0803D55C (T) ldr r3,=EnemyOrientation ;\ 0803D55E (T) mov r2,r3 ;| 0803D560 (T) add r2,24h ;| 0803D562 (T) mov r1,0h ;} EnemyPose = 38h (slash attack) 0803D564 (T) mov r0,38h ;| 0803D566 (T) strb r0,[r2] ;/ 0803D568 (T) mov r0,r3 ;\ 0803D56A (T) add r0,25h ;} Enemy25 = 0 0803D56C (T) strb r1,[r0] ;/ 0803D56E (T) ldr r0,=8355550h ;\ 0803D570 (T) str r0,[r3,18h] ;} EnemyGraphicPointer = 8355550h 0803D572 (T) strb r1,[r3,1Ch] ; EnemyAnimationCounter = 0 0803D574 (T) strh r1,[r3,16h] ; EnemyAnimation = 0 0803D576 (T) bx r14 0803D578 dd 0030006BCh,008355550h