From 030001AC Each enemy slot is 0x38 bytes There are From 3000738 to 3000770 Enemy00 = 0x03000738 Enemy orientation Enemy02 = 0x0300073A Enemy Y position Enemy04 = 0x0300073C Enemy X position Enemy06 = 0x0300073E Enemy Y position spawn Enemy08 = 0x03000740 Enemy X position spawn Enemy0A = 0x03000742 Enemy top boundary offset Enemy0C = 0x03000744 Enemy bottom boundary offset Enemy0E = 0x03000746 Enemy left boundary offset Enemy10 = 0x03000748 Enemy right boundary offset Enemy14 = 0x0300074C Enemy health Enemy16 = 0x0300074E Enemy animation Enemy18 = 0x03000750 Enemy graphic pointer Enemy1C = 0x03000754 Enemy animation counter Enemy1D = 0x03000755 Enemy ID Enemy1E = 0x03000756 Enemy spriteset slot Enemy1F = 0x03000757 Enemy spriteset GFX slot Enemy20 = 0x03000758 Enemy palette Enemy24 = 0x0300075C Enemy pose Enemy26 = 0x0300075E Enemy timer for something Enemy2B = 0x03000763 Enemy invincibility timer Enemy2D = 0x03000765 Enemy respawn timer Enemy30 = 0x03000768 Enemy freeze timer