Enemy/Room Projectile data (Bank 86) Projectile headers look like they're E bytes each x location = $12 y location = $14 palette = $18 (not normally used, can be zeroed without problems usually) pointer to projectile header is loaded into Y then JSL to: $868027 spawns enemy projectile (common) $868097 spawns enemy projectile (uncommon/bosses, same effect though) Draygon's gunk (8E50): 04 8D 0F 8E 3A 8C 08 08 00 D0 38 8C 58 8C Init. First First X Y Touch Touch Proj. AI Graph radii Flags Graph Graph AI +Damg AI AI Kago's bugs (D02E): 88 D0 EB D0 7D 9C 04 04 14 00 00 00 64 D0 Bytes 0-1: Initialisation Bytes 2-3: Pre-AI Bytes 4-5: Instruction Byte 6: X 'radius' (1/2 width) of hitbox Byte 7: Y 'radius' (1/2 height) of hitbox Bytes 8-9: Properties. 8000 = Check for collisions with Samus's projectiles, 4000 = DON'T die on collision with Samus, 2000 = Disable collision with Samus, 1000 = Invisible. 0XXX = Damage to Samus Bytes A-B: Touch instruction Bytes C-D: Shot instruction (Only for normal collisions - 7EF380,X = 0000) produced when regular skrees hit the ground (4 particle projectiles) 8BC2 8BD0 8BDE 8BEC produced when metal skrees hit the ground (4 particle projectiles) 8BFA 8C08 8C16 8C24 draygon 8E50 Draygon spit 8E5E wall turret projectiles crocomire 8F8F mouth balls 8F9D when blocks crumble under him 90C1 parts of spike wall when it crumbles Ridley 9642 fireball 965E unknown 9688 unknown 9696 unknown mother brain's room 9650 bomb bounces on ground 966C bomb explodes 967A runs effects for bomb explosion 9734 Ceres falling debris - light coloured 9742 Ceres falling debris - dark coloured phantoon 9C29 all other fireballs 9C37 starting fireballs spawned by Kraid (finger nails and belly spikes must be handled differently, unknown) 9C45 rocks kraid spits at you 9C53 rocks that fall when the ceiling crumbles 9C61 rocks when kraid rises 9C6F rocks when kraid rises mini kraid spikes and spit 9DB0 spit 9DBE spikes left 9DCC spikes right 9E90 STANDING DRAGON FIREBALLS A17B pirate lasers A189 pirate claws bomb torizo A985 explosive swipe AD5E spitting chozo orbs AEA8 sonic slash attack gold torizo AD7A spitting chozo orbs AEB6 sonic slash attack (doesn't run if missiles/sm/pb aren't high enough) AFE5 preparing to attack (probably checking equipment) AFF3 preparing to attack (probably checking equipment) B1C0 releasing "chicken egg things" B31A catching supermissile B428 eye beam B5CB seahorse dragon fireballs B743 eye door projectiles BD5A rocks from norfair crater enemy mother brain's room C17E unknown (possibly spawning turrets?) C18C turret bullets CB2F purple smoke from motherbrain's mouth (big puff) CB3D more purple smoke (smaller) CB4B blue ring lasers CB59 bomb CB67 chain explosion beam thingy (starting) CB75 chain explosion beam thingy (running) CB83 she's a chargin her lazor CB91 mother brain's saliva CBAD she's a firin her lazor (seems to run once every time beam changes color) CEFC glass shattering CF0A glass shards falling CF18 ki hunters acid spit (left) CF26 KI HUNTERS ACID SPIT (right) spawned by maridia tube exploding D904 D912 D920 D298 produced when the grapplable puffy headed things in maridia die wrecked ship robots D2A6 lasers (up left?) D2B4 lasers (left?) D2C2 lasers (down right?) D2D0 lasers (up right?) D2DE lasers (down left?) spawned by sporespawn (probably spore spawners and spores) DE6C DE88 DE7A spores DAFE thorns from cactac (run once for each thorn) nomi/fune DFBC fireball (eyed) DFCA fireball (eyeless) E0E0 lava thrown by lavaman E509 run when boulder enemies colide/die, when you shoot kraid in the face or he blocks a shot, when crocomire stomps, when ridley shakes the room, during motherbrain's death, etc. Botwoon EBA0 runs when entering his room (perhaps the destroyable wall?) EC48 green things he spits EC95 UNKNOWN (RUN WHEN ROOMS WITH ACID LOAD) F345 ENEMY DEATH GRAPHICS (MULTIPLE EXPLOSIONS, SB/SA PARTICLES, ETC.) F337 unknown, something to do with enemy deaths (possibly spawning larger quantities of energy/ammo drops) F498 sparks