[0875FAC4 + AreaID * 4] + DoorID * 3C List of pointers at 0875FAC4:0AD4 14AC 1E84 2BE0 339C 384C 3D74 00 Brinstar 08340AD4, 42 rooms 01 Kraid 083414AC, 42 rooms 02 Norfair 08341E84, 57 rooms 03 Ridley 08342BE0, 33 rooms 04 Tourian 0834339C, 20 rooms 05 Crateria 0834384C, 22 rooms 06 Chozodia 08343D74, 112 rooms These point to all the room headers in the area, each entry is 3C bytes 00: Tileset 01: Foreground compression 02: Level compression 03: Back-level compression 04: Background compression 08: Pointer to VRAM foreground 0C: Pointer to level 10: Pointer to back-level 14: Pointer to clipdata 18: Pointer to WRAM foreground? 1C: Bg3 Scrolling? 1D: Transparency level 20: Default pointer to room's enemy data 24: Default spriteset 25: First spriteset change event 28: First pointer to room's enemy data 2C: First spriteset 2D: Second spriteset change event 30: Second spriteset pointer 34: Second pointer to room's enemy data 35: Map X coordinate 36: Map Y coordinate 37: Effect 38: Effect Y position 3A: Music track