FX B Ah ; Room $9B5B. Spore Spawn's super missile shaft (FX type 8) ; Room $9CB3. Dachora room (FX type 8) ; Room $9D19. Charge beam room (FX type 8) ; Room $A0A4. Post Spore Spawn supers hall (FX type 8) FX B Eh ; Room $91F8, state $9213. Landing site - default (FX type Ah) ; Room $91F8, state $922D. Landing site - event "Zebes is awake" is set (FX type Ah) FX B 14h ; Room $CED2. n00b tube save station (FX type 6) ; Room $CEFB. n00b tube (FX type 6) ; Room $CFC9. Maridia mainstreet (FX type 6) ; Room $D017. Maridia space pirate room (FX type 6) ; Room $D055. Tatori room (FX type 6) ; Room $D08A. Maridia green gate hall (FX type 6) ; Room $D0B9. Mt. Doom (FX type 6) ; Room $D104. Maridia -> Red Brinstar room (FX type 6) ; Room $D13B. Sandy Maridia missile and super missile room (FX type 6) ; Room $D16D. Sandy Maridia memu room (FX type 6) ; Room $D1A3. Maridia crab shaft (FX type 6) ; Room $D1DD. Beach (FX type 6) ; Room $D21C. Maridia broken glass tube room (FX type 6) ; Room $D252. Maridia broken glass tube room east (FX type 6) ; Room $D2D9. Sandy Maridia choot-puyo hall (FX type 6) ; Room $D30B. Maridia -> Crateria elevator (FX type 6) ; Room $D340. Sandy Maridia mainstreet (FX type 6) ; Room $D3B6. Maridia map station (FX type 6) ; Room $D408. Maridia elevatube (FX type 6) ; Room $D433. Sandy Maridia quicksand top (FX type 6) ; Room $D461. Evir hall west (FX type 6) ; Room $D48E. Elevatube south (FX type 6) ; Room $D4C2. Evir hall east (FX type 6) ; Room $D4EF. Snail room quicksand items west (FX type 6) ; Room $D51E. Snail room quicksand items east (FX type 6) ; Room $D5A7. Snail room (FX type 6) ; Room $D5EC. Sandy Maridia quicksand bottom (FX type 6) ; Room $D617. Mochtroid room (FX type 6) ; Room $D646. Pants room (FX type 6) ; Room $D69A. Pants room section (FX type 6) ; Room $D6D0. Spring ball room (FX type 6) ; Room $D6FD. Maridia speed blockade quicksand bottom (FX type 6) ; Room $D765. Snail room save station (FX type 6) ; Room $D78F. Pre Draygon room (FX type 6) ; Room $D7E4. Maridia speed blockade hall (FX type 6) ; Room $D845. Maridia missile station (FX type 6) ; Room $D8C5. Shaktool (FX type 6) ; Room $D95E. Botwoon (FX type 6) ; Room $D9AA. Space jump room (FX type 6) ; Room $D9FE. Maridia cacatac room west (FX type 6) ; Room $DA60. Draygon (FX type 6) FX B 16h ; Room $D72A. Maridia grapple room (FX type 6) ; Room $D913. Maridia grapple wall shaft (FX type 6) ; Room $DA2B. Maridia cacatac room east (FX type 6) FX B 18h ; Room $93FE. Wrecked Ship entrance (FX type 6) ; Room $9461. Pre orange zoomer hall (FX type 6) ; Room $94FD. Wrecked Ship back door (FX type 6) ; Room $957D. Crab maze (FX type 6) ; Room $95FF. Moat (FX type 6) ; Room $A0D2. Pink Brinstar flooded hall (FX type 6) ; Room $A1AD. Blue Brinstar boulder room (FX type 6) ; Room $A3DD. Red Brinstar skree-duo hall (FX type 6) ; Room $A408. Pre spazer room (FX type 6) ; Room $A66A. Tourian entrance (FX type 26h) ; Room $AB64. Double lake grapple practice room (FX type 6) ; Room $AC00. Single lake grapple practice room (FX type 6) ; Room $CB8B, state $CBB7. Wrecked Ship spike platform hall - main area boss is dead (FX type 6) ; Room $CBD5, state $CC01. Wrecked Ship east exit - main area boss is dead (FX type 6) ; Room $CC27, state $CC53. Wrecked Ship chozo energy tank room - main area boss is dead (FX type 6) ; Room $CD5C, state $CD88. Wrecked Ship first flooded room - main area boss is dead (FX type 6) FX B 1Eh ; Room $96BA, state $9705. Old Tourian escape shaft - event "Zebes timebomb set" is set (FX type 4) ; Room $96BA, state $96EB. Old Tourian escape shaft - event "Zebes is awake" is set (FX type 2) ; Room $9804, state $984F. Bomb Torizo - event "Zebes timebomb set" is set (FX type 4) ; Room $92B3. Gauntlet east (FX type 4) ; Room $93AA. Landing site power bombs cave (FX type 4) ; Room $965B. Gauntlet west (FX type 4) ; Room $99F9. Crateria spike floor room (FX type 4) ; Room $A75D. Ice beam tripper hall (FX type 2) ; Room $A788. Lava missile room (FX type 2) ; Room $A7B3. First hot room (FX type 2) ; Room $A7DE. Norfair mainstreet (FX type 2) ; Room $A865. Ice beam practice room (FX type 2) ; Room $A890. Ice beam room (FX type 2) ; Room $A8B9. Pre ice beam shaft (FX type 2) ; Room $A8F8. Crumble block platform shaft (FX type 2) ; Room $A923. Norfair slope (FX type 2) ; Room $A98D. Crocomire (FX type 4) ; Room $A9E5. Hi-jump room (FX type 2) ; Room $AA0E. Norfair grapple ceiling room (FX type 2) ; Room $AA41. Pre hi-jump room (FX type 2) ; Room $AAB5. Post Crocomire save station (FX type 2) ; Room $AADE. Post Crocomire power bombs room (FX type 2) ; Room $AB3B. Post Crocomire tidal acid cave (FX type 4) ; Room $AB8F. Huge jump room (FX type 4) ; Room $AC5A. Bubble Norfair reserve tank room (FX type 2) ; Room $AC83. Pre Bubble Norfair reserve tank room (FX type 2) ; Room $ACB3. Bubble Norfair mainstreet (FX type 2) ; Room $ACF0. Speed booster lavaquake (FX type 2) ; Room $AD1B. Speed booster room (FX type 2) ; Room $AD5E. Alcoon shaft (FX type 2) ; Room $ADAD. Pre wave beam room (FX type 2) ; Room $ADDE. Wave beam room (FX type 2) ; Room $AE07. Norfair sinking tripper hall (FX type 2) ; Room $AE32. Volcano room (FX type 2) ; Room $AE74. Pre lava dive shaft (FX type 2) ; Room $AEB4. Magdollite multiviola hall (FX type 2) ; Room $AEDF. Purple shaft (FX type 2) ; Room $AF14. Lava dive room (FX type 2) ; Room $AF3F. Norfair -> Lower Norfair elevator (FX type 2) ; Room $AF72. Norfair wave gate room (FX type 2) ; Room $AFA3. Norfair long lavaquake hall (FX type 2) ; Room $AFCE. Norfair metal floor hall (FX type 2) ; Room $AFFB. Norfair lava-spike hall (FX type 2) ; Room $B026. Norfair energy station (FX type 2) ; Room $B051. Purple farming room (FX type 2) ; Room $B07A. Speed booster lavaquake room (FX type 2) ; Room $B0B4. Norfair map station (FX type 2) ; Room $B0DD. Bubble Norfair save station (FX type 2) ; Room $B1E5. Lower Norfair chozo room (FX type 4) ; Room $B236. Lower Norfair mainstreet (FX type 4) ; Room $B283. Golden Torizo (FX type 4) ; Room $B2DA. Ripper ii room (FX type 4) ; Room $B32E. Ridley (FX type 4) ; Room $B37A. Pre Ridley hall (FX type 4) ; Room $B3A5. Pre pillars hall (FX type 4) ; Room $B3E1. Unused room (FX type 4) ; Room $B40A. Lower Norfair multi-level one-way shaft (FX type 4) ; Room $B457. Pillars hall (FX type 4) ; Room $B482. Lower Norfair holtz room (FX type 4) ; Room $B4AD. Lower Norfair wall space pirates shaft (FX type 4) ; Room $B4E5. Lower Norfair rising acid room (FX type 4) ; Room $B510. Lower Norfair spring ball maze room (FX type 4) ; Room $B55A. Lower Norfair escape power bomb room (FX type 4) ; Room $B585. Lower Norfair south kihunter shaft (FX type 4) ; Room $B5D5. Lower Norfair spike platform room (FX type 4) ; Room $B62B. Ninja space pirate hall (FX type 4) ; Room $B656. Lower Norfair north kihunter shaft (FX type 4) ; Room $B698. Ridley's energy tank (FX type 4) ; Room $B6C1. Screw attack room (FX type 4) ; Room $B741. Lower Norfair save station (FX type 2) ; Room $DAAE. Tourian -> Crateria elevator (FX type 4) ; Room $DAE1. Metroid room 1 (FX type 4) ; Room $DB7D. Metroid room 3 (FX type 4) ; Room $DD58, state $DD6E. Mother Brain - default (FX type 4) ; Room $DD58, state $DD88. Mother Brain - event "Mother Brain's glass is broken" is set (FX type 4) ; Room $DEDE. Escape room 4 (FX type 4) FX B 30h ; Room $96BA, state $96D1. Old Tourian escape shaft - default (FX type Ch) ; Room $975C, state $976D. Old Mother Brain room - default (FX type Ch) ; Room $A5ED. Pre Tourian entrance hall (FX type Ch)