;;; General ;;; { Proper name, PJ name. Basic description Enemy ID: $ Bank: $ Enemy projectiles: None Parameter 0: Parameter 1: Parameter 2: Usage notes } ;;; WRAM ;;; { } ;;; Behaviour ;;; { } ;;; Enemy population ;;; { ________________________________________ Enemy ID | __________________________________ X position | | _____________________________ Y position | | | _______________________ Initialisation parameter | | | | _________________ Properties | | | | | ____________ Extra properties | | | | | | ______ Parameter 1 | | | | | | | _ Parameter 2 | | | | | | | | ; Debug } ;;; Enemy header ;;; { } ;;; Enemy vulnerabilities ;;; { ; Vulnerability format: ; v = fddddddd ; If v = FFh: ; Freeze, no damage ; Else: ; d: Damage multiplier * 2 ; f: Does not freeze } ;;; Enemy drop chances ;;; { }