;;; General ;;; { Wrecked Ship orange zoomer. Crawls towards Samus, can be knocked off wall/ceiling with super missile Zoomer. Crawls around the room Stone zoomer. Vulnerable only to uncharged plasma, bombs and screw attack Zeela, big eye bug. More health and damage, normal vulnerability Viola, Norfair slow fireball. More health and damage Sova, fire zoomer. More health and damage Zero, slug. More health and damage Sciser, crab. More health and damage Yard, Maridia snail. Hides when faced by Samus, has aggro crawling mode, can be kicked or shot into air Enemy ID: $D77F: Sciser $D7BF: Zero $DABF: Viola $DBBF: Yard $DC3F: Wrecked Ship orange zoomer $DC7F: Zeela $DCBF: Sova $DCFF: Zoomer $DD3F: Stone zoomer Bank: $A3 Enemy projectiles: None Properties low: Initial direction. Non-yard only 0: Left/down 1: Right/down 2/3: Right/up Parameter 0: Yard: Initial direction 0: Upside right - moving up 1: Upside right - moving down 2: Upside left - moving up 3: Upside left - moving down 4: Upside down - moving left 5: Upside down - moving right 6: Upside up - moving left 7: Upside up - moving right Other: Initial orientation 0: Upside right 1: Upside left 2: Upside down 3: Upside up Parameter 1: Crawling speed table index { FFh: Initially 0, then 80h after falling 0: 40h 1: 80h 2: C0h 3: 100h 4: 140h 5: 180h 6: 1C0h 7: 200h 8: 240h 9: 280h Ah: 2C0h Bh: 300h Ch: 340h Dh: 380h Eh: 400h Fh: 440h 10h: 540h 11h: 580h 12h: 5C0h 13h: 600h 14h: 640h 15h: 680h 16h: 6C0h 17h: 700h 18h: 740h 19h: 780h 1Ah: 7C0h 1Bh: 800h 1Ch: 840h 1Dh: 880h 1Eh: 800h 1Fh: 0 } Parameter 2: Variant index. (Stone) zoomer / sova / zeela only. Used for indexing instruction list table due to turning 0: (Stone) zoomer 2: Zeela 4: Sova Properties must have process instructions bit set Wrecked Ship orange zoomer doesn't have signature orange palette, that is achieved by palette stealing from sova } ;;; Behaviour ;;; { } ;;; WRAM ;;; { ; (Orange / stone) zoomer / sova / sciser / zero / viola / zeela { $0FA8: X velocity $0FAA: Y velocity $0FB2: Function { $E6C1: RTL $E6C8: Crawling vertically $E785: Falling $E7F2: Crawling horizontally } $7E:7802: Falling Y subvelocity $7E:7804: Falling Y velocity $7E:7806: Non-falling function $7E:7808: Consecutive turn counter } ; Yard { $0FA8: Crawling X velocity $0FAA: Crawling Y velocity $0FAC: Airborne facing direction { 0: Left 1: Right } $0FAE: Hiding instruction list $0FB0: Consecutive turn counter $0FB2: Movement function { $CF5F: RTL $CF60: Hiding $CFA6: Crawling - upside up - moving left $CFB7: Crawling - upside left - moving