F353 (BATTA1) wall pirate [special] = 2000 [Speed] = 8000 0000/0001 for left/right wall [Speed 2] = 00A0 distance to jump [Graphic Unknown] = 0004 [orientation] = 0000 DNA [1] [Enemy bank] B2 DDB3 BATTA1 HP 0014 DAMAGE 000F WIDTH 0010 HEIGHT 0018 SOUND 0021 DEATH ANIM 0004 HURT FLASH 00 LAYER 05 DNA [2] PALETTE POINTER 8687 ENEMY TILES ADC600 # BYTES FOR GFX 0C00 ENEMY PARTS 0001 VULNERABLE PNTR ECCC ITEM DROP F2A8 DNA [3] INIT. AI EF9F RUNNING AI F02D TOUCH AI 876C SHOT AI 8779 P.BOMB AI 8767 XRAY AI 0000 FROZEN AI 8041 GRAPPLE AI 800F SHOT2 AI 804C F413 (BATTA1Na) GOLD wall pirate [special] = 2000 [Speed] = 8000 0000/0001 for left/right wall [Speed 2] = 00A0 distance to jump [Graphic Unknown] = 0004 [orientation] = 0000 DNA [1] [Enemy bank] B2 E205 BATTA1Na HP 0384 DAMAGE 00C8 WIDTH 0010 HEIGHT 0018 SOUND 0021 DEATH ANIM 0004 HURT FLASH 00 LAYER 05 DNA [2] PALETTE POINTER 8727 ENEMY TILES ADC600 # BYTES FOR GFX 0C00 ENEMY PARTS 0001 VULNERABLE PNTR ED50 ITEM DROP F2A2 DNA [3] INIT. AI EF9F RUNNING AI F02D TOUCH AI 876C SHOT AI 8779 P.BOMB AI 0000 XRAY AI 0000 FROZEN AI 8041 GRAPPLE AI 800F SHOT2 AI 804C F453 (BATTA1Ma) MAGENTA wall pirate [special] = 2000 [Speed] = 0000 0000/0001 for left/right wall [Speed 2] = 00A0 distance to jump [Graphic Unknown] = 0004 [orientation] = 0000 DNA [1] [Enemy bank] B2 E213 BATTA1Ma HP 012C DAMAGE 00A0 WIDTH 0010 HEIGHT 0018 SOUND 0021 DEATH ANIM 0004 HURT FLASH 00 LAYER 05 DNA [2] PALETTE POINTER 86C7 ENEMY TILES ADC600 # BYTES FOR GFX 0C00 ENEMY PARTS 0001 VULNERABLE PNTR ECE2 ITEM DROP F3A4 DNA [3] INIT. AI EF9F RUNNING AI F02D TOUCH AI 876C SHOT AI 8779 P.BOMB AI 0000 XRAY AI 0000 FROZEN AI 8041 GRAPPLE AI 800F SHOT2 AI 804C F493 (BATTA1Tu) TURQOISE wall pirate [special] = 2000 [Speed] = 0000 0000/0001 for left/right wall [Speed 2] = 00A0 distance to jump [Graphic Unknown] = 0004 [orientation] = 0000 DNA [1] [Enemy bank] B2 E221 BATTA1Tu HP 01F4 DAMAGE 000F WIDTH 0010 HEIGHT 0018 SOUND 0021 DEATH ANIM 0004 HURT FLASH 00 LAYER 05 DNA [2] PALETTE POINTER 8707 ENEMY TILES ADC600 # BYTES FOR GFX 0C00 ENEMY PARTS 0001 VULNERABLE PNTR EC8A ITEM DROP F4A6 DNA [3] INIT. AI EF9F RUNNING AI F02D TOUCH AI 876C SHOT AI 8779 P.BOMB AI 0000 XRAY AI 0000 FROZEN AI 8041 GRAPPLE AI 800F SHOT2 AI 804C F593 (BATTA2Na) GOLD FIGHTER pirate [special] = 2000 [Speed] = 8000 0000/0001 for left/right [Speed 2] = 00A0 distance IT CAN COVER/JUMP [Graphic Unknown] = 0004 [orientation] = 0000 DNA [1] [Enemy bank] B2 E24B BATTA2Na HP 0708 DAMAGE 0064 WIDTH 0010 HEIGHT 0020 SOUND 0021 DEATH ANIM 0004 HURT FLASH 00 LAYER 05 DNA [2] PALETTE POINTER 8707 ENEMY TILES ADC600 # BYTES FOR GFX 1800 ENEMY PARTS 0001 VULNERABLE PNTR EC74 ITEM DROP F284 DNA [3] INIT. AI F5DE RUNNING AI F6A2 TOUCH AI 876C SHOT AI 8779 P.BOMB AI 8767 XRAY AI 0000 FROZEN AI 8041 GRAPPLE AI 800F SHOT2 AI 804C F613 (BATTA2Tu) TURQUOISE FIGHTER pirate [special] = 2000 [Speed] = 0000 0000/0001 for left/right [Speed 2] = 00A0 distance IT CAN COVER/JUMP [Graphic Unknown] = 0004 [orientation] = 0000 DNA [1] [Enemy bank] B2 E267 BATTA2Tu HP 01F4 DAMAGE 000F WIDTH 0010 HEIGHT 0020 SOUND 0021 DEATH ANIM 0004 HURT FLASH 00 LAYER 05 DNA [2] PALETTE POINTER 8707 ENEMY TILES ADC600 # BYTES FOR GFX 1800 ENEMY PARTS 0001 VULNERABLE PNTR ECA0 ITEM DROP F4AC DNA [3] INIT. AI F5DE RUNNING AI F6A2 TOUCH AI 876C SHOT AI 8779 P.BOMB AI 8767 XRAY AI 0000 FROZEN AI 8041 GRAPPLE AI 800F SHOT2 AI 804C F653 (BATTA3) WALKING pirate [special] = 2000 [Speed] = 8000 0000/0001 for left/right [Speed 2] = 00A0 distance IT CAN WALK [Graphic Unknown] = 0004 [orientation] = 0000 DNA [1] [Enemy bank] B2 DDCF BATTA3 HP 0014 DAMAGE 000F WIDTH 0010 HEIGHT 0020 SOUND 0066 DEATH ANIM 0004 HURT FLASH 00 LAYER 05 DNA [2] PALETTE POINTER 8687 ENEMY TILES ADC600 # BYTES FOR GFX 0C00 ENEMY PARTS 0001 VULNERABLE PNTR ECF8 ITEM DROP F38C DNA [3] INIT. AI FD02 RUNNING AI FD32 TOUCH AI 876C SHOT AI 8779 P.BOMB AI 8767 XRAY AI 0000 FROZEN AI 8041 GRAPPLE AI 800F SHOT2 AI 804C F693 (BATTA3Br) MISSILE WALKING pirate [special] = 2000 [Speed] = 8000 0000/0001 for left/right [Speed 2] = 00A0 distance IT CAN WALK [Graphic Unknown] = 0004 [orientation] = 0000 DNA [1] [Enemy bank] B2 E275 BATTA3Br HP 005A DAMAGE 0014 WIDTH 0010 HEIGHT 0020 SOUND 0066 DEATH ANIM 0004 HURT FLASH 00 LAYER 05 DNA [2] PALETTE POINTER 86A7 ENEMY TILES ADC600 # BYTES FOR GFX 0C00 ENEMY PARTS 0001 VULNERABLE PNTR ED0E ITEM DROP F398 DNA [3] INIT. AI FD02 RUNNING AI FD32 TOUCH AI 876C SHOT AI 8779 P.BOMB AI 8767 XRAY AI 0000 FROZEN AI 8041 GRAPPLE AI 800F SHOT2 AI 804C F6D3 (BATTA3No) RED WALKING pirate [special] = 2000 [Speed] = 8000 0000/0001 for left/right [Speed 2] = 00A0 distance IT CAN WALK [Graphic Unknown] = 0004 [orientation] = 0000 DNA [1] [Enemy bank] B2 E283 BATTA3No HP 00C8 DAMAGE 0050 WIDTH 0010 HEIGHT 0020 SOUND 0066 DEATH ANIM 0004 HURT FLASH 00 LAYER 05 DNA [2] PALETTE POINTER 86E7 ENEMY TILES ADC600 # BYTES FOR GFX 0C00 ENEMY PARTS 0001 VULNERABLE PNTR ED24 ITEM DROP F29C DNA [3] INIT. AI FD02 RUNNING AI FD32 TOUCH AI 876C SHOT AI 8779 P.BOMB AI 8767 XRAY AI 0000 FROZEN AI 8041 GRAPPLE AI 800F SHOT2 AI 804C F713 (BATTA3Na) GOLD WALKING pirate [special] = 2000 [Speed] = 8000 0000/0001 for left/right [Speed 2] = 00A0 distance IT CAN WALK [Graphic Unknown] = 0004 [orientation] = 0000 DNA [1] [Enemy bank] B2 E291 BATTA3Na HP 0384 DAMAGE 00C8 WIDTH 0010 HEIGHT 0020 SOUND 0066 DEATH ANIM 0004 HURT FLASH 00 LAYER 05 DNA [2] PALETTE POINTER 8727 ENEMY TILES ADC600 # BYTES FOR GFX 0C00 ENEMY PARTS 0001 VULNERABLE PNTR ED50 ITEM DROP F39E DNA [3] INIT. AI FD02 RUNNING AI FD32 TOUCH AI 876C SHOT AI 8779 P.BOMB AI 8767 XRAY AI 0000 FROZEN AI 8041 GRAPPLE AI 800F SHOT2 AI 804C F753 (BATTA3Ma) MAGENTA WALKING pirate [special] = 2000 [Speed] = 8000 0000/0001 for left/right [Speed 2] = 00A0 distance IT CAN WALK [Graphic Unknown] = 0004 [orientation] = 0000 DNA [1] [Enemy bank] B2 E29F BATTA3Ma HP 012C DAMAGE 00A0 WIDTH 0010 HEIGHT 0020 SOUND 0066 DEATH ANIM 0004 HURT FLASH 00 LAYER 05 DNA [2] PALETTE POINTER 86C7 ENEMY TILES ADC600 # BYTES FOR GFX 0C00 ENEMY PARTS 0001 VULNERABLE PNTR ED3A ITEM DROP F3B0 DNA [3] INIT. AI FD02 RUNNING AI FD32 TOUCH AI 876C SHOT AI 8779 P.BOMB AI 8767 XRAY AI 0000 FROZEN AI 8041 GRAPPLE AI 800F SHOT2 AI 804C F793 (BATTA3Tu) TURQUOISE WALKING pirate [special] = 2000 [Speed] = 0000 0000/0001 for left/right [Speed 2] = 00A0 distance IT CAN WALK [Graphic Unknown] = 0004 [orientation] = 0000 DNA [1] [Enemy bank] B2 E2AD BATTA3Tu HP 01F4 DAMAGE 000F WIDTH 0010 HEIGHT 0020 SOUND 0066 DEATH ANIM 0004 HURT FLASH 00 LAYER 05 DNA [2] PALETTE POINTER 8707 ENEMY TILES ADC600 # BYTES FOR GFX 0C00 ENEMY PARTS 0001 VULNERABLE PNTR EC8A ITEM DROP F4B2 DNA [3] INIT. AI FD02 RUNNING AI FD32 TOUCH AI 876C SHOT AI 8779 P.BOMB AI 8767 XRAY AI 0000 FROZEN AI 8041 GRAPPLE AI 800F SHOT2 AI 804C