0803D55C (T)  ldr     r3,=EnemyOrientation      ;\
0803D55E (T)  mov     r2,r3                     ;|
0803D560 (T)  add     r2,24h                    ;|
0803D562 (T)  mov     r1,0h                     ;} EnemyPose = 38h (slash attack)
0803D564 (T)  mov     r0,38h                    ;|
0803D566 (T)  strb    r0,[r2]                   ;/
0803D568 (T)  mov     r0,r3                     ;\
0803D56A (T)  add     r0,25h                    ;} Enemy25 = 0
0803D56C (T)  strb    r1,[r0]                   ;/
0803D56E (T)  ldr     r0,=8355550h              ;\
0803D570 (T)  str     r0,[r3,18h]               ;} EnemyGraphicPointer = 8355550h
0803D572 (T)  strb    r1,[r3,1Ch]               ; EnemyAnimationCounter = 0
0803D574 (T)  strh    r1,[r3,16h]               ; EnemyAnimation = 0
0803D576 (T)  bx      r14
0803D578      dd      0030006BCh,008355550h