$94:E000 : 4000h -> 20D8h (51.3%) ; tiles - title BG (mode 7) $95:80D8 : 4000h -> 2509h (57.8%) ; tiles - title sprites $95:A5E1 : 400h -> 24Eh (57.6%) ; tiles - baby metroid (mode 7) $95:A82F : 4000h -> 285Ah (63.0%) ; tiles - gunship-Ceres (mode 7) $95:D089 : 900h -> 68Ah (72.6%) ; tiles - font 1 $95:D713 : 1200h -> DAFh (76.0%) ; tiles - font 2 $95:E4C2 : 2400h -> 144Ch (56.3%) ; tiles - intro sprites $95:F90E : 8000h -> 57FCh (68.7%) ; tiles - intro BG1-2 $96:D10A : 4000h -> 1B6Ch (42.8%) ; tiles - space-Ceres $96:EC76 : 4000h -> F8Eh (24.3%) ; tiles - Zebes $96:FC04 : 1000h -> 265h (14.9%) ; tilemap - title (mode 7) $96:FE69 : 1000h -> ABh ( 4.1%) ; tilemap - gunship-Ceres (mode 7) $96:FF14 : 2000h -> 9B8h (30.3%) ; tilemap - intro BG1 (Mother Brain's room) $97:88CC : 800h -> 20Fh (25.7%) ; tilemap - intro BG2 (Samus head) $97:8ADB : 800h -> 237h (27.6%) ; tilemap - Zebes $97:8D12 : 800h -> E2h (11.0%) ; tilemap - intro BG3 (the last Metroid is in captivity) $97:8DF4 : 800h -> 1D9h (23.0%) ; tilemap - game options menu - options screen $97:8FCD : 800h -> 1F7h (24.5%) ; tilemap - game options menu - controller settings - English $97:91C4 : 800h -> 1C9h (22.3%) ; tilemap - game options menu - controller settings - Japanese $97:938D : 800h -> 1ADh (20.9%) ; tilemap - game options menu - special settings - English $97:953A : 800h -> 1BAh (21.5%) ; tilemap - game options menu - special settings - Japanese $97:96F4 : 800h -> 10Fh (13.2%) ; tilemap - Samus waiting for the credits to end $97:9803 : 4000h -> 2154h (52.0%) ; tiles - Samus waiting for the credits to end $97:B957 : 4000h -> 1EA5h (47.8%) ; tiles - post-credits suitless Samus $97:D7FC : 4000h -> FE2h (24.8%) ; tiles - post-credits Samus shooting the screen $97:E7DE : 1800h -> 721h (29.7%) ; tiles - font 3 $97:EEFF : 2000h -> A88h (32.9%) ; tilemap - credits $97:F987 : 8000h -> 97Dh ( 7.4%) ; interleaved mode 7 - post-credits Samus beam $98:8304 : 6000h -> 32BDh (52.8%) ; tiles - Zebes explosion $98:B5C1 : 800h -> 296h (32.3%) ; tilemap - wide part of Zebes explosion $98:B857 : 800h -> 296h (32.3%) ; tilemap - concentric wide part of Zebes explosion $98:BAED : 800h -> 1E0h (23.4%) ; tilemap - eclipse of Zebes during explosion $98:BCCD : 800h -> 9h ( 0.4%) ; tilemap - blank $98:BCD6 : 4000h -> 3079h (75.7%) ; tiles - Zebes being zoomed out during Zebes explosion (mode 7) $98:ED4F : 4000h -> 23B2h (55.7%) ; tiles - grey clouds during Zebes explosion (mode 7) $99:9101 : 4000h -> 146Eh (31.9%) ; tiles - big Zebes during Zebes explosion (mode 7) $99:A56F : 4000h -> 2C0Fh (68.8%) ; tiles - yellow clouds during Zebes explosion $99:D17E : 4000h -> 4DDh ( 7.5%) $99:D65B : 4000h -> 2D7h ( 4.4%) $99:D932 : 4000h -> 16Dh ( 2.2%) $99:DA9F : 100h -> 12h ( 7.0%) ; tiles - post-credits Samus transformation effect $99:DAB1 : 800h -> 5D8h (73.0%) ; tilemap - post-credits Samus transformation effect $99:E089 : 2000h -> C3Bh (38.2%) ; tiles - post-credits Super Metroid icon $99:ECC4 : 800h -> 15Dh (17.0%) ; tilemap - post-credits Super Metroid icon $B9:8000 : 3000h -> 209Dh (67.9%) ; tiles - CRE $B9:A09D : 800h -> 597h (69.8%) ; tile table - CRE $B9:A634 : 800h -> E0h (10.9%) ; background $B9:A714 : 800h -> 4Ah ( 3.6%) ; background $B9:A75E : 800h -> 4Ah ( 3.6%) ; background $B9:A7A8 : 800h -> 92h ( 7.1%) ; background $B9:A83A : 800h -> 449h (53.5%) ; background $B9:AC83 : 800h -> 27Ch (31.0%) ; background $B9:AEFF : 800h -> 3F1h (49.2%) ; background $B9:B2F0 : 800h -> 3CBh (47.4%) ; background $B9:B6BB : 800h -> 4EAh (61.4%) ; background $B9:BBA5 : 800h -> 396h (44.8%) ; background $B9:BF3B : 800h -> 334h (40.0%) ; background $B9:C26F : 800h -> 359h (41.8%) ; background $B9:C5C8 : 800h -> 3AAh (45.8%) ; background $B9:C972 : 800h -> 38Fh (44.4%) ; background $B9:CD01 : 800h -> 19Eh (20.2%) ; background $B9:CE9F : 800h -> 159h (16.8%) ; background $B9:CFF8 : 800h -> 203h (25.1%) ; background $B9:D1FB : 800h -> 194h (19.7%) ; background $B9:D38F : 800h -> 36h ( 2.6%) ; background $B9:D3C5 : 800h -> 36h ( 2.6%) ; background $B9:D3FB : 800h -> 16Fh (17.9%) ; background $B9:D56A : 800h -> 37h ( 2.6%) ; background $B9:D5A1 : 800h -> 37h ( 2.6%) ; background $B9:D5D8 : 800h -> 13Dh (15.4%) ; background $B9:D715 : 800h -> 287h (31.5%) ; background $B9:D99C : 800h -> 475h (55.7%) ; background $B9:DE11 : 800h -> 3A2h (45.4%) ; background $B9:E1B3 : 800h -> 469h (55.1%) ; background $B9:E61C : 800h -> 269h (30.1%) ; background $B9:E885 : 800h -> CAh ( 9.8%) ; background $B9:E94F : 800h -> 131h (14.8%) ; background $B9:EA80 : 800h -> 147h (15.9%) ; background $B9:EBC7 : 800h -> 28Bh (31.7%) ; background $B9:EE52 : 800h -> 2CBh (34.9%) ; background $B9:F11D : 800h -> ABh ( 8.3%) ; background $B9:F1C8 : 1000h -> 545h (32.9%) ; background $B9:F70D : 800h -> 21h ( 1.6%) ; background $B9:F72E : 800h -> 221h (26.6%) ; background $B9:F94F : 800h -> E9h (11.3%) ; background $B9:FA38 : 1000h -> 406h (25.1%) ; background $B9:FE3E : 1000h -> 110h ( 6.6%) ; background $B9:FF4E : 800h -> 130h (14.8%) ; background $BA:807E : 800h -> 246h (28.4%) ; background $BA:82C4 : 800h -> 173h (18.1%) ; background $BA:8437 : 800h -> 183h (18.8%) ; background $BA:85BA : 800h -> 142h (15.7%) ; background $BA:86FC : 800h -> 84h ( 6.4%) ; background $BA:8780 : 800h -> 2C9h (34.8%) ; background $BA:8A49 : 800h -> 84h ( 6.4%) ; background $BA:8ACD : 800h -> 2F0h (36.7%) ; background $BA:8DBD : 800h -> 2Ah ( 2.0%) ; background $BA:8DE7 : 800h -> 23Ch (27.9%) ; background $BA:9023 : 800h -> 363h (42.3%) ; background $BA:9386 : 800h -> 507h (62.8%) ; background $BA:988D : 800h -> 3A8h (45.7%) ; background $BA:9C35 : 800h -> 2DDh (35.7%) ; background $BA:9F12 : 800h -> 207h (25.3%) ; background $BA:A119 : 800h -> 35Ch (41.9%) ; background $BA:A475 : 1000h -> 22Ah (13.5%) ; background $BA:A69F : 1000h -> 3D9h (24.0%) ; background $BA:AA78 : 800h -> 378h (43.3%) ; background $BA:ADF0 : 800h -> 1F6h (24.5%) ; background $BA:AFE6 : 800h -> 385h (43.9%) ; background $BA:B36B : 800h -> 26Dh (30.3%) ; background $BA:B5D8 : 800h -> 3CBh (47.4%) ; background $BA:B9A3 : 800h -> 436h (52.6%) ; background $BA:BDD9 : 800h -> 451h (53.9%) ; background $BA:C22A : 800h -> 292h (32.1%) ; background $BA:C4BC : 1000h -> 164h ( 8.6%) ; background $BA:C620 : 800h -> 9h ( 0.4%) ; background $BA:C629 : 4800h -> 32E8h (70.7%) ; tiles - Upper Crateria $BA:F911 : 4800h -> 358Dh (74.3%) ; tiles - Lower Crateria $BB:AE9E : 4800h -> 3812h (77.8%) ; tiles - Wrecked Ship $BB:E6B0 : 4800h -> 3EFAh (87.4%) ; tiles - Green-blue Brinstar $BC:A5AA : 4800h -> 3A46h (80.9%) ; tiles - Red Brinstar - Kraid's lair - pre Tourian entrance corridor $BC:DFF0 : 8000h -> 6409h (78.1%) ; tiles - Kraid's room $BD:C3F9 : 4800h -> 3A31h (80.8%) ; tiles - Norfair $BD:FE2A : 4800h -> 3306h (70.8%) ; tiles - Crocomire's room $BE:B130 : 4800h -> 365Dh (75.5%) ; tiles - Sandless Maridia $BE:E78D : 4800h -> 365Dh (75.5%) ; tiles - Sandy Maridia $BF:9DEA : 4800h -> 362Ah (75.2%) ; tiles - Draygon's room $BF:D414 : 4800h -> 31F7h (69.3%) ; tiles - Tourian $C0:860B : 4800h -> 29F9h (58.2%) ; tiles - Utility room - Tourian entrance $C0:B004 : 4800h -> 3226h (69.6%) ; tiles - Ceres $C0:E22A : 8000h -> 2B7Fh (33.9%) ; tiles - Ceres elevator $C1:8DA9 : 8000h -> 294Dh (32.2%) ; tiles - Ceres Ridley's room $C1:B6F6 : 1800h -> 7F8h (33.2%) ; tile table - Upper Crateria $C1:BEEE : 1800h -> 6E1h (28.6%) ; tile table - Lower Crateria $C1:C5CF : 1800h -> 9D7h (40.9%) ; tile table - Wrecked Ship $C1:CFA6 : 1800h -> 936h (38.3%) ; tile table - Green-blue Brinstar $C1:D8DC : 1800h -> 8ADh (36.1%) ; tile table - Red Brinstar - Kraid's lair - pre Tourian entrance corridor $C1:E189 : 1800h -> 1D8h ( 7.6%) ; tile table - Kraid's room $C1:E361 : 1800h -> 104Eh (67.9%) ; tile table - Norfair $C1:F3AF : 1800h -> 102h ( 4.1%) ; tile table - Crocomire's room $C1:F4B1 : 1800h -> 10AEh (69.4%) ; tile table - Sandless Maridia $C2:855F : 1800h -> 10AEh (69.4%) ; tile table - Sandy Maridia $C2:960D : 1800h -> 4F4h (20.6%) ; tile table - Draygon's room $C2:9B01 : 1800h -> 77Ah (31.1%) ; tile table - Tourian $C2:A27B : 1800h -> 4E3h (20.3%) ; tile table - Utility room - Tourian entrance $C2:A75E : 2000h -> 61Eh (19.1%) ; tile table - Ceres $C2:AD7C : 100h -> E1h (87.8%) ; palettes - Upper Crateria $C2:AE5D : 100h -> E6h (89.8%) ; palettes - Red Crateria $C2:AF43 : 100h -> D2h (82.0%) ; palettes - Lower Crateria $C2:B015 : 100h -> D2h (82.0%) ; palettes - Old Tourian $C2:B0E7 : 100h -> BFh (74.6%) ; palettes - Wrecked Ship - power on $C2:B1A6 : 100h -> BEh (74.2%) ; palettes - Wrecked Ship - power off $C2:B264 : 100h -> FBh (98.0%) ; palettes - Green-blue Brinstar $C2:B35F : 100h -> E8h (90.6%) ; palettes - Red Brinstar - Kraid's lair $C2:B447 : 100h -> C9h (78.5%) ; palettes - Pre Tourian entrance corridor $C2:B510 : 100h -> D4h (82.8%) ; palettes - Kraid's room $C2:B5E4 : 100h -> D7h (83.9%) ; palettes - Heated Norfair $C2:B6BB : 100h -> DDh (86.3%) ; palettes - Unheated Norfair $C2:B798 : 100h -> A4h (64.0%) ; palettes - Crocomire's room $C2:B83C : 100h -> F2h (94.5%) ; palettes - Sandless Maridia $C2:B92E : 100h -> FEh (99.2%) ; palettes - Sandy Maridia $C2:BA2C : 100h -> C1h (75.3%) ; palettes - Draygon's room $C2:BAED : 100h -> D4h (82.8%) ; palettes - Tourian $C2:BBC1 : 100h -> DBh (85.5%) ; palettes - Mother Brain's room $C2:BC9C : 100h -> DFh (87.1%) ; palettes - Map room - Tourian entrance $C2:BD7B : 100h -> DDh (86.3%) ; palettes - Wrecked Ship map room - power off $C2:BE58 : 100h -> E5h (89.4%) ; palettes - Blue refill room $C2:BF3D : 100h -> E4h (89.0%) ; palettes - Yellow refill room $C2:C021 : 100h -> E3h (88.6%) ; palettes - Save room $C2:C104 : 100h -> DFh (87.1%) ; palettes - Blue Ceres $C2:C1E3 : 100h -> D8h (84.3%) ; palettes - White Ceres $C2:C2BB : E102h -> 142Dh ( 8.9%) ; level data - room $91F8 - Landing site $C2:D6E8 : F02h -> 4DCh (32.3%) ; level data - room $92B3 - Gauntlet east $C2:DBC4 : 4B02h -> DB3h (18.2%) ; level data - room $92FD - Crateria mainstreet $C2:E977 : 602h -> 1CEh (30.0%) ; level data - room $93AA - Landing site power bombs cave $C2:EB45 : F002h -> 22DAh (14.5%) ; level data - room $93FE - Wrecked Ship entrance $C3:8E1F : 602h -> 1DFh (31.1%) ; level data - room $9461 - Pre orange zoomer hall $C3:8FFE : 2D02h -> BFEh (26.6%) ; level data - room $948C - Pre moat room $C3:9BFC : 502h -> 1BCh (34.6%) ; level data - room $94CC - Crateria - Maridia elevator $C3:9DB8 : D202h -> F23h ( 7.2%) ; level data - room $94FD - Wrecked Ship back door $C3:ACDB : C02h -> 4DFh (40.5%) ; level data - room $9552 - East Crateria kago shaft $C3:B1BA : 1802h -> 9E1h (41.1%) ; level data - room $957D - East Crateria maze $C3:BB9B : 302h -> 137h (40.3%) ; level data - room $95A8 - Post Crateria maze yellow door $C3:BCD2 : 502h -> 9Bh (12.0%) ; level data - room $95D4 - Crateria pipe tunnel $C3:BD6D : C02h -> 3D8h (32.0%) ; level data - room $95FF - Moat $C3:C145 : 502h -> 1BCh (34.6%) ; level data - room $962A - Crateria - Red Brinstar elevator $C3:C301 : 1202h -> 50Bh (28.0%) ; level data - room $965B - Gauntlet west $C3:C80C : 502h -> 18Ch (30.8%) ; level data - room $968F - Orange zoomer hall $C3:C998 : 5102h -> 105Fh (20.2%) ; level data - room $96BA - Old Tourian escape shaft $C3:D9F7 : 1202h -> 52Ch (28.7%) ; level data - room $975C - Old Mother Brain room $C3:DF23 : 502h -> 1ADh (33.4%) ; level data - room $97B5 - Crateria - Blue Brinstar elevator $C3:E0D0 : 302h -> 9Eh (20.5%) ; level data - room $9804 - Bomb Torizo $C3:E16E : 902h -> C4h ( 8.4%) ; level data - room $9879 - Pre Bomb Torizo hall $C3:E232 : 902h -> CAh ( 8.7%) ; level data - room $98E2 - Pre Crateria map station hall $C3:E2FC : 3602h -> 689h (12.1%) ; level data - room $990D - Crateria slope $C3:E985 : 502h -> 1B0h (33.6%) ; level data - room $9938 - Crateria - Green Brinstar elevator $C3:EB35 : C02h -> 32Bh (26.3%) ; level data - room $9969 - West Crateria kago hall $C3:EE60 : 1502h -> 673h (30.6%) ; level data - room $99BD - Crateria space pirate shaft $C3:F4D3 : 6002h -> C4Bh (12.8%) ; level data - room $99F9 - Crateria spike floor room $C4:811E : 602h -> 114h (17.9%) ; level data - room $9A44 - Crateria bomb block hall $C4:8232 : 302h -> F0h (31.1%) ; level data - room $9A90 - Crateria chozo missile $C4:8322 : 7802h -> 1A0Ch (21.7%) ; level data - room $C98E - Wrecked Ship spike floor hall $C4:9D2E : C02h -> 180h (12.4%) ; level data - room $CA08 - Wrecked Ship entrance treadmill $C4:9EAE : 1502h -> 439h (20.1%) ; level data - room $CA52, state $CA64 - Wrecked Ship attic $C4:A2E7 : 1502h -> 439h (20.1%) ; level data - room $CA52, state $CA7E - Wrecked Ship attic $C4:A720 : 902h -> 28Ch (28.2%) ; level data - room $CAAE - Wrecked Ship attic missile tank room $C4:A9AC : 9002h -> 1414h (13.9%) ; level data - room $CAF6, state $CB08 - Wrecked Ship mainstreet $C4:BDC0 : 9002h -> 13C7h (13.7%) ; level data - room $CAF6, state $CB22 - Wrecked Ship mainstreet $C4:D187 : 602h -> 267h (39.9%) ; level data - room $CB8B - Wrecked Ship flooded spikey hall $C4:D3EE : 902h -> 495h (50.8%) ; level data - room $CBD5 - Wrecked Ship east exit $C4:D883 : 1E02h -> 8CBh (29.3%) ; level data - room $CC27 - Wrecked Ship chozo energy tank room $C4:E14E : F02h -> 43Eh (28.2%) ; level data - room $CC6F - Pre Phantoon hall $C4:E58C : 302h -> 119h (36.4%) ; level data - room $CD13 - Phantoon $C4:E6A5 : 602h -> 2A9h (44.2%) ; level data - room $CD5C - Wrecked Ship first flooded room $C4:E94E : 302h -> 141h (41.6%) ; level data - room $CDA8 - Wrecked Ship obvious super missile room $C4:EA8F : C02h -> 309h (25.2%) ; level data - room $CDF1, state $CE03 - Wrecked Ship hidden super missile hall $C4:ED98 : C02h -> 309h (25.2%) ; level data - room $CDF1, state $CE1D - Wrecked Ship hidden super missile hall $C4:F0A1 : 302h -> 12Dh (39.0%) ; level data - room $CE40 - Gravity suit room $C4:F1CE : F002h -> 1A07h (10.8%) ; level data - room $9AD9 - Green Brinstar mainstreet $C5:8BD5 : 3602h -> A6Dh (19.3%) ; level data - room $9B5B - Spore Spawn's super missile shaft $C5:9642 : 902h -> 113h (11.9%) ; level data - room $9B9D - Pre Brinstar map room hall $C5:9755 : 1202h -> 3ABh (20.3%) ; level data - room $9BC8 - Early supers room $C5:9B00 : 602h -> 1ACh (27.8%) ; level data - room $9C07 - Brinstar reserve tank room $C5:9CAC : 1E02h -> 4B3h (15.6%) ; level data - room $9C5E - Fireflea room $C5:A15F : F502h -> 13EEh ( 8.1%) ; level data - room $9CB3 - Dechora room $C5:B54D : 9602h -> 165Ah (14.9%) ; level data - room $9D19 - Charge beam room $C5:CBA7 : C02h -> 28Dh (21.2%) ; level data - room $9D9C - Pre Spore Spawn hall $C5:CE34 : F02h -> 35Bh (22.3%) ; level data - room $9DC7 - Spore Spawn $C5:D18F : C02h -> 3CAh (31.5%) ; level data - room $9E11 - Brinstar false wall super-sidehopper power bomb room $C5:D559 : 6002h -> 97Ch ( 9.8%) ; level data - room $9E52 - Brinstar diagonal room $C5:DED5 : 4802h -> 765h (10.2%) ; level data - room $9E9F - Morph ball room $C5:E63A : 602h -> 235h (36.7%) ; level data - room $9F11 - Old Kraid entrance $C5:E86F : 1B02h -> 43Fh (15.7%) ; level data - room $9F64 - Blue Brinstar ceiling e-tank hall $C5:ECAE : 1202h -> 2C3h (15.3%) ; level data - room $9FBA - n00b bridge $C5:EF71 : 302h -> E6h (29.8%) ; level data - room $9FE5 - Brinstar false floor beetom room $C5:F057 : 1E02h -> 3E7h (13.0%) ; level data - room $A011 - Brinstar false floor spike hall $C5:F43E : 302h -> 8Bh (18.0%) ; level data - room $A051 - Brinstar post false floor super missiles $C5:F4C9 : F02h -> 2AFh (17.8%) ; level data - room $A0A4 - Post Spore Spawn supers