;;; Arachnus_SetCryOfPain ;;; 08023894 (T) push r14 08023896 (T) ldr r1,=EnemyOrientation ;\ 08023898 (T) mov r3,r1 ;| 0802389A (T) add r3,24h ;| 0802389C (T) mov r2,0h ;} EnemyPose = 3Eh (cry of pain) 0802389E (T) mov r0,3Eh ;| 080238A0 (T) strb r0,[r3] ;/ 080238A2 (T) ldr r0,=8302D54h ;\ 080238A4 (T) str r0,[r1,18h] ;} EnemyGraphicPointer = 8302D54h 080238A6 (T) strb r2,[r1,1Ch] ; Clear EnemyAnimationCounter 080238A8 (T) strh r2,[r1,16h] ; Clear EnemyAnimation 080238AA (T) ldr r0,=0FF20h ;\ 080238AC (T) strh r0,[r1,0Ah] ;| Set EnemyHitboxOffsets: 080238AE (T) strh r2,[r1,0Ch] ;| -E0h 080238B0 (T) add r0,98h ;} -48h 48h 080238B2 (T) strh r0,[r1,0Eh] ;| 00h 080238B4 (T) mov r0,48h ;| 080238B6 (T) strh r0,[r1,10h] ;/ 080238B8 (T) ldr r0,=8302D8Ch ; r0 parameter = 8302D8Ch 080238BA (T) bl 8012304h ; Execute subroutine Enemy_SetAttachedEnemyGraphics 080238BE (T) mov r0,0BBh ; r0 parameter = BBh 080238C0 (T) bl 800270Ch ; Execute subroutine 800270C (Sound effect?) 080238C4 (T) pop r0 080238C6 (T) bx r0 080238C8 dd 0030006BCh,008302D54h,00000FF20h,008302D8Ch