;;; $8000: Initial palette ;;;
;;; $8200: Tiles - grapple beam - horizontal ;;;
;;; $8A00: Tiles - grapple beam - diagonal ;;;
;;; $9200: Tiles - grapple beam - vertical ;;;
;;; $9A00: Tiles - non-closed arm cannon - vertical ;;;
;;; $A000: Tiles - non-closed arm cannon - horizontal ;;;
;;; $A600: Tiles - non-closed arm cannon - downwards diagonal ;;;
;;; $AC00: Tiles - non-closed arm cannon - upwards diagonal ;;;
;;; $B200: Standard BG3 tiles ;;;
;;; $C200: Clear BG2 tilemap ;;;
;;; $D200: Standard sprite tiles ;;;
;;; $F200: Tiles - power beam ;;;
;;; $F400: Tiles - ice beam ;;;
;;; $F600: Tiles - wave beam ;;;
;;; $F800: Tiles - plasma beam ;;;
;;; $FA00: Tiles - spazer beam ;;;
;;; $FC00: Standard target sprite palette line 0 (whites and greys for flashing) ;;;
;;; $FC20: Free space ;;;