$B62F: B3CF, AAE3 ; Nothing $B633: B3D0, AAE3 ; Collision reaction, special, BTS Brinstar 80h/81h. Clear carry $B637: B3D2, AAE3 ; Unused. Set carry $B63B: B33A, AFA4 ; Rightwards extension $B63F: B345, AF9E ; Leftwards extension $B643: B350, AFB0 ; Downwards extension $B647: B35B, AFAA ; Upwards extension $B64B: B04A, AD38 ; Wrecked Ship entrance treadmill from west $B64F: B04A, AD4D ; Wrecked Ship entrance treadmill from east $B653: B3CF, AAE3 ; Inside reaction, special air, BTS Norfair 80h. Nothing $B657: B3CF, AAE3 ; Inside reaction, special air, BTS Norfair 81h. Nothing $B65B: B3CF, AAE3 ; Inside reaction, special air, BTS Norfair 82h. Nothing $B65F: B3C1, ABE3 ; Unused $B663: B3C1, ABE9 ; Unused $B667: B3C1, ABEF ; Unused $B66B: B3C1, ABF9 ; Unused $B66F: B3C1, ABFF ; Unused $B673: B3C1, AC05 ; Fill Mother Brain's wall $B677: B5F8, AC0B ; Mother Brain's room escape door $B67B: B3C1, AC11 ; Mother Brain's background row 2 $B67F: B3C1, AC17 ; Mother Brain's background row 3 $B683: B3C1, AC1D ; Mother Brain's background row 4 $B687: B3C1, AC23 ; Mother Brain's background row 5 $B68B: B3C1, AC29 ; Mother Brain's background row 6 $B68F: B3C1, AC2F ; Mother Brain's background row 7 $B693: B3C1, AC35 ; Mother Brain's background row 8 $B697: B3C1, AC3B ; Mother Brain's background row 9 $B69B: B3C1, AC41 ; Mother Brain's background row Ah $B69F: B3C1, AC47 ; Mother Brain's background row Bh $B6A3: B3C1, AC4D ; Mother Brain's background row Ch $B6A7: B3C1, AC53 ; Mother Brain's background row Dh $B6AB: B3C1, AC59 ; Unused $B6AF: B3C1, AC5F ; Unused $B6B3: B3C1, AC65 ; Clear ceiling block in Mother Brain's room $B6B7: B3C1, AC6B ; Clear ceiling tube in Mother Brain's room $B6BB: B3C1, AC71 ; Clear Mother Brain's bottom-middle-side tube $B6BF: B3C1, AC77 ; Clear Mother Brain's bottom-middle tubes $B6C3: B3C1, AC7D ; Clear Mother Brain's bottom-left tube $B6C7: B3C1, AC83 ; Clear Mother Brain's bottom-right tube $B6CB: B0DC, ACB8 ; Inside reaction, special air, BTS Brinstar 80h. Floor plant $B6CF: B113, ACF8 ; Inside reaction, special air, BTS Brinstar 81h. Ceiling plant $B6D3: B18B, AD62 ; Map station $B6D7: B1C8, AD86 ; Collision reaction, special, BTS 47h. Map station right access $B6DB: B1F0, ADA4 ; Collision reaction, special, BTS 48h. Map station left access $B6DF: B21D, ADC2 ; Energy station $B6E3: B26D, ADF1 ; Collision reaction, special, BTS 49h. Energy station right access $B6E7: B29D, AE13 ; Collision reaction, special, BTS 4Ah. Energy station left access $B6EB: B245, AE4C ; Missile station $B6EF: B2D0, AE7B ; Collision reaction, special, BTS 4Bh. Missile station right access $B6F3: B300, AE9D ; Collision reaction, special, BTS 4Ch. Missile station left access $B6F7: B3C1, AED6 ; Nothing $B6FB: B3C1, AF1C ; Nothing $B6FF: B393, AAE3 ; Collision reaction, special, BTS 46h / inside reaction, special air, BTS 46h. Scroll PLM trigger $B703: B371, AF86 ; Scroll PLM $B707: B382, AF92 ; Unused. Solid scroll PLM $B70B: B3C1, AFB6 ; Elevator platform $B70F: B3EB, AAE3 ; Inside reaction, special air, BTS Crateria/Debug 80h $B713: B408, AAE3 ; Inside