down $CFBD: Crawling - upside down - moving right $CFCE: Crawling - upside right - moving up $CFD4: Crawling - upside up - moving right $CFE5: Crawling - upside right - moving down $CFEB: Crawling - upside down - moving left $CFFC: Crawling - upside left - moving up $D1B3: Airborne } $0FB4: Crawling speed table index $7E:7800: Airborne Y subvelocity $7E:7802: Airborne Y velocity $7E:7804: Airborne X subvelocity $7E:7806: Airborne X velocity $7E:7808: Turn transition disable counter $7E:780A: Turn transition disable flag $7E:780C: Idle crawling speed table index $7E:780E: Direction { 0: Upside right - moving up 1: Upside right - moving down 2: Upside left - moving up 3: Upside left - moving down 4: Upside down - moving left 5: Upside down - moving right 6: Upside up - moving left 7: Upside up - moving right } $7E:7810: Behaviour { 0: Idle crawling 1: Aggressive crawling 2: Hiding 3: Dropped 4: Kicked into air 5: Shot into air } } } ;;; Enemy population ;;; { ________________________________________ Enemy ID | __________________________________ X position | | _____________________________ Y position | | | _______________________ Initialisation parameter | | | | _________________ Properties. 8000h = solid enemy, 2000h = process instructions, 800h = process whilst off-screen | | | | | ____________ Extra properties | | | | | | ______ Parameter 1 | | | | | | | _ Parameter 2 | | | | | | | | ; Debug D77F, 01C0,0098, 0003, 2000,0000, 0001,0000 ; Sciser D7BF, 00A0,0040, 0002, 2000,0000, 0001,0000 ; Zero DABF, 00D8,008A, 0003, 2001,0000, 0002,0006 ; Viola DBBF, 01D0,0098, 0003, A004,0000, 0001,0000 ; Yard DC3F, 0360,0098, 0003, 2001,0000, 0002,0000 ; Wrecked Ship orange zoomer DC7F, 0180,008C, 0003, 2000,0000, 0002,0002 ; Zeela DCBF, 0880,02A8, 0003, 2000,0000, 0001,0004 ; Sova DCFF, 00D8,00C8, 0003, 2000,0000, 0002,0000 ; Zoomer DD3F, 0188,0198, 0003, 2800,0000, 0001,0000 ; Stone zoomer ; Room $990D. Crateria slope DCFF, 0378,0130, 0003, 2800,0000, 0002,0000 ; Zoomer DCFF, 0498,00A0, 0003, 2001,0000, 0002,0000 ; Zoomer DCFF, 02E9,01D6, 0003, 2001,0000, 0002,0000 ; Zoomer DCFF, 0207,024A, 0003, 2000,0000, 0002,0000 ; Zoomer DCFF, 0178,0230, 0003, 2800,0000, 0002,0000 ; Zoomer DCFF, 0298,01A0, 0003, 2001,0000, 0002,0000 ; Zoomer ; Room $92FD, state $932E. Crateria mainstreet - event "Zebes is awake" is set DCFF, 0498,0040, 0002, 2801,0000, 0001,0000 ; Zoomer DCFF, 041F,0088, 0003, 2801,0000, 0001,0000 ; Zoomer DCFF, 0448,00B8, 0003, 2001,0000, 0001,0000 ; Zoomer DCFF, 01A0,0178, 0003, 2001,0000, 0001,0000 ; Zoomer DCFF, 0128,0438, 0000, 