Enemy 3A, entry points: 080246BC, 0803D7CC ; 0x00, initialisation ; 0x01, thinking ; 0x02, walking ; 0x03, turn around ; 0x04, turning around ; 0x07, standing initialisation ; 0x08, standing ; 0x38, slash attack ; 0x3A, roll attack ; 0x3C, hit wall from roll attack ; 0x3E, cry of pain (shot with missile) ; 0x40, flame attack ; 0x42, dying ; 0x59, start to be born ; 0x5A, be born Missiles cause 11h frames of invincibility, beams cause 5 Arachnus' EnemyAttachedEnemySlot is Arachnus' shell In Arachnus' room: Enemy slot 00: Enemy0E - Static target (for core-x) Enemy slot 01: Enemy02 - Horizontally moving target Enemy slot 02: Enemy3A - Arachnus Enemy slot 03: Enemy15 - Arachnus' shell Enemy slot 04: Enemy17 - Arachnus' head Enemy slot 05: Enemy18 - Arachnus' front arm Enemy slot 06: Enemy19 - Bottom-centre of Arachnus Enemy slot 07+ are projectile slots Enemy16 is the slash projectile, Enemy20 is its bottom-centre Enemy1A is the flame projectile EnemyOrientation: 0x0020: Set when dying 0x0040: Set when facing right 0x0400: Set when shot 0x0800: Set when flaming 0x2000: Set when rolling 0x8000: Set for no-clip Understood: 0802381C Arachnus_SetHitboxStanding 08023854 Arachnus_SetFlame 08023894 Arachnus_SetCryOfPain 080238D8 Arachnus_SetDeath 08023950 Arachnus_SetRoll 080239E0 Arachnus_SetSlash 08023A20 Arachnus_SlashAttack 08023B20 Arachnus_RollAttack 08023D18 Arachnus_HitWallFromRollAttack 08023E30 Arachnus_CryOfPain 08023E7C Arachnus_Dying 080241B0 Arachnus_FinishedWalking 0802423C Arachnus_Birth 08024290 Arachnus_Initialisation 080243D4 Arachnus_Thinking 08024404 Arachnus_Walking 08024538 Arachnus_StandingInitialisation 080245CC Arachnus_Standing 08024614 Arachnus_TurnAround 0802464C Arachnus_TurningAround 080248EA Arachnus_FlameAttack Not understood: 0800270C Sound effect related 08011390 Position related 080119F0 Animation related 08012858 Check through all enemies for orientation 01, collision properties 80 and id r0 08014250 Manipulates the 030000F4 struct 080625C0 Manipulates the 030000F4 struct Enemy graphic pointer: 083028F4 Walking 08302924 Attached Walking 083029C4 Turning 08302A04 Attached Turning 08302A74 Attached Flame 08302AA4 Slashing/Flame 08302B74 Attached Slashing 08302C44 Standing 08302C6C Attached Standing 08302C94 Attached Rolling 08302CF4 Attached Hit wall from roll attack 08302D54 Cry of pain/Dying 08302D8C Attached Cry of pain/Dying 08302DC4 Attached Finished rolling