hall $C5:F778 : 1502h -> 5D8h (27.8%) ; level data - room $A0D2 - Pink Brinstar flooded hall $C5:FD50 : 302h -> CBh (26.3%) ; level data - room $A107 - Blue Brinstar missile room $C5:FE1B : C02h -> 3A7h (30.4%) ; level data - room $A130 - Brinstar sidehopper wave-gate room $C6:81C2 : 502h -> 156h (26.6%) ; level data - room $A15B - Brinstar post side-hopper wave-gate energy tank $C6:8318 : 602h -> 11Fh (18.6%) ; level data - room $A1AD - Blue Brinstar boulder room $C6:8437 : 302h -> B7h (23.7%) ; level data - room $A1D8 - Blue Brinstar double missile room $C6:84EE : 1E02h -> CF5h (43.1%) ; level data - room $A253 - Red Brinstar mainstreet $C6:91E3 : 5002h -> A16h (12.6%) ; level data - room $A293 - Pre x-ray spike hall $C6:9BF9 : 602h -> 177h (24.3%) ; level data - room $A2CE - X-ray room $C6:9D70 : 902h -> 1DBh (20.5%) ; level data - room $A2F7 - Red Brinstar damage boost hall $C6:9F4B : 7802h -> 13D4h (16.5%) ; level data - room $A322 - Red Brinstar - Crateria elevator $C6:B31F : C02h -> 26Dh (20.2%) ; level data - room $A37C - Red Brinstar super-sidehopper power bomb floor room $C6:B58C : 902h -> 1ADh (18.6%) ; level data - room $A3AE - Early power bombs room $C6:B739 : 602h -> 1E3h (31.4%) ; level data - room $A3DD - Red Brinstar skree-duo hall $C6:B91C : C02h -> 3ABh (30.5%) ; level data - room $A408 - Pre spazer room $C6:BCC7 : 302h -> BCh (24.4%) ; level data - room $A447 - Spazer room $C6:BD83 : 1402h -> 6E6h (34.4%) ; level data - room $A471 - Kraid BTS madness $C6:C469 : 502h -> 1C7h (35.4%) ; level data - room $A4B1 - Kraid beetom room $C6:C630 : 2802h -> 789h (18.8%) ; level data - room $A4DA - Kraid keyhunter hall $C6:CDB9 : 1202h -> 512h (28.1%) ; level data - room $A521 - Fake Kraid's room $C6:D2CB : 1402h -> 355h (16.6%) ; level data - room $A56B - Pre Kraid room $C6:D620 : C02h -> 26Dh (20.2%) ; level data - room $A59F - Kraid $C6:D88D : F02h -> 4EAh (32.7%) ; level data - room $A5ED - Pre Tourian hall $C6:DD77 : 502h -> 169h (28.1%) ; level data - unused $C6:DEE0 : 1202h -> 475h (24.7%) ; level data - room $A6A1 - Kraid's lair entrance $C6:E355 : 502h -> 14Fh (26.1%) ; level data - room $A6E2 - Varia suit room $C6:E4A4 : 602h -> 151h (21.9%) ; level data - room $A75D - Post ice beam mockball hall $C6:E5F5 : 1E02h -> 6C4h (22.5%) ; level data - room $A788 - Norfair lava hidden missile room $C6:ECB9 : 1E02h -> 628h (20.5%) ; level data - room $A7B3 - First hot room $C6:F2E1 : 1502h -> 5E0h (27.9%) ; level data - room $A7DE - Norfair mainstreet $C6:F8C1 : 5402h -> A2Ch (12.1%) ; level data - room $A815 - Ice beam mockball hall $C7:82ED : 602h -> 1B6h (28.4%) ; level data - room $A865 - Ice beam practice room $C7:84A3 : 502h -> 133h (23.9%) ; level data - room $A890 - Ice beam room $C7:85D6 : 1202h -> 471h (24.6%) ; level data - room $A8B9 - Pre ice beam shaft $C7:8A47 : C02h -> 2B3h (22.4%) ; level data - room $A8F8 - Crumble block platform shaft $C7:8CFA : 7502h -> 1077h (14.0%) ; level data - room $A923 - Norfair slope $C7:9D71 : 2802h -> 2C5h ( 6.9%) ; level data - room $A98D - Crocomire $C7:A036 : 302h -> 157h (44.5%) ; level data - room $A9E5 - Hi-jump room $C7:A18D : 2802h -> 8E3h (22.2%) ; level data - room $AA0E - Norfair grapple ceiling room $C7:AA70 : 1402h -> 443h (21.3%) ; level data - room $AA41 - Pre hi-jump room $C7:AEB3 : 1402h -> 3D8h (19.2%) ; level data - room $AA82 - Post Crocomire room $C7:B28B : 302h -> 15Ch (45.1%) ; level data - room $AADE - Post Crocomire power bombs room $C7:B3E7 : F02h -> 399h (23.9%) ; level data - room $AB07 - Post Crocomire shaft $C7:B780 : C02h -> 3EBh (32.6%) ; level data - room $AB3B - Post Crocomire fluctuating acid missiles cave $C7:BB6B : 1202h -> 360h (18.7%) ; level data - room $AB64 - Double lake grapple practice room $C7:BECB : 7802h -> EC6h (12.3%) ; level data - room $AB8F - Huge jump room $C7:CD91 : 902h -> 23Ch (24.8%) ; level data - room $ABD2 - Grapple practice shaft $C7:CFCD : 602h -> 16Fh (23.8%) ; level data - room $AC00 - Single lake grapple practice room $C7:D13C : C02h -> 3C2h (31.2%) ; level data - room $AC2B - Grapple room $C7:D4FE : 602h -> 171h (23.9%) ; level data - room $AC5A - Bubble Norfair reserve tank room $C7:D66F : 602h -> 226h (35.7%) ; level data - room $AC83 - Bubble Norfair pre reserve tank room $C7:D895 : 1802h -> 7F7h (33.1%) ; level data - room $ACB3 - Bubble Norfair mainstreet $C7:E08C : 4802h -> A1Ch (14.0%) ; level data - room $ACF0 - Speed booster lavaquake $C7:EAA8 : 302h -> 15Bh (45.0%) ; level data - room $AD1B - Speed booster room $C7:EC03 : 7802h -> 12FFh (15.8%) ; level data - room $AD5E - Lower Norfair - Bubble Norfair $C7:FF02 : 3C02h -> 630h (10.3%) ; level data - room $ADAD - Pre wave beam room $C8:8532 : 302h -> 12Ah (38.7%) ; level data - room $ADDE - Wave beam room $C8:865C : C02h -> 2F7h (24.6%) ; level data - room $AE07 - Norfair sinking kamer hall $C8:8953 : 2D02h -> AE7h (24.2%) ; level data - room $AE32 - Norfair funes and lavaquake room $C8:943A : 1E02h -> 923h (30.4%) ; level data - room $AE74 - Pre Lower Norfair entrance shaft $C8:9D5D : 902h -> 286h (28.0%) ; level data - room $AEB4 - Norfair multiviola and lavamen hall $C8:9FE3 : 902h -> 2ECh (32.4%) ; level data - room $AEDF - Pre useless cave shaft $C8:A2CF : 2402h -> 7BAh (21.4%) ; level data - room $AF14 - Lower Norfair entrance $C8:AA89 : 302h -> 164h (46.2%) ; level data - room $AF3F - Norfair - Lower Norfair elevator $C8:ABED : 1402h -> 56Eh (27.1%) ; level data - room $AF72 - Norfair wave gate room $C8:B15B : F02h -> 39Eh (24.1%) ; level data - room $AFA3 - Norfair long lavaquake hall $C8:B4F9 : C02h -> 35Ah (27.9%) ; level data - room $AFCE - Boring near-Crocomire hall $C8:B853 : C02h -> 17Ch (12.3%) ; level data - room $AFFB - Norfair spike floor hall $C8:B9CF : 302h -> 152h (43.8%) ; level data - room $B051 - Useless cave $C8:BB21 : A02h -> 2C7h (27.7%) ; level data - room $B07A - Pre speed booster lavaquake room $C8:BDE8 : 1802h -> 37Dh (14.5%) ; level data - room $B106 - Norfair speed blockade hall $C8:C165 : 902h -> 36Eh (38.0%) ; level data - room $B139 - Norfair stone zoomer shaft $C8:C4D3 : 1B02h -> 8D6h (32.7%) ; level data - room $B1E5 - Golden chozo statue lava lake $C8:CDA9 : 1B02h -> 7F3h (29.4%) ; level data - unused $C8:D59C : 4802h -> B01h (15.2%) ; level data - room $B236 - Lower Norfair mainstreet $C8:E09D : 1402h -> 863h (41.9%) ; level data - room $B283 - Golden Torizo $C8:E900 : C02h -> 2FDh (24.8%) ; level data - room $B2DA - Screw attack practice $C8:EBFD : 602h -> 1D1h (30.2%) ; level data - room $B32E - Ridley $C8:EDCE : 902h -> 251h (25.7%) ; level data - room $B37A - Pre Ridley hall $C8:F01F : 902h -> 3ECh (43.5%) ; level data - room $B3A5 - Lower Norfair power bomb floor shaft $C8:F40B : 302h -> 180h (49.8%) ; level data - room $B3E1 - Unused room $C8:F58B : 3002h -> 73Ah (15.0%) ; level data - room $B40A - Lower Norfair multi-level one-way shaft $C8:FCC5 : C02h -> 55Dh (44.6%) ; level data - room $B457 - Lower Norfair breakable pillars hall $C9:8222 : 902h -> 2B1h (29.8%) ; level data - room $B482 - Lower Norfair holtz room $C9:84D3 : 1202h -> 4CCh (26.6%) ; level data - room $B4AD - Lower Norfair wall jumping space pirates shaft $C9:899F : 3C02h -> B1Bh (18.5%) ; level data - room $B4E5 - Lower Norfair lavaquake room $C9:94BA : 1E02h -> 828h (27.1%) ; level data - room $B510 - Lower Norfair mini metal maze room $C9:9CE2 : 302h -> 199h (53.1%) ; level data - room $B55A - Lower Norfair crumble walls power bomb room $C9:9E7B : 2D02h -> A11h (22.3%) ; level data - room $B585 - Lower Norfair kihunter shaft $C9:A88C : 3602h -> 93Bh (17.0%) ; level data - room $B5D5 - Lower Norfair super desgeega hall $C9:B1C7 : 902h -> 2E4h (32.0%) ; level data - room $B62B - Elite pirate hall $C9:B4AB : 3C02h -> E62h (23.9%) ; level data - room $B656 - Impossible's x-ray room $C9:C30D : 302h -> 11Bh (36.7%) ; level data - room $B698 - Ridley's energy tank $C9:C428 : 902h -> 2DEh (31.8%) ; level data - room $B6C1 - Screw attack shaft $C9:C706 : 5A02h -> 144Ch (22.5%) ; level data - room $B6EE - Norfair rolling boulder shaft $C9:DB52 : F02h -> 5D7h (38.9%) ; level data - room $CEFB, state $CF0D - n00b tube $C9:E129 : F02h -> 585h (36.7%) ; level data - room $CEFB, state $CF27 - n00b tube $C9:E6AE : 502h -> 15Bh (27.0%) ; level data - room $CF54 - n00b tube west $C9:E809 : 2802h -> A1Ch (25.2%) ; level data - room $CF80 - n00b tube east $C9:F225 : 7802h -> 1CDAh (24.0%) ; level data - room $CFC9 - Maridia mainstreet $CA:8EFF : 3C02h -> 1214h (30.1%) ; level data - room $D017 - Maridia space pirate room $CA:A113 : 3C02h -> E86h (24.2%) ; level data - room $D055 - Maridia spinning turtle room $CA:AF99 : C02h -> 2B6h (22.5%) ; level data - room $D08A - Maridia green gate hall $CA:B24F : 7802h -> 1BF3h (23.2%) ; level data - room $D0B9 - Mt. Doom $CA:CE42 : 1E02h -> 632h (20.6%) ; level data - room $D104 - Maridia - Red Brinstar room $CA:D474 : 1E02h -> 754h (24.4%) ; level data - room $D13B - Sandy Maridia missile and super missile room $CA:DBC8 : 2802h -> 890h (21.4%) ; level data - room $D16D - Sandy Maridia memu room $CA:E458 : 2802h -> 1144h (43.1%) ; level data - room $D1A3 - Maridia pink room $CA:F59C : 3C02h -> E3Fh (23.7%) ; level data - room $D1DD - Sandy Maridia unused passage to Sandy Maridia mainstreet $CB:83DB : A02h -> 45Fh (43.6%) ; level data - room $D21C - Maridia broken glass tube room $CB:883A : 502h -> 1A6h (32.9%) ; level data - room $D252 - Maridia broken glass tube room east $CB:89E0 : 502h -> 1F4h (39.0%) ; level data - room $D27E - Plasma beam puyo room $CB:8BD4 : 1E02h -> BBEh (39.1%) ; level data - room $D2AA - Plasma beam room $CB:9792 : 2302h -> 93Eh (26.4%) ; level data - room $D2D9 - Sandy Maridia thin platform hall $CB:A0D0 : 1E02h -> 7A8h (25.5%) ; level data - room $D30B - Maridia - Crateria elevator $CB:A878 : 7802h -> 1DD7h (24.8%) ; level data - room $D340 - Sandy Maridia mainstreet $CB:C64F : 1402h -> 750h (36.5%) ; level data - room $D387 - Pre plasma beam shaft $CB:CD9F : 3202h -> F54h (30.6%) ; level data - room $D408 - Maridia elevatube $CB:DCF3 : 502h -> 19Ch (32.1%) ; level data - room $D433 - Sandy Maridia drowning sand pit room $CB:DE8F : C02h -> 5E3h (49.0%) ; level data - room $D461 - Sand falls west $CB:E472 : A02h -> 427h (41.4%) ; level data - room $D48E - Elevatube south $CB:E899 : 902h -> 399h (39.9%) ; level data - room $D4C2 - Sand falls east $CB:EC32 : 1402h -> 94Eh (46.5%) ; level data - room $D4EF - Maridia reserve tank room $CB:F580 : 1402h -> 948h (46.3%) ; level data - room $D51E - PB #66 room $CB:FEC8 : A02h -> 1F0h (19.3%) ; level data - room $D54D - Pre Maridia reserve tank room sand fall room $CC:80B8 : A02h -> 1F0h (19.3%) ; level data - room $D57A - Pre PB #66 room sand fall room $CC:82A8 : 5A02h -> 1E93h (33.9%) ; level data - room $D5A7 - Snail room $CC:A13B : 502h -> 20Fh (41.1%) ; level data - room $D5EC - Sandy Maridia sand pit room $CC:A34A : 1402h -> 8FEh (44.9%) ; level data - room $D617 - Mochtroid room $CC:AC48 : 2802h -> BFBh (29.9%) ; level data - room $D646 - Pre Shaktool shaft $CC:B843 : F02h -> 4EEh (32.8%) ; level data - room $D69A - Pre Shaktool shaft section $CC:BD31 : 1402h -> 4FEh (24.9%) ; level data - room $D6D0 - Springball room $CC:C22F : 1402h -> 7C2h (38.7%) ; level data - room $D6FD - Sand falls sand pit $CC:C9F1 : 4602h -> 1BC0h (39.6%) ; level data - room $D72A - Maridia grapple room $CC:E5B1 : 1E02h -> 85Bh (27.8%) ; level data - room $D78F - Pre Draygon room $CC:EE0C : 2302h -> C81h (35.7%) ; level data - room $D7E4 - Maridia speed blockade hall $CC:FA8D : 502h -> FBh (19.5%) ; level data - room $D86E - Sandy Maridia sand falls room $CC:FB88 : A02h -> 1EDh (19.2%) ; level data - room $D898 - Sand falls $CC:FD75 : 1402h -> 68Fh (32.7%) ; level data - room $D8C5, state $D8D7 - Shaktool $CD:8404 : 1402h -> 633h (30.9%) ; level data - room $D8C5, state $D8F1 - Shaktool $CD:8A37 : 4B02h -> AD7h (14.4%) ; level data - room $D913 - Maridia grapple wall shaft $CD:950E : A02h -> 410h (40.5%) ; level data - room $D95E - Botwoon $CD:991E : 502h -> 20Ah (40.7%) ; level data - room $D9AA - Space jump room $CD:9B28 : A02h -> 4E5h (48.9%) ; level data - room $D9FE - Plasma beam shortcut cacatac room $CD:A00D : 3202h -> 1190h (35.1%) ; level data - room $DA2B - Plasma beam shortcut spike room $CD:B19D : 1402h -> 6A9h (33.2%) ; level data - room $DA60 - Draygon $CD:B846 : F02h -> 3B8h (24.7%) ; level data - room $DF45 - Ceres elevator shaft $CD:BBFE : 602h -> 17Ah (24.5%) ; level data - room $DF8D - Ceres pre elevator hall $CD:BD78 : 602h -> 251h (38.5%) ; level data - room $DFD7 - Ceres stairs $CD:BFC9 : A02h -> 367h (33.9%) ; level data - room $E021 - Ceres baby metroid hall $CD:C330 : 602h -> 10Fh (17.6%) ; level data - room $E06B - Pre Ceres Ridley hall $CD:C43F : 502h -> BFh (14.8%) ; level data - room $E0B5 - Ceres Ridley $CD:C4FE : C02h -> 3DEh (32.2%) ; level data - room $DAAE - Tourian - Crateria elevator $CD:C8DC : 1202h -> 4C4h (26.4%) ; level data - room $DAE1 - Metroid room 1 $CD:CDA0 : 602h -> 28Dh (42.4%) ; level data - room $DB31 - Metroid room 2 $CD:D02D : 1202h -> 3B8h (20.6%) ; level data - room $DB7D - Metroid room 3 $CD:D3E5 : 602h -> 206h (33.6%) ; level data - room $DBCD - Metroid room 4 $CD:D5EB : 602h -> 1D9h (30.7%) ; level data - room $DC19 - Tourian super-sidehopper room $CD:D7C4 : 602h -> 16Ch (23.6%) ; level data - room $DC65 - Drained Torizo room $CD:D930 : C02h -> 2C8h (23.1%) ; level data - room $DCB1 - Shitroid room $CD:DBF8 : 602h -> 2E6h (48.2%) ; level data - room $DCFF - Post Shitroid room $CD:DEDE : C02h -> 331h (26.5%) ; level data - room $DD58 - Mother Brain $CD:E20F : C02h -> 309h (25.2%) ; level data - room $DDC4 - Tourian eye-door room $CD:E518 : 902h -> 3FCh (44.2%) ; level data - room $DDF3 - Pre Mother Brain shaft $CD:E914 : 602h -> 247h (37.9%) ; level data - room $DE4D - Escape room 1 $CD:EB5B : 602h -> 21Fh (35.3%) ; level data - room $DE7A - Escape room 2 $CD:ED7A : 2402h -> 7BAh (21.4%) ; level data - room $DEA7 - Escape room 3 $CD:F534 : 3602h -> E8Fh (26.9%) ; level data - room $DEDE - Escape room 4 $CE:83C3 : 502h -> 2FAh (59.4%) ; level data - room $9C35-$B0B4-$CCCB - Map station - right side door $CE:86BD : 502h -> 2F9h (59.3%) ; level data - room $9994-$D3B6 - Map station - left side door $CE:89B6 : 502h -> 2FDh (59.6%) ; level data - room $A07B-$A618 - Energy station - right side door $CE:8CB3 : 502h -> 2F3h (58.8%) ; level data - room $9C89 - Missile station - right side door $CE:8FA6 : 502h -> 325h (62.7%) ; level data - room $B026 - Energy station - both doors $CE:92CB : 502h -> 2F7h (59.2%) ; level data - room $93D5-$A184-$A201-$A22A-$B0DD-$B1BB-$D765-$DE23 - Save station - right side door $CE:95C2 : 502h -> 31Ah (61.9%) ; level data - room $A70B-$A734-$AAB5-$B192-$B741-$CE8A-$CED2-$D3DF-$DF1B - Save station - left side door $CE:98DC : 502h -> 30Dh (60.9%) ; level data - room $B305-$D9D4 - Energy station - left side door $CE:9BE9 : A02h -> 30Dh (30.4%) ; level data - room $A66A - Tourian entrance $CE:9EF6 : 502h -> 30Bh (60.7%) ; level data - room $B167-$D81A - Draygon save station - both doors $CE:A201 : 502h -> 302h (60.0%) ; level data - room $A641 - Refill station - left side door $CE:A503 : 502h -> 320h (62.4%) ; level data - unused $CE:A823 : 502h -> 30Eh (60.9%) ; level data - room $DD2E - Refill station - right side door $CE:AB31 : 502h -> 30Dh (60.9%) ; level data - room $D845 - Missile station - left side door $CE:AE3E : 2402h -> 3F0h (10.9%) ; level data - room $E82C - Debug room