;;; Arachnus_Thinking ;;; 080243D4 (T) push r14 080243D6 (T) ldr r1,=EnemyOrientation ;\ 080243D8 (T) mov r2,r1 ;| 080243DA (T) add r2,24h ;| 080243DC (T) mov r3,0h ;} EnemyPose = 2 (walking) 080243DE (T) mov r0,2h ;| 080243E0 (T) strb r0,[r2] ;/ 080243E2 (T) ldr r0,=83028F4h ;\ 080243E4 (T) str r0,[r1,18h] ;} EnemyGraphicPointer = 83028F4h 080243E6 (T) strb r3,[r1,1Ch] ; Clear EnemyAnimationCounter 080243E8 (T) strh r3,[r1,16h] ; Clear EnemyAnimation 080243EA (T) bl 802381Ch ; Execute Arachnus_SetHitboxStanding 080243EE (T) ldr r0,=8302924h ; r0 parameter = 8302924h 080243F0 (T) bl 8012304h ; Execute subroutine Enemy_SetAttachedEnemyGraphics 080243F4 (T) pop r0 080243F6 (T) bx r0 080243F8 dd 0030006BCh,0083028F4h,008302924h