2003,0000, 0001,0000 ; Zoomer DCFF, 01D4,0438, 0003, 2000,0000, 0001,0000 ; Zoomer DCFF, 0180,0408, 0003, 2001,0000, 0001,0000 ; Zoomer DCFF, 0168,0328, 0000, 2002,0000, 0001,0000 ; Zoomer DCFF, 01EA,02EA, 0001, 2003,0000, 0001,0000 ; Zoomer DCFF, 01C8,0278, 0003, 2001,0000, 0001,0000 ; Zoomer DCFF, 0181,0115, 0002, 2001,0000, 0001,0000 ; Zoomer ; Room $968F. Orange zoomer hall DC3F, 0080,0048, 0003, 2001,0000, 0001,0000 ; Wrecked Ship orange zoomer ; Room $957D. Crab maze D77F, 0278,00AC, 0003, 2000,0000, 0002,0000 ; Sciser D77F, 0015,0098, 0003, 2001,0000, 0002,0000 ; Sciser D77F, 00D1,00C8, 0003, 2000,0000, 0002,0000 ; Sciser D77F, 0202,0068, 0003, 2000,0000, 0001,0000 ; Sciser D77F, 011E,01D8, 0003, 2801,0000, 0003,0000 ; Sciser D77F, 0118,0158, 0003, 2001,0000, 0001,0000 ; Sciser D77F, 00B2,01B8, 0003, 2001,0000, 0001,0000 ; Sciser D77F, 02A8,01C4, 0003, 2800,0000, 0003,0000 ; Sciser ; Room $9969. West Crateria kago hall DD3F, 02F8,0070, 0003, 2000,0000, 0002,0000 ; Stone zoomer DD3F, 01A8,0070, 0003, 2001,0000, 0002,0000 ; Stone zoomer ; Room $948C. Pre moat room D77F, 0198,01D8, 0003, 2801,0000, 0001,0000 ; Sciser D77F, 0165,021A, 0003, 2000,0000, 0001,0000 ; Sciser ; Room $9B9D. Pre Brinstar map room hall DC7F, 0178,0058, 0003, 2001,0000, 0001,0002 ; Zeela DC7F, 01A8,0058, 0003, 2801,0000, 0001,0002 ; Zeela DC7F, 0049,0040, 0001, 2000,0000, 0000,0002 ; Zeela ; Room $A0A4. Post Spore Spawn supers hall DC7F, 0080,0042, 0002, 2001,0000, 00FF,0002 ; Zeela DC7F, 00B0,0042, 0002, 2001,0000, 00FF,0002 ; Zeela ; Room $A0D2. Pink Brinstar flooded hall D7BF, 0430,00B8, 0003, 2001,0000, 0000,0000 ; Zero D7BF, 05F0,0058, 0002, 2001,0000, 0000,0000 ; Zero ; Room $9F11, state $9F3D. Old Kraid entrance - event "Zebes is awake" is set DCFF, 0058,0078, 0003, 2001,0000, 0002,0000 ; Zoomer DCFF, 00A8,0094, 0002, 2001,0000, 0002,0000 ; Zoomer ; Room $9F64, state $9F90. Blue Brinstar ceiling e-tank hall - event "Zebes is awake" is set DCFF, 00A8,02C8, 0003, 2800,0000, 0002,0000 ; Zoomer DCFF, 00D8,02C8, 0003, 2000,0000, 0002,0000 ; Zoomer ; Room $9FBA. n00b bridge DC7F, 0248,0076, 0002, 2801,0000, 0000,0002 ; Zeela DC7F, 02A8,0076, 0002, 2801,0000, 0000,0002 ; Zeela DC7F, 0300,0076, 0002, 2801,0000, 0000,0002 ; Zeela DC7F, 0368,0076, 0002, 2801,0000, 0000,0002 ; Zeela ; Room $A471. Kraid's lair zeela room DC7F, 006A,0040, 0001, 2800,0000, 0002,0002 ; Zeela DC7F, 006A,0068, 0001, 2800,0000, 0002,0002 ; Zeela DC7F, 002B,00E8, 0003, 2800,0000, 0002,0002 ; Zeela ; Room $9AD9. Green Brinstar mainstreet DC7F, 00DA,02CB, 0001, 2803,0000, 