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Disassembly complete!

((complete) below means fully commented)

$80 - System routines (complete)

$81 - SRAM, spritemap processing & menus (complete)

$82 - Top level main game routines (complete)

$83 - FX and door definitions (complete)

$84 - PLMs (complete)

$85 - Message boxes (complete)

$86 - Enemy projectiles

$87 - Animated tiles (complete)

$88 - HDMA (complete)

$89 - Item PLM graphics, FX loader (complete)

$8A - FX tilemaps (complete)

$8B - Non gameplay routines

$8C - Title sequence and intro (complete)

$8D - Enemy projectile spritemaps, palette FX objects
      (complete)

$8E - Menu tiles (complete)

$8F - Rooms definitions (complete)

$90 - Samus (99%)

$91 - Aran (complete)

$92 - Samus animations (complete)

$93 - Projectiles (complete)

$94 - Block collision, grapple drawing,
      some cutscene graphics (complete)

$95..$99 - Cutscene graphics (complete)

$9A - Projectile and map graphics (complete)

$9B - Grapple beam and Samus graphics (complete)

$9C - Samus graphics (complete)

$9D - Samus graphics (complete)

$9E - Samus graphics (complete)

$9F - Samus graphics (complete)

$A0 - Enemies (complete)

$A1 - Enemy population (complete)

$A2 - Enemy AI - inc. gunship & shutters

$A3 - Enemy AI - inc. elevator & metroid

$A4 - Enemy AI - Crocomire

$A5 - Enemy AI - Draygon & Spore Spawn (complete)

$A6 - Enemy AI - inc. Ridley & zebetites

$A7 - Enemy AI - inc. Kraid & Phantoon (complete)

$A8 - Enemy AI - inc. ki-hunter

$A9 - Enemy AI - Mother Brain, Shitroid & dead monsters (complete)

$AA - Enemy AI - inc. Torizo & Tourian statue

$AB - Enemy graphics - inc. Kraid (complete)

$AC - Enemy graphics - inc. Spore Spawn & Phantoon (complete)

$AD - Enemy graphics - Crocomire, gunship & space pirates;
      extra Mother Brain code (complete)

$AE - Enemy graphics (complete)

$AF - Enemy graphics - inc. Torizo (complete)

$B0 - Enemy graphics - inc. Ridley,
      Draygon & Mother Brain (complete)

$B1 - Enemy graphics - inc. Shitroid & ki-hunter (complete)

$B2 - Enemy AI - space pirates (complete)

$B3 - Enemy AI - inc. Botwoon (complete)

$B4 - Enemy sets, vulnerabilities, drop chances;
      sprite objects; debug handler (complete)

$B5 - Region maps (complete)

$B6 - Pause screen graphics (complete)

$B7 - Enemy graphics - inc. dead enemies,
      Botwoon & Mother Brain (complete)

$B9..$BA - CRE, background images (complete)

$BA..$C1 - Tile graphics (complete)

$C1..$C2 - Tile tables (complete)

$C2..$CE - Palettes, level data (complete)

$CF..$DE - Music (complete)

$DF - Incomplete unused music (complete)

Additional