;;; Arachnus_SetCryOfPain ;;;
08023894 (T)  push    r14
08023896 (T)  ldr     r1,=EnemyOrientation      ;\
08023898 (T)  mov     r3,r1                     ;|
0802389A (T)  add     r3,24h                    ;|
0802389C (T)  mov     r2,0h                     ;} EnemyPose = 3Eh (cry of pain)
0802389E (T)  mov     r0,3Eh                    ;|
080238A0 (T)  strb    r0,[r3]                   ;/
080238A2 (T)  ldr     r0,=8302D54h              ;\
080238A4 (T)  str     r0,[r1,18h]               ;} EnemyGraphicPointer = 8302D54h
080238A6 (T)  strb    r2,[r1,1Ch]               ; Clear EnemyAnimationCounter
080238A8 (T)  strh    r2,[r1,16h]               ; Clear EnemyAnimation
080238AA (T)  ldr     r0,=0FF20h                ;\
080238AC (T)  strh    r0,[r1,0Ah]               ;| Set EnemyHitboxOffsets:
080238AE (T)  strh    r2,[r1,0Ch]               ;|     -E0h
080238B0 (T)  add     r0,98h                    ;} -48h    48h
080238B2 (T)  strh    r0,[r1,0Eh]               ;|      00h
080238B4 (T)  mov     r0,48h                    ;|
080238B6 (T)  strh    r0,[r1,10h]               ;/
080238B8 (T)  ldr     r0,=8302D8Ch              ; r0 parameter = 8302D8Ch
080238BA (T)  bl      8012304h                  ; Execute subroutine Enemy_SetAttachedEnemyGraphics
080238BE (T)  mov     r0,0BBh                   ; r0 parameter = BBh
080238C0 (T)  bl      800270Ch                  ; Execute subroutine 800270C (Sound effect?)
080238C4 (T)  pop     r0
080238C6 (T)  bx      r0
080238C8      dd      0030006BCh,008302D54h,00000FF20h,008302D8Ch