete)
$B2 - Enemy AI - space pirates (complete)
$B3 - Enemy AI - inc. Botwoon (complete)
$B4 - Enemy sets, vulnerabilities, drop chances;
sprite objects; debug handler (complete)
$B5 - Region maps (complete)
$B6 - Pause screen graphics (complete)
$B7 - Enemy graphics - inc. dead enemies,
Botwoon & Mother Brain (complete)
$B9..$BA - CRE, background images (complete)
$BA..$C1 - Tile graphics (complete)
$C1..$C2 - Tile tables (complete)
$C2..$CE - Palettes, level data (complete)
$CF..$DE - Music (complete)
$DF - Incomplete unused music (complete)
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