_______________________________________ Frame | __________________________________ Enabled sound voices | | | | _____________________________ Sound 1 | | | __________________________ Sound 1 initialisation flag | | | | _______________________ Sound 1 enabled voices | | | | | | | | | | __________________ Sound 2 | | | | | | _______ Sound 3 | | | | | | | 35 | C0 | 3E FF 40 | 18 00 00 | 0C FF 80 ; Space jump | beacon | stored shinespark ; Sound 1 = 32h issued ; Reset sound 1 channels 0..3 ; Voice bit 40h unlocked ; Sound 2 initialisation ; Voice bit 40h locked 36 | C0 | 32 00 00 | 18 FF 40 | 0C FF 80 ; Spin jump end | beacon | stored shinespark ; Sound 1 initialisation ; Voice bit 20h locked ; Sound 3 = 5 issued ; Reset sound 3 channels 0/1 ; Voice bit 80h unlocked 37 | 60 | 32 FF 20 | 18 FF 40 | 05 00 00 ; Spin jump end | beacon | Samus landed ; Sound 3 initialisation ; Voice bits 80h/10h locked 38 | F0 | 32 FF 20 | 18 FF 40 | 05 FF 90 ; Spin jump end | beacon | Samus landed ; Sound 1 EOF ; Reset sound 1 channels 0..3 ; Voice bit 20h unlocked 42 | D0 | 00 00 00 | 18 FF 40 | 05 FF 90 ; (none) | beacon | Samus landed ; Sound 1 = 15h issued ; Sound 3 channel 0 EOF ; Reset sound 3 channel 0 ; Voice bit 80h unlocked <-- ! 43 | 50 | 15 00 00 | 18 FF 40 | 05 FF 10 ; Beam | beacon | Samus landed ; Sound 1 initialisation ; Voice bit 80h locked <-- ! ; Sound 3 = 7 issued ; Reset sound 3 channels 0/1 ; Voice bit 80h/10h unlocked <-- ! 44 | 40 | 15 FF 80 | 18 FF 40 | 07 00 00 ; Beam | beacon | door opened ; Sound 3 initialisation ; Voice bits 80h/20h locked 45 | E0 | 15 FF 80 | 18 FF 40 | 07 FF A0 ; Beam | beacon | door opened ; Sound 3 EOF ; Reset sound 3 channels 0/1 ; Voice bits 80h/20h unlocked 69 | 40 | 15 FF 80 | 18 FF 40 | 00 00 00 ; Beam | beacon | (none) 35 | 80 | 3E FF 80 | 18 00 00 | 00 00 00 ; Space jump | beacon | (none) ; Sound 1 = 32h issued ; Reset sound 1 channels 0..3 ; Voice bit 80h unlocked ; Sound 2 initialisation ; Voice bit 80h locked 36 | 80 | 32 00 00 | 18 FF 80 | 00 00 00 ; Spin jump end | beacon | (none) ; Sound 1 initialisation ; Voice bit 40h locked ; Sound 3 = 5 issued 37 | C0 | 32 FF 40 | 18 FF 80 | 05 00 00 ; Spin jump end | beacon | Samus landed ; Sound 3 initialisation ; Voice bits 20h/10h locked 38 | F0 | 32 FF 40 | 18 FF 80 | 05 FF 30 ; Spin jump end | beacon | Samus landed ; Sound 1 EOF ; Reset sound 1 channels 0..3 ; Voice bit 40h unlocked 42 | B0 | 00 00 00 | 18 FF 80 | 05 FF 30 ; (none) | beacon | Samus landed ; Sound 1 = 15h issued ; Sound 3 channel 0 EOF ; Reset sound 3 channel 0 ; Voice bit 20h unlocked <-- ! 43 | 90 | 15 00 00 | 18 FF 80 | 05 FF 10 ; Beam | beacon | Samus landed ; Sound 1 initialisation ; Voice bit 40h locked <-- ! ; Sound 3 = 7 issued ; Reset sound 3 channels 0/1 ; Voice bits 20h/10h unlocked <-- ! 44 | C0 | 15 FF 40 | 18 FF 80 | 07 00 00 ; Beam | beacon | door opened ; Sound 3 initialisation ; Voice bits 20h/10h locked 45 | F0 | 15 FF 40 | 18 FF 80 | 07 FF 30 ; Beam | beacon | door opened ; Sound 3 EOF ; Reset sound 3 channels 0/1 ; Voice bits 20h/10h unlocked 69 | C0 | 15 FF 40 | 18 FF 80 | 00 00 00 ; Beam | beacon | (none)