0001,0002 ; Zeela DC7F, 0070,0398, 0003, 2001,0000, 0001,0002 ; Zeela DC7F, 0079,06E8, 0003, 2000,0000, 0001,0002 ; Zeela DC7F, 007B,05F8, 0001, 2002,0000, 0001,0002 ; Zeela DC7F, 0027,03CC, 0000, 2003,0000, 0001,0002 ; Zeela ; Room $9CB3. Dachora room DC7F, 00E0,00B8, 0000, 2803,0000, 0002,0002 ; Zeela DC7F, 0108,00B8, 0000, 2003,0000, 0002,0002 ; Zeela ; Room $A2F7. Red Brinstar damage boost hall DC7F, 00A0,0098, 0003, 2000,0000, 0002,0002 ; Zeela DC7F, 0127,0088, 0003, 2001,0000, 0002,0002 ; Zeela DC7F, 0170,0098, 0003, 2000,0000, 0002,0002 ; Zeela DC7F, 01BF,0098, 0003, 2001,0000, 0002,0002 ; Zeela ; Room $A322. Red Brinstar -> Crateria elevator D7BF, 005F,0788, 0003, 2001,0000, 0000,0000 ; Zero D7BF, 0017,06DE, 0000, 2002,0000, 0000,0000 ; Zero D7BF, 0078,068F, 0001, 2002,0000, 0000,0000 ; Zero ; Room $AB07. Post Crocomire shaft DABF, 0077,0348, 0003, 2001,0000, 0002,0006 ; Viola DABF, 0060,03A8, 0003, 2000,0000, 0002,0006 ; Viola DABF, 0093,03F8, 0003, 2001,0000, 0002,0006 ; Viola DABF, 007D,0478, 0003, 2000,0000, 0002,0006 ; Viola ; Room $A815. Ice beam mockball hall DCBF, 05C8,0238, 0003, 2800,0000, 0003,0004 ; Sova ; Room $B3A5. Pre pillars hall DABF, 0078,0237, 0002, 2000,0000, 0001,0006 ; Viola DABF, 0088,0237, 0002, 2001,0000, 0001,0006 ; Viola ; Room $AFA3. Norfair long lavaquake hall DCBF, 01E8,0098, 0003, 2000,0000, 0001,0004 ; Sova DCBF, 03E8,00A8, 0003, 2000,0000, 0002,0004 ; Sova DCBF, 0178,00A0, 0003, 2001,0000, 0002,0004 ; Sova DCBF, 02C8,00AB, 0001, 2002,0000, 0001,0004 ; Sova DCBF, 0288,00A8, 0000, 2003,0000, 0001,0004 ; Sova ; Room $B139. Norfair stone zoomer shaft DD3F, 0080,0268, 0003, 2000,0000, 0002,0000 ; Stone zoomer DD3F, 0080,01D8, 0003, 2001,0000, 0002,0000 ; Stone zoomer DD3F, 0080,0158, 0003, 2000,0000, 0002,0000 ; Stone zoomer DD3F, 0080,00D8, 0003, 2001,0000, 0002,0000 ; Stone zoomer ; Room $A7B3. First hot room DCBF, 0028,0100, 0000, 2000,0000, 0003,0004 ; Sova DCBF, 0018,0138, 0000, 2800,0000, 0003,0004 ; Sova DCBF, 00F8,0098, 0003, 2001,0000, 0003,0004 ; Sova DCBF, 00B0,00D8, 0003, 2000,0000, 0003,0004 ; Sova ; Room $A8F8. Crumble block platform shaft DCBF, 0078,0106, 0002, 2001,0000, 0001,0004 ; Sova DCBF, 0038,0138, 0003, 2000,0000, 0001,0004 ; Sova DCBF, 00C0,01D8, 0003, 2000,0000, 0001,0004 ; Sova DCBF, 0080,0256, 0002, 2000,0000, 0001,0004 ; Sova DCBF, 0080,02F6, 0002, 2000,0000, 0001,0004 ; Sova DCBF, 00C0,0346, 0002, 2001,0000, 0001,0004 ; Sova ; Room $AA41. Pre hi-jump room DCBF, 0177,00B5, 0002, 2801,0000, 0004,0004 ; Sova ; Room $ACB3. Bubble Norfair mainstreet DCBF, 0118,0380, 