;;; Arachnus_Thinking ;;;
080243D4 (T)  push    r14
080243D6 (T)  ldr     r1,=EnemyOrientation      ;\
080243D8 (T)  mov     r2,r1                     ;|
080243DA (T)  add     r2,24h                    ;|
080243DC (T)  mov     r3,0h                     ;} EnemyPose = 2 (walking)
080243DE (T)  mov     r0,2h                     ;|
080243E0 (T)  strb    r0,[r2]                   ;/
080243E2 (T)  ldr     r0,=83028F4h              ;\
080243E4 (T)  str     r0,[r1,18h]               ;} EnemyGraphicPointer = 83028F4h
080243E6 (T)  strb    r3,[r1,1Ch]               ; Clear EnemyAnimationCounter
080243E8 (T)  strh    r3,[r1,16h]               ; Clear EnemyAnimation
080243EA (T)  bl      802381Ch                  ; Execute Arachnus_SetHitboxStanding
080243EE (T)  ldr     r0,=8302924h              ; r0 parameter = 8302924h
080243F0 (T)  bl      8012304h                  ; Execute subroutine Enemy_SetAttachedEnemyGraphics
080243F4 (T)  pop     r0
080243F6 (T)  bx      r0
080243F8      dd      0030006BCh,0083028F4h,008302924h