Enemy/Room Projectile data (Bank 86) Projectile headers look like they're E bytes each x location = $12 y location = $14 palette = $18 (not normally used, can be zeroed without problems usually) pointer to projectile header is loaded into Y then JSL to: $868027 spawns enemy projectile (common) $868097 spawns enemy projectile (uncommon/bosses, same effect though) Draygon's gunk (8E50): 04 8D 0F 8E 3A 8C 08 08 00 D0 38 8C 58 8C Init. First First X Y Touch Touch Proj. AI Graph radii Flags Graph Graph AI +Damg AI AI Kago's bugs (D02E): 88 D0 EB D0 7D 9C 04 04 14 00 00 00 64 D0 Bytes 0-1: Initialization code Bytes 2-3: Pointer of first AI to run (Run once every frame before any other part of the projectile) Bytes 4-5: Pointer of first graphic AI to run (Same as PLM format and enemy graphic AI) Byte 6: X 'radius' (1/2 width) of hit box Byte 7: Y 'radius' (1/2 height) of hit box Bytes 8-9: 8000 = Check for collisions with Samus's projectiles, 4000 = DON'T die on collision with Samus, 2000 = Disable collision with Samus, 1000 = Invisible. 0XXX = Damage to Samus Bytes A-B: Pointer to new graphic AI on hit contact. Bytes C-D: Pointer to new graphic AI on Samus's projectile contact. (Only for normal collisions - 7EF380,X = 0000) A17B pirate lasers A189 pirate claws CF26 KI HUNTERS ACID SPIT (right) CF18 ki hunters acid spit (left) 9E90 STANDING DRAGON FIREBALLS B5CB seahorse dragon fireballs F345 ENEMY DEATH GRAPHICS (MULTIPLE EXPLOSIONS, SB/SA PARTICLES, ETC.) F337 unknown, something to do with enemy deaths (possibly spawning larger quantities of energy/ammo drops) E509 run when boulder enemies colide/die, when you shoot kraid in the face or he blocks a shot, when crocomire stomps, when ridley shakes the room, during motherbrain's death, etc. EC95 UNKNOWN (RUN WHEN ROOMS WITH ACID LOAD) produced when regular skrees hit the ground (4 particle projectiles) 8BC2 8BD0 8BDE 8BEC produced when metal skrees hit the ground (4 particle projectiles) 8BFA 8C08 8C16 8C24 spawned by sporespawn (probably spore spawners and spores) DE6C DE88 DE7A spores DAFE thorns from cactac (run once for each thorn) spawned by maridia tube exploding D904 D912 D920 mini kraid spikes and spit 9DB0 spit 9DBE spikes left 9DCC spikes right B743 eye door projectiles spawned by Kraid (finger nails and belly spikes must be handled differently, unknown) 9C6F rocks when kraid rises 9C61 rocks when kraid rises 9C45 rocks kraid spits at you 9C53 rocks that fall when the ceiling crumbles crocomire 8F8F mouth balls 8F9D when blocks crumble under him 90C1 parts of spike wall when it crumbles nomi/fune DFBC fireball (eyed) DFCA fireball (eyeless) BD5A rocks from norfair crater enemy E0E0 lava thrown by lavaman bomb torizo A985 explosive swipe AEA8 sonic slash attack AD5E spitting chozo orbs gold torizo B428 eye beam AFE5 preparing to attack (probably checking equipment) AFF3 preparing to attack (probably checking equipment) AD7A spitting chozo orbs AEB6 sonic slash attack (doesn't run if missiles/sm/pb aren't high enough) B31A catching supermissile B1C0 releasing "chicken egg things" Ridley 9642 fireball 965E unknown 9688 unknown 9696 unknown D298 produced when the grapplable puffy headed things in maridia die Botwoon EBA0 runs when entering his room (perhaps the destroyable wall?) EC48 green things he spits draygon 8E5E wall turret projectiles 8E50 Draygon spit phantoon 9C37 starting fireballs 9C29 all other fireballs wrecked ship robots D2D0 lasers (up right?) D2B4 lasers (left?) D2A6 lasers (up left?) D2C2 lasers (down right?) D2DE lasers (down left?) F498 sparks mother brain's room C17E unknown (possibly spawning turrets?) C18C turret bullets CEFC glass shattering CF0A glass shards falling CB91 mother brain's saliva CB2F purple smoke from motherbrain's mouth (big puff) CB3D more purple smoke (smaller) CB4B blue ring lasers A17B pirate eye laser CB59 bomb 9650 bomb bounces on ground 966C bomb explodes 967A runs effects for bomb explosion CB67 chain explosion beam thingy (starting) CB75 chain explosion beam thingy (running) CB83 she's a chargin her lazor CBAD she's a firin her lazor (seems to run once every time beam changes color) - SABOTEN (CFFF) 35B06 - 05 How much damage Cacatac spikes do - POLYP (D1FF) 33D62 - 10 How much damage POLYP deals - DRAGON (D4BF) 335D3 - 0A How much damage DRAGON's spit attack does - METALEE (D67F) 30C02 - 04 (outter right) 30C10 - 04 (inner right) 30C1E - 04 (outter left) 30C2C - 04 (inner left) Damage for each rock that Metarees produce - SKREE (DB7F) 30BCA - 04 (outter right) 30BD8 - 04 (inner right) 30BE6 - 04 (outter left) 30BF4 - 04 (inner left) Damage for each rock that Skrees produce - Crocomire 30F97 - 14 How much Crocomire's spit attack does - "Draygon" (This one has already been found, but it was in the document so I did it anyway) 30E66 - 80 Damage from the turret shots in Draygon's room. - MiniKraid 31DC6 - 06 (belly spikes) 31DB8 - 14 (spit attack) Damage mini-Kraid's attacks do - Kraid 31C4D - 02 Damage that the rocks Kraid spits out in his first phase do - Phantoon 31C3F - 28 (beginning of fight) 31C31 - 28 (during fight) Damage Phantoon's of flames - FUNE (E6FF) 35FD2 - 3C How much damage Fune fireballs do - NAMI (E73F) 35FC4 - C8 How much damage Namihe fireballs do - KAGO (E7FF) 35036 - 14 How much damage the small bugs from Kago do - LAVAMAN (E83F) 360E8 - 28 How much damage Magdollite's fireballs do - PUU (E8BF) 352A0 - 14 Damage that Powamp does when it explodes - ROBO (E8FF) 352CA - 04 (facing left) 352E6 - 04 (facing right) Damage Work Robots does when it shoots - NDRA (E9BF) 31E98 - 14 Damage Alcoon's spit attack does - SPA (EA3F) 374A0 - 05 Damage falling sparks do - HACHI1/HACHI2 (EABF/EB3F) 34F20 - 14 34F2E - 14 Damage that the Ki Hunter's spit attack does - Bomb Torizo 32D66 - 08 (orb attack) 32EB0 - 0A (wave attack) Damage that Bomb Torizo does - Golden Torizo 32D82 - 50 (orb attack) 32EBE - 78 (wave attack) Damage that Gold Torizo does - Botwoon 36C50 - 60 Damage that Botwoon's spit attack does - BATTA2Na (F593) 32191 - 14 Damage that ninja pirates claw throw attack does