0001, 2002,0000, 0002,0004 ; Sova DCBF, 0151,02DA, 0003, 2000,0000, 0002,0004 ; Sova DCBF, 0048,0329, 0003, 2000,0000, 0002,0004 ; Sova ; Room $A788. Lava missile room DCBF, 0140,00E5, 0003, 2000,0000, 0002,0004 ; Sova DCBF, 006E,0116, 0003, 2000,0000, 0002,0004 ; Sova DCBF, 00D8,00B8, 0000, 2002,0000, 0002,0004 ; Sova DCBF, 029C,00F4, 0003, 2001,0000, 0002,0004 ; Sova ; Room $AC5A. Bubble Norfair reserve tank room DCBF, 0078,0045, 0002, 2001,0000, 0006,0004 ; Sova DCBF, 00F8,0050, 0002, 2001,0000, 0006,0004 ; Sova DCBF, 0187,003A, 0002, 2001,0000, 0006,0004 ; Sova ; Room $A8B9. Pre ice beam shaft DCBF, 0158,01B8, 0003, 2800,0000, 0001,0004 ; Sova DCBF, 0198,01B8, 0003, 2800,0000, 0001,0004 ; Sova DCBF, 0178,01B8, 0003, 2800,0000, 0001,0004 ; Sova ; Room $B37A. Pre Ridley hall DABF, 0228,0088, 0003, 2001,0000, 0002,0006 ; Viola DABF, 0238,00D8, 0002, 2001,0000, 0002,0006 ; Viola DABF, 0168,0088, 0003, 2000,0000, 0002,0006 ; Viola DABF, 0168,00D8, 0002, 2000,0000, 0002,0006 ; Viola DABF, 00D8,0098, 0003, 2001,0000, 0002,0006 ; Viola ; Room $AE74. Pre lava dive shaft DABF, 0188,00A8, 0003, 2000,0000, 0002,0006 ; Viola DABF, 0160,01C8, 0003, 2000,0000, 0002,0006 ; Viola DABF, 01A0,0208, 0003, 2001,0000, 0002,0006 ; Viola DABF, 0180,0258, 0003, 2000,0000, 0002,0006 ; Viola ; Room $A7DE. Norfair mainstreet DCBF, 007B,0358, 0003, 2001,0000, 0001,0004 ; Sova DCBF, 0090,03E8, 0003, 2000,0000, 0001,0004 ; Sova DCBF, 0061,0438, 0003, 2001,0000, 0001,0004 ; Sova DCBF, 00A0,0518, 0003, 2000,0000, 0001,0004 ; Sova DCBF, 0060,0548, 0000, 2000,0000, 0000,0004 ; Sova DCBF, 0081,05E8, 0003, 2000,0000, 0001,0004 ; Sova ; Room $D0B9. Mt. Doom D77F, 02F0,0387, 0002, 2000,0000, 0001,0000 ; Sciser D77F, 0228,3B60, 0002, 2000,0000, 0004,0000 ; Sciser D77F, 0168,0240, 0000, 2000,0000, 0002,0000 ; Sciser D77F, 03C0,03B8, 0003, 2001,0000, 0002,0000 ; Sciser D77F, 0268,02A0, 0000, 2000,0000, 0004,0000 ; Sciser D77F, 0499,0358, 0001, 2000,0000, 0002,0000 ; Sciser ; Room $D1A3. Maridia crab shaft D77F, 0170,0367, 0002, 2801,0000, 0003,0000 ; Sciser D77F, 0030,03B8, 0003, 2000,0000, 0001,0000 ; Sciser D77F, 00E0,0367, 0002, 2000,0000, 0001,0000 ; Sciser D77F, 0080,00B8, 0003, 2800,0000, 0004,0000 ; Sciser ; Room $D8C5. Shaktool DBBF, 0398,00B8, 0006, A000,0000, 0001,0000 ; Yard DBBF, 03D8,0050, 0002, A000,0000, 0001,0000 ; Yard ; Room $D5A7. Snail room DBBF, 0544,01D8, 0007, A800,0000, 0004,0000 ; Yard DBBF, 0220,0294, 0006, A800,0000, 0003,0000 ; Yard DBBF, 0420,0264, 0004, A800,0000, 0005,0000 ; Yard DBBF, 01D8,0130, 0003, A800,0000, 0007,0000 ; Yard DBBF, 0550,02B8, 0004, A000,0000, 0002,0000 ; Yard ; Room $D08A. Maridia green gate hall D77F, 0080,0047, 0002, 2001,0000, 0001,0000 ; Sciser D77F, 0130,0087, 0002, 2000,0000, 0002,0000 ; Sciser D77F, 01C0,00C8, 0003, 2800,0000, 0003,0000 ; Sciser D77F, 0200,0047, 0002, 2800,0000, 0001,0000 ; Sciser D77F, 02B0,00C8, 0003, 2000,0000, 0002,0000 ; Sciser D77F, 0370,0047, 0002, 2000,0000, 0001,0000 ; Sciser ; Room $D252. Maridia broken glass tube room east D77F, 0088,0067, 0002, 2000,0000, 0004,0000 ; Sciser ; Room $D408. Maridia elevatube DBBF, 0030,0698, 0006, A000,0000, 0002,0000 ; Yard ; Room $D21C. Maridia broken glass tube room D77F, 0060,0037, 0002, 2800,0000, 0001,0000 ; Sciser D77F, 0076,00E8, 0000, 2801,0000, 0004,0000 ; Sciser D77F, 0076,0100, 0000, 2801,0000, 0002,0000 ; Sciser D77F, 0080,01B8, 0003, 2800,0000, 0002,0000 ; Sciser ; Room $CFC9. Maridia mainstreet D77F, 0090,0118, 0003, 2001,0000, 0002,0000 ; Sciser D77F, 00F0,0298, 0003, 2000,0000, 0003,0000 ; Sciser D77F, 00F8,0487, 0002, 2001,0000, 0001,0000 ; Sciser D77F, 0108,0658, 0003, 2001,0000, 0001,0000 ; Sciser D77F, 0168,0257, 0002, 2000,0000, 0001,0000 ; Sciser D77F, 0160,0047, 0002, 2000,0000, 0002,0000 ; Sciser D77F, 0097,07A0, 0000, 2800,0000, 0001,0000 ; Sciser } ;;; Enemy header ;;; { ___________________________________________________________ Sciser | ____________________________________________________ Zero | | _____________________________________________ Viola | | | ______________________________________ Yard | | | | _______________________________ Wrecked Ship orange zoomer | | | | | ________________________ Zeela | | | | | | _________________ Sova | | | | | | | __________ Zoomer | | | | | | | | ___ Stone zoomer | | | | | | | | | 0400 0400 0400 0800 0600 0600 0600 0600 0600 ; 0: Tile data size 965B 980B B5B3 C8A6 DFA2 E23C E57C E5B0 E5D0 ; 2: Palette 00C8 0032 001E 000A 000F 001E 0028 000F 000F ; 4: Health 0078 0028 000F 0064 0005 000A 0014 0005 0005 ; 6: Damage 0008 0008 0008 0008 0008 0008 0008 0008 0008 ; 8: Width 0008 0008 0008 0008 0008 0008 0008 0008 0008 ; Ah: Height A3 A3 A3 A3 A3 A3 A3 A3 A3 ; Ch: Bank 00 00 00 00 00 00 00 00 00 ; Dh: Hurt AI time 0049 0023 005F 003E 0023 0023 0023 0023 0023 ; Eh: Cry 0000 0000 0000 0000 0000 0000 0000 0000 0000 ; 10h: Boss ID 96E3 993B B66F CDE2 E043 E2D4 E59C E669 E669 ; 12h: Initialisation AI 0001 0001 0001 0001 0001 0001 0001 0001 0001 ; 14h: Number of parts E6C2 E6C2 E6C2 CE64 E08B E6C2 E6C2 E6C2 E6C2 ; 18h: Main AI 800A 800A 800A 800F 800A 800A 800A 800A 800A ; 1Ah: Grapple AI 804C 804C 804C 804C 804C 804C 804C 804C 804C ; 1Ch: Hurt AI 8041 8041 8041 8041 8041 8041 8041 8041 8041 ; 1Eh: Frozen AI 0000 0000 0000 0000 0000 0000 0000 0000 0000 ; 20h: Time is frozen AI 0002 0002 0000 0002 0000 0000 0000 0000 0000 ; 22h: Death animation 0000 0000 0000 0000 0000 0000 0000 0000 0000 ; 28h: Power bomb reaction 0000 0000 B5D3 0000 0000 0000 0000 0000 0000 ; 2Ah: Sidehopper variant index 8023 8023 8023 D3B0 8023 8023 8023 8023 8023 ; 30h: Enemy touch 802D 802D 802D D469 802D 802D 802D 802D 802D ; 32h: Enemy shot B1B600 B1C800 AEF920 AFB400 AE8000 AEED20 AEF320 AE8000 AE8000 ; 36h: Tile data 05 05 05 05 05 05 05 05 05 ; 39h: Layer F2D8 F2F0 F2CC F33E F2FC F22A F230 F224 F302 ; 3Ah: Drop chances ($B4) EF76 EF76 EC48 EC48 EC48 EC48 EC48 EC48 EDD4 ; 3Ch: Vulnerabilities ($B4) DF2D E00D E179 E195 DEF5 E1BF DFF1 E1DB DFC7 ; 3Eh: Enemy name ($B4) } ;;; Enemy vulnerabilities ;;; { ; Vulnerability format: ; v = fddddddd ; If v = FFh: ; Freeze, no damage ; Else: ; d: Damage multiplier * 2 ; f: Does not freeze (Orange) zoomer / sova / sciser / zero / viola / yard / zeela: 02 ; Power 02 ; Wave 02 ; Ice 02 ; Ice + wave 02 ; Spazer 02 ; Spazer + wave 02 ; Spazer + ice 02 ; Spazer + ice + wave 02 ; Plasma 02 ; Plasma + wave 02 ; Plasma + ice 02 ; Plasma + ice + wave 02 ; Missile 02 ; Super missile 04 ; Bomb 04 ; Power bomb 02 ; Speed booster 02 ; Shinespark 02 ; Screw attack 02 ; Charged beam 02 ; Pseudo screw attack 02 ; Unused Stone zoomer: 00 ; Power 00 ; Wave 00 ; Ice 00 ; Ice + wave 00 ; Spazer 00 ; Spazer + wave 00 ; Spazer + ice 00 ; Spazer + ice + wave 02 ; Plasma 02 ; Plasma + wave 02 ; Plasma + ice 02 ; Plasma + ice + wave 00 ; Missile 00 ; Super missile 02 ; Bomb 02 ; Power bomb 00 ; Speed booster 00 ; Shinespark 02 ; Screw attack 00 ; Charged beam 00 ; Pseudo screw attack 00 ; Unused } ;;; Enemy drop chances ;;; { _________________________ Sciser | ______________________ Zero | | ___________________ Viola | | | ________________ Yard | | | | _____________ Wrecked Ship orange zoomer | | | | | __________ Zeela | | | | | | _______ Sova | | | | | | | ____ Zoomer | | | | | | | | _ Stone zoomer | | | | | | | | | 01 01 01 55 82 37 50 37 82 ; 0.4% 0.4% 0.4% 33.3% 51.0% 21.6% 31.4% 21.6% 51.0% Small health 64 00 00 50 14 19 46 19 14 ; 39.2% 31.4% 7.8% 9.8% 27.5% 9.8% 7.8% Big health 00 00 00 00 00 7D 1E AA 00 ; 49.0% 11.8% 66.7% Missiles 00 00 00 50 64 00 19 00 64 ; 31.4% 39.2% 9.8% 39.2% Nothing 00 00 00 00 00 32 32 05 00 ; 19.6% 19.6% 2.0% Super missiles 9A FE FE 0A 05 00 00 00 05 ; 60.4% 99.6% 99.6% 3.9% 2.0% 2.0% Power bombs }