reaction, special air, BTS Maridia 80h/81h/82h. Quicksand surface $B717: B408, AAE3 ; Unused. Clone of PLM B713 $B71B: B408, AAE3 ; Unused. Clone of PLM B713 $B71F: B497, AAE3 ; Inside reaction, special air, BTS Maridia 83h. Submerging quicksand $B723: B4A8, AAE3 ; Inside reaction, special air, BTS Maridia 84h. Sand falls - slow $B727: B4B6, AAE3 ; Inside reaction, special air, BTS Maridia 85h. Sand falls - fast $B72B: B4C4, AAE3 ; Collision reaction, special, BTS Maridia 80h/81h/82h. Quicksand surface $B72F: B4C4, AAE3 ; Unused $B733: B4C4, AAE3 ; Unused $B737: B541, AAE3 ; Collision reaction, special, BTS Maridia 83h. Submerging quicksand $B73B: B54F, AAE3 ; Collision reaction, special, BTS Maridia 84h. Sand falls - slow $B73F: B54F, AAE3 ; Collision reaction, special, BTS Maridia 85h. Sand falls - fast $B743: B3E3, AAE3 ; Unused. Torizo drool? $B747: B3C1, AFCA ; Clear Crocomire's bridge $B74B: B3C1, AFD0 ; Crumble a block of Crocomire's bridge $B74F: B3C1, AFD6 ; Clear a block of Crocomire's bridge $B753: B3C1, AFDC ; Clear Crocomire invisible wall $B757: B3C1, AFE2 ; Create Crocomire invisible wall $B75B: B3CF, B03E ; Unused. Draw 13 blank air tiles $B75F: B3CF, B044 ; Unused. Draw 13 blank solid tiles $B763: B551, AAE3 ; Clear Shitroid invisible wall $B767: B56F, AAE3 ; Create Shitroid invisible wall $B76B: B590, AAE3 ; Collision reaction, special, BTS 4Dh. Save station trigger $B76F: B5EE, AFE8 ; Save station $B773: B3C1, AAE5 ; Crumble access to Tourian elevator $B777: B3C1, AB0C ; Clear access to Tourian elevator $B781: B3C1, B77B ; Draw Phantoon's door during boss fight $B78B: B3C1, B785 ; Restore Phantoon's door after boss fight $B78F: B3C1, AB12 ; Crumble Spore Spawn ceiling $B793: B3C1, AB21 ; Clear Spore Spawn ceiling $B797: AB27, AB67 ; Clear Botwoon wall $B79B: AB28, AB31 ; Crumble Botwoon wall $B79F: B3C1, AB79 ; Unused. Set Kraid ceiling block to background 1 $B7A3: B3C1, AB6D ; Crumble Kraid ceiling block into background 1 $B7A7: B3C1, AB8B ; Set Kraid ceiling block to background 2 $B7AB: B3C1, AB7F ; Crumble Kraid ceiling block into background 2 $B7AF: B3C1, AB9D ; Set Kraid ceiling block to background 3 $B7B3: B3C1, AB91 ; Crumble Kraid ceiling block into background 3 $B7B7: B3C1, ABA3 ; Clear Kraid ceiling blocks $B7BB: B3C1, ABDD ; Clear Kraid spike blocks $B7BF: B3C1, ABA9 ; Crumble Kraid spike blocks $B7EB: B7C3, B7E9 ; Enable sounds in 20h frames, or F0h frames if on Ceres $B8AC: B89C, B88A ; Speed booster escape $B8EB: B8DC, B8D6 ; Shaktool's room $B8F9: B8EF, B8F0 ; Maridia elevatube $B964: B3C1, B919 ; Old Tourian escape shaft escape $B968: B3C1, B940 ; Escape room before old Tourian escape shaft $B974: B96C, AAE3 ; Shot/bombed/grappled reaction, shootable, BTS 10h. Gate block $B9C1: B978, B9A2 ; Shot/bombed/grappled reaction, shootable, BTS 4Fh. Critters escape block $B9ED: B9C5, AAE3 ; Critters escape block $BA48: B9F1, AAE3 ; Turn Ceres elevator door to solid blocks during escape $BAF4: C794, BA7F, BA4C ; Bomb torizo grey door $BB05: BAFA, BAFF ; Wrecked Ship attic $BB30: BB09, BB19 ; Crateria mainstreet escape $C806: C54D, AAE3 ; Shot/bombed/grappled reaction, shootable, BTS 4Ah. Left green gate trigger $C80A: C56C, AAE3 ; Shot/bombed/grappled reaction, shootable, BTS 4Bh. Right green gate trigger $C80E: C58B, AAE3 ; Shot/bombed/grappled reaction, shootable, BTS 48h. Left red gate trigger $C812: C5AF, AAE3 ; Shot/bombed/grappled reaction, shootable, BTS 49h. Right red gate trigger $C816: C610, AAE3 ; Shot/bombed/grappled reaction, shootable, BTS 46h. Left blue gate trigger $C81A: C627, AAE3 ; Shot/bombed/grappled reaction, shootable, BTS 47h. Right blue gate trigger $C81E: C5D3, AAE3 ; Shot/bombed/grappled reaction, shootable, BTS 4Ch. Left yellow gate trigger $C822: C5F1, AAE3 ; Shot/bombed/grappled reaction, shootable, BTS 4Dh. Right yellow gate trigger $C826: C6D8, BC13 ; Downwards open gate $C82A: C6BE, BC3A ; Downwards closed gate $C82E: C6DC, BC61 ; Upwards open gate $C832: C6CB, BC88 ; Upwards closed gate $C836: C6E0, BCAF ; Downwards gate shotblock $C83A: C73A, BCDF ; Upwards gate shotblock $C83E: C7E2, AAE3 ; Shot/bombed/grappled reaction, shootable, BTS 44h / collision reaction, special, BTS 44h. Generic shot trigger for a PLM $C842: C794, BE70, BE59 ; Door. Grey door facing left $C848: C794, BED9, BEC2 ; Door. Grey door facing right $C84E: C794, BF42, BF2B ; Door. Grey door facing up $C854: C794, BFAB, BF94 ; Door. Grey door facing down $C85A: C7B1, C014, BFFD ; Door. Yellow door facing left $C860: C7B1, C077, C060 ; Door. Yellow door facing right $C866: C7B1, C0DA, C0C3 ; Door. Yellow door facing up $C86C: C7B1, C139, C122 ; Door. Yellow door facing down $C872: C7B1, C19C, C185 ; Door. Green door facing left $C878: C7B1, C1FB, C1E4 ; Door. Green door facing right $C87E: C7B1, C25A, C243 ; Door. Green door facing up $C884: C7B1, C2B9, C2A2 ; Door. Green door facing down $C88A: C7B1, C318, C301 ; Door. Red door facing left $C890: C7B1, C37A, C363 ; Door. Red door facing right $C896: C7B1, C3DC, C3C5 ; Door. Red door facing up $C89C: C7B1, C43E, C427 ; Door. Red door facing down $C8A2: C7BB, C489, C49E ; Door. shot/bombed/grappled reaction, shootable, BTS 40h. Blue facing left $C8A8: C7BB, C4BA, C4CF ; Door. shot/bombed/grappled reaction, shootable, BTS 41h. Blue facing right $C8AE: C7BB, C4EB, C500 ; Door. shot/bombed/grappled reaction, shootable, BTS 42h. Blue facing up $C8B4: C7BB, C51C, C531 ; Door. shot/bombed/grappled reaction, shootable, BTS 43h. Blue facing down $C8BA: B3C1, C49E ; Blue door closing facing left $C8BE: B3C1, C4CF ; Blue door closing facing right $C8C2: B3C1, C500 ; Blue door closing facing up $C8C6: B3C1, C531 ; Blue door closing facing down $C8CA: B3C1, BB34, BB44 ; Door. Gate that closes during escape in room after Mother Brain $C8D0: B3C1, BB44 ; PLM version of $C8CA $CFEC: CFA0, C8D4 ; Unused. Draws 1x1 shot block $CFF0: CFA0, C8DA ; Unused. Draws 1x2 shot block $CFF4: CFA0, C8E0 ; Unused. Draws 2x1 shot block $CFF8: CFA0, C8E6 ; Unused. Draws 2x2 shot block $CFFC: CFA0, C8EC ; Bomb reaction, special block, BTS 0/4. 1x1 (respawning) crumble block $D000: CFA0, C8F2 ; Bomb reaction, special block, BTS 1/5. 2x1 (respawning) crumble block $D004: CFA0, C8F8 ; Bomb reaction, special block, BTS 2/6. 1x2 (respawning) crumble block $D008: CFA0, C8FE ; Bomb reaction, special block, BTS 3/7. 2x2 (respawning) crumble block $D00C: CFA0, C904 ; Unused $D010: CFA0, C90A ; Unused $D014: CFA0, C910 ; Unused $D018: CFA0, C916 ; Unused $D01C: CFA0, C91C ; Unused $D020: CFA0, C922 ; Unused $D024: CFA0, C928 ; Bomb reaction, special block, BTS Eh/Fh / Brinstar 82h/83h/84h/85h. Speed boost block $D028: CDC2, C92E ; Unused $D02C: CDC2, C9BA ; Unused $D030: CDEA, C951 ; Collision reaction, special, BTS Brinstar 82h $D034: CDEA, C9CF ; Collision reaction, special, BTS Brinstar 83h $D038: CDEA, C974 ; Collision reaction, special, BTS Eh. Respawning speed boost block $D03C: CDEA, C997 ; Collision reaction, special, BTS Brinstar 84h. Respawning speed boost block (used by dachora pit) $D040: CDEA, C9E4 ; Collision reaction, special, BTS Fh / Brinstar 85h. Speed boost block $D044: CE37, C9F9 ; Collision reaction, special, BTS 0. 1x1 respawning crumble block $D048: CE37, CA1C ; Collision reaction, special, BTS 1. 2x1 respawning crumble block $D04C: CE37, CA41 ; Collision reaction, special, BTS 2. 1x2 respawning crumble block $D050: CE37, CA66 ; Collision reaction, special, BTS 3. 2x2 respawning crumble block $D054: CE37, CA8B ; Collision reaction, special, BTS 4. 1x1 crumble block $D058: CE37, CAA0 ; Collision reaction, special, BTS 5. 2x1 crumble block $D05C: CE37, CAB5 ; Collision reaction, special, BTS 6. 1x2 crumble block $D060: CE37, CACA ; Collision reaction, special, BTS 7. 2x2 crumble block $D064: CE6B, CADF ; Shot/bombed/grappled reaction, shootable, BTS 0. 1x1 respawning shot block $D068: CE6B, CB02 ; Shot/bombed/grappled reaction, shootable, BTS 1. 2x1 respawning shot block $D06C: CE6B, CB27 ; Shot/bombed/grappled reaction, shootable, BTS 2. 1x2 respawning shot block $D070: CE6B, CB4C ; Shot/bombed/grappled reaction, shootable, BTS 3. 2x2 respawning shot block $D074: B3C1, CBB7 ; Shot/bombed/grappled reaction, shootable, BTS 4. 1x1 shot block $D078: B3C1, CBCC ; Shot/bombed/grappled reaction, shootable, BTS 5. 2x1 shot block $D07C: B3C1, CBE1 ; Shot/bombed/grappled reaction, shootable, BTS 6. 1x2 shot block $D080: B3C1, CBF6 ; Shot/bombed/grappled reaction, shootable, BTS 7. 2x2 shot block $D084: CF2E, CB94 ; Shot/bombed/grappled reaction, shootable, BTS 8. Respawning power bomb block $D088: CF2E, CC20 ; Shot/bombed/grappled reaction, shootable, BTS 9. Power bomb block $D08C: CF67, CB71 ; Shot/bombed/grappled reaction, shootable, BTS A. Respawning super missile block $D090: CF67, CC0B ; Shot/bombed/grappled reaction, shootable, BTS B. Super missile block $D094: B3D4, CD53 ; Enemy collision reaction, spike block, BTS Fh. Enemy breakable block $D098: CE83, CC35 ; Collision reaction, bombable, BTS 0. 1x1 respawning bomb block $D09C: CE83, CC5F ; Collision reaction, bombable, BTS 1. 2x1 respawning bomb block $D0A0: CE83, CC8B ; Collision reaction, bombable, BTS 2. 1x2 respawning bomb block $D0A4: CE83, CCB7 ; Collision reaction, bombable, BTS 3. 2x2 respawning bomb block $D0A8: CE83, CCE3 ; Collision reaction, bombable, BTS 4. 1x1 bomb block $D0AC: CE83, CCFF ; Collision reaction, bombable, BTS 5. 2x1 bomb block $D0B0: CE83, CD1B ; Collision reaction, bombable, BTS 6. 1x2 bomb block $D0B4: CE83, CD37 ; Collision reaction, bombable, BTS 7. 2x2 bomb block $D0B8: CEDA, CC3C ; Shot/bombed/grappled reaction, bombable, BTS 0. 1x1 respawning bomb block $D0BC: CEDA, CC66 ; Shot/bombed/grappled reaction, bombable, BTS 1. 2x1 respawning bomb block $D0C0: CEDA, CC92 ; Shot/bombed/grappled reaction, bombable, BTS 2. 1x2 respawning bomb block $D0C4: CEDA, CCBE ; Shot/bombed/grappled reaction, bombable, BTS 3. 2x2 respawning bomb block $D0C8: CEDA, CCEA ; Shot/bombed/grappled reaction, bombable, BTS 4. 1x1 bomb block $D0CC: CEDA, CD06 ; Shot/bombed/grappled reaction, bombable, BTS 5. 2x1 bomb block $D0D0: CEDA, CD22 ; Shot/bombed/grappled reaction, bombable, BTS 6. 1x2 bomb block $D0D4: CEDA, CD3E ; Shot/bombed/grappled reaction, bombable, BTS 7. 2x2 bomb block $D0D8: CFCD, CD68 ; Grappled reaction, grapple block, BTS 0/3. Grapple block $D0DC: CFB5, CD6A ; Grappled reaction, grapple block, BTS 1. Respawning breakable grapple block $D0E0: CFB5, CDA9 ; Grappled reaction, grapple block, BTS 2. Breakable grapple block $D0E4: CFD1, CD68 ; Grappled reaction, generic spike block $D0E8: CFD5, CD68 ; Grappled reaction, spike block, BTS 3. Draygon's broken turret $D0F2: B3C1, D0EC ; Unused. Blue Brinstar face-block $D113: D108, D0F6 ; Crumble Lower Norfair chozo room plug $D127: D117, D121 ; Unused. Shot block $D13B: D12B, D135 ; Unused. Grapple block $D6D6: D18E, D13F ; Lower Norfair chozo hand $D6DA: D18F, AAE3 ; Collision reaction, special, BTS Norfair 83h. Lower Norfair chozo hand check $D6DE: D5F6, D202 ; Mother Brain's glass $D6E2: B3C1, D2ED ; Unused. Mother Brain's glass, area boss dead $D6E6: B3C1, D2F3 ; Unused. Mother Brain's glass, no glass state $D6EA: D606, D368 ; Bomb Torizo's crumbling chozo $D6EE: D616, AAE3 ; Wrecked Ship chozo hand $D6F2: D620, AAE3 ; Collision reaction, special, BTS Wrecked Ship 80h. Wrecked Ship chozo hand check $D6F8: D6F6, D3CF ; Clear slope access for Wrecked Ship chozo $D6FC: D6F7, D3EC ; Block slope access for Wrecked Ship chozo $D700: D67F, D426 ; Unused. Wrecked Ship 3x4 chozo bomb block $D704: D689, D44E ; Unused. Alternate Lower Norfair chozo hand $D708: D693, D490 ; Unused. Lower Norfair 2x2 chozo shot block $D70C: D6CC, D4D4 ; n00b tube $DB44: DB1E, DB42 ; Sets Metroids cleared states when required $DB48: DA8C, D955 ; Eye door eye, facing right $DB4C: DAB9, DA20, AAE3 ; Door. Eye door, facing right $DB52: DAB9, DA56 ; Eye door bottom, facing right $DB56: DA8C, D81E ; Eye door eye, facing left $DB5A: DAB9, D8E9, AAE3 ; Door. Eye door, facing left $DB60: DAB9, D91F ; Eye door bottom, facing left $DF59: DE94, DCDE ; Draygon cannon, with shield, facing right $DF5D: DEB9, DD27 ; Unused. Draygon cannon, with shield, facing down-right $DF61: DEB9, DD70 ; Unused. Draygon cannon, with shield, facing up-right $DF65: DF4C, DD11 ; Draygon cannon, facing right $DF69: DF4C, DD5A ; Unused. Draygon cannon, facing down-right $DF6D: DF4C, DDA3 ; Unused. Draygon cannon, facing up-right $DF71: DEF0, DDB9 ; Draygon cannon, with shield, facing left $DF75: DF15, DE02 ; Unused. Draygon cannon, with shield, facing down-left $DF79: DF15, DE4B ; Unused. Draygon cannon, with shield, facing up-left $DF7D: DF4C, DDEC ; Dragon cannon, facing left $DF81: DF4C, DE35 ; Unused. Draygon cannon, facing down-left $DF85: DF4C, DE7E ; Unused. Draygon cannon, facing up-left $EED3: EEAB, AAE3 ; Shot/bombed/grappled reaction, shootable, BTS 45h / collision reaction, special, BTS 45h. Item collision detection $EED7: EE4D, E099 ; Energy tank $EEDB: EE52, E0BE ; Missile tank $EEDF: EE57, E0E3 ; Super missile tank $EEE3: EE5C, E108 ; Power bomb tank $EEE7: EE64, E12D ; Bombs $EEEB: EE64, E15B ; Charge beam $EEEF: EE64, E189 ; Ice beam $EEF3: EE64, E1B7 ; Hi-jump $EEF7: EE64, E1E5 ; Speed booster $EEFB: EE64, E213 ; Wave beam $EEFF: EE64, E241 ; Spazer beam $EF03: EE64, E26F ; Spring ball $EF07: EE64, E2A1 ; Varia suit $EF0B: EE64, E2D6 ; Gravity suit $EF0F: EE64, E30B ; X-ray scope $EF13: EE64, E338 ; Plasma beam $EF17: EE64, E366 ; Grapple beam $EF1B: EE64, E393 ; Space jump $EF1F: EE64, E3C1 ; Screw attack $EF23: EE64, E3EF ; Morph ball $EF27: EE64, E41D ; Reserve tank $EF2B: EE4D, E44A ; Energy tank, chozo orb $EF2F: EE52, E47C ; Missile tank, chozo orb $EF33: EE57, E4AE ; Super missile tank, chozo orb $EF37: EE5C, E4E0 ; Power bomb tank, chozo orb $EF3B: EE64, E512 ; Bombs, chozo orb $EF3F: EE64, E54D ; Charge beam, chozo orb $EF43: EE64, E588 ; Ice beam, chozo orb $EF47: EE64, E5C3 ; Hi-jump, chozo orb $EF4B: EE64, E5FE ; Speed booster, chozo orb $EF4F: EE64, E642 ; Wave beam, chozo orb $EF53: EE64, E67D ; Spazer beam, chozo orb $EF57: EE64, E6B8 ; Spring ball, chozo orb $EF5B: EE64, E6F3 ; Varia suit, chozo orb $EF5F: EE64, E735 ; Gravity suit, chozo orb $EF63: EE64, E777 ; X-ray scope, chozo orb $EF67: EE64, E7B1 ; Plasma beam, chozo orb $EF6B: EE64, E7EC ; Grapple beam, chozo orb $EF6F: EE64, E826 ; Space jump, chozo orb $EF73: EE64, E861 ; Screw attack, chozo orb $EF77: EE64, E89C ; Morph ball, chozo orb $EF7B: EE64, E8D7 ; Reserve tank, chozo orb $EF7F: EE77, E911 ; Energy tank, shot block $EF83: EE7C, E949 ; Missile tank, shot block $EF87: EE81, E981 ; Super missile tank, shot block $EF8B: EE86, E9B9 ; Power bomb tank, shot block $EF8F: EE8E, E9F1 ; Bombs, shot block $EF93: EE8E, EA32 ; Charge beam, shot block $EF97: EE8E, EA73 ; Ice beam, shot block $EF9B: EE8E, EAB4 ; Hi-jump, shot block $EF9F: EE8E, EAF5 ; Speed booster, shot block $EFA3: EE8E, EB36 ; Wave beam, shot block $EFA7: EE8E, EB77 ; Spazer beam, shot block $EFAB: EE8E, EBB8 ; Spring ball, shot block $EFAF: EE8E, EBF9 ; Varia suit, shot block $EFB3: EE8E, EC41 ; Gravity suit, shot block $EFB7: EE8E, EC89 ; X-ray scope, shot block $EFBB: EE8E, ECC9 ; Plasma beam, shot block $EFBF: EE8E, ED0A ; Grapple beam, shot block $EFC3: EE8E, ED4A ; Space jump, shot block $EFC7: EE8E, ED8B ; Screw attack, shot block $EFCB: EE8E, EDCC ; Morph ball, shot block $EFCF: EE8E, EE0D ; Reserve